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General | Location | Attacks | Stats | Egg Moves |
Gen VIII Dex | Gen VII Dex Let's Go Dex |
Gen VI Dex | Gen V Dex |
Gen IV Dex | Gen III Dex | Gen II Dex | Gen I Dex |
Picture | ||
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Abilities: Run Away - Flash Fire - Flame Body (Hidden Ability) | |||||
Run Away: Except for trainer battles, can always run from battle. It still cannot switch during Mean Look or Block or when the opponent is trapping with the Arena Trap, Magnet Pull, or Shadow Tag ability. Flash Fire: Activates when user is hit by a damaging Fire-type move (including Fire-type Hidden Power). Once activated, user’s Fire-type moves deal 1.5 times damage. While this ability is in effect, this Pokémon is immune to damage from Fire-type attacks and Fire-type Hidden Power (accuracy and effect from these moves are ignored). For Fire-type Pokémon with this ability, Will-O-Wisp activates this ability without having an effect. If a non-Fire-type Pokémon has this ability, Will-O-Wisp will activate the ability and will have an effect. Hidden Ability (Available through transfer): Flame Body: The opponent has a 30% chance of being induced with Burn when using an attack, that requires physical contact, against this Pokémon. |
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Experience Growth | Base Happiness | Effort Values Earned | S.O.S. Calling | ||
1,000,000 Points Medium Fast |
70 | 2 Speed Point(s) | Not Wild |
Weakness |
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*1 | *0.5 | *2 | *1 | *0.5 | *0.5 | *1 | *1 | *2 | *1 | *1 | *0.5 | *2 | *1 | *1 | *1 | *0.5 | *0.5 |
Wild Hold Item | Catch/Transfer Candy | Egg Groups | ||||||||||
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Evolutionary Chain | |||
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Locations- In-Depth Details |
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Sun | Transfer required | |
Moon | Transfer required | |
Ultra Sun | Transfer required | |
Ultra Moon | Transfer required | |
Let's Go, Pikachu! | Route 17 | Details |
Let's Go, Eevee! | Route 17 | Details |
Flavor Text |
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Let's Go, Pikachu! | Just loves to run. If it sees something faster than itself, it will give chase at top speed. | |
Let's Go, Eevee! |
Attacks |
Generation VII Level Up | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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Evolve | Fury Attack | ![]() |
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15 | 85 | 20 | -- | ||
The target is jabbed repeatedly with a horn or beak two to five times in a row. | |||||||||
— | Poison Jab | ![]() |
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80 | 100 | 20 | 30 | ||
The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target. | |||||||||
— | Megahorn | ![]() |
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120 | 85 | 10 | -- | ||
Using its tough and impressive horn, the user rams into the target with no letup. | |||||||||
— | Growl | ![]() |
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-- | 100 | 40 | -- | ||
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat. | |||||||||
— | Quick Attack | ![]() |
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40 | 100 | 30 | -- | ||
The user lunges at the target at a speed that makes it almost invisible. This move always goes first. | |||||||||
— | Tail Whip | ![]() |
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-- | 100 | 30 | -- | ||
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. | |||||||||
— | Ember | ![]() |
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40 | 100 | 25 | 10 | ||
The target is attacked with small flames. This may also leave the target with a burn. | |||||||||
4 | Tail Whip | ![]() |
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-- | 100 | 30 | -- | ||
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. | |||||||||
9 | Ember | ![]() |
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40 | 100 | 25 | 10 | ||
The target is attacked with small flames. This may also leave the target with a burn. | |||||||||
13 | Flame Wheel | ![]() |
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60 | 100 | 25 | 10 | ||
The user cloaks itself in fire and charges at the target. This may also leave the target with a burn. | |||||||||
17 | Stomp | ![]() |
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65 | 100 | 20 | 30 | ||
The target is stomped with a big foot. This may also make the target flinch. | |||||||||
21 | Flame Charge | ![]() |
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50 | 100 | 20 | 100 | ||
Cloaking itself in flame, the user attacks. Then, building up more power, the user raises its Speed stat. | |||||||||
25 | Fire Spin | ![]() |
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35 | 85 | 15 | 100 | ||
The target becomes trapped within a fierce vortex of fire that rages for four to five turns. | |||||||||
29 | Take Down | ![]() |
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90 | 85 | 20 | -- | ||
A reckless, full-body charge attack for slamming into the target. This also damages the user a little. | |||||||||
33 | Inferno | ![]() |
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100 | 50 | 5 | 100 | ||
The user attacks by engulfing the target in an intense fire. This leaves the target with a burn. | |||||||||
37 | Agility | ![]() |
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-- | -- | 30 | -- | ||
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. | |||||||||
41 | Fire Blast | ![]() |
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110 | 85 | 5 | 10 | ||
The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. | |||||||||
45 | Bounce | ![]() |
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85 | 85 | 5 | 30 | ||
The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis. | |||||||||
49 | Flare Blitz | ![]() |
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120 | 100 | 15 | 10 | ||
The user cloaks itself in fire and charges the target. This also damages the user quite a lot. This attack may leave the target with a burn. |
TM & HM Attacks | |||||||||
TM/HM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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TM06 | Toxic | ![]() |
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-- | 90 | 10 | -- | ||
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||||||
TM10 | Hidden Power | ![]() |
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60 | 100 | 15 | -- | ||
A unique attack that varies in type depending on the Pokémon using it. | |||||||||
TM11 | Sunny Day | ![]() |
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-- | -- | 5 | -- | ||
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | |||||||||
TM15 | Hyper Beam | ![]() |
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150 | 90 | 5 | -- | ||
The target is attacked with a powerful beam. The user can't move on the next turn. | |||||||||
TM17 | Protect | ![]() |
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-- | -- | 10 | -- | ||
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||||
TM21 | Frustration | ![]() |
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?? | 100 | 20 | -- | ||
This full-power attack grows more powerful the less the user likes its Trainer. | |||||||||
TM22 | Solar Beam | ![]() |
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120 | 100 | 10 | -- | ||
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. | |||||||||
TM27 | Return | ![]() |
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?? | 100 | 20 | -- | ||
This full-power attack grows more powerful the more the user likes its Trainer. | |||||||||
TM32 | Double Team | ![]() |
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-- | -- | 15 | -- | ||
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||||
TM35 | Flamethrower | ![]() |
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90 | 100 | 15 | 10 | ||
The target is scorched with an intense blast of fire. This may also leave the target with a burn. | |||||||||
TM38 | Fire Blast | ![]() |
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110 | 85 | 5 | 10 | ||
The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. | |||||||||
TM42 | Facade | ![]() |
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70 | 100 | 20 | -- | ||
This attack move doubles its power if the user is poisoned, burned, or paralyzed. | |||||||||
TM43 | Flame Charge | ![]() |
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50 | 100 | 20 | 100 | ||
Cloaking itself in flame, the user attacks. Then, building up more power, the user raises its Speed stat. | |||||||||
TM44 | Rest | ![]() |
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-- | -- | 10 | -- | ||
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | |||||||||
TM45 | Attract | ![]() |
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-- | 100 | 15 | -- | ||
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |||||||||
TM48 | Round | ![]() |
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60 | 100 | 15 | -- | ||
The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | |||||||||
TM49 | Echoed Voice | ![]() |
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40 | 100 | 15 | -- | ||
The user attacks the target with an echoing voice. If this move is used every turn, its power is increased. | |||||||||
TM50 | Overheat | ![]() |
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130 | 90 | 5 | 100 | ||
The user attacks the target at full power. The attack's recoil harshly lowers the user's Sp. Atk stat. | |||||||||
TM61 | Will-O-Wisp | ![]() |
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-- | 85 | 15 | -- | ||
The user shoots a sinister, bluish-white flame at the target to inflict a burn. | |||||||||
TM67 | Smart Strike | ![]() |
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70 | -- | 10 | -- | ||
The user stabs the target with a sharp horn. This attack never misses. | |||||||||
TM68 | Giga Impact | ![]() |
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150 | 90 | 5 | -- | ||
The user charges at the target using every bit of its power. The user can't move on the next turn. | |||||||||
TM84 | Poison Jab | ![]() |
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80 | 100 | 20 | 30 | ||
The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target. | |||||||||
TM87 | Swagger | ![]() |
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-- | 85 | 15 | -- | ||
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | |||||||||
TM88 | Sleep Talk | ![]() |
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-- | -- | 10 | -- | ||
While it is asleep, the user randomly uses one of the moves it knows. | |||||||||
TM90 | Substitute | ![]() |
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-- | -- | 10 | -- | ||
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |||||||||
TM93 | Wild Charge | ![]() |
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90 | 100 | 15 | -- | ||
The user shrouds itself in electricity and smashes into its target. This also damages the user a little. | |||||||||
TM100 | Confide | ![]() |
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-- | -- | 20 | 100 | ||
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
Egg Moves (Details) | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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Flame Wheel | ![]() |
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60 | 100 | 25 | 10 | Details | |
The user cloaks itself in fire and charges at the target. This may also leave the target with a burn. | ||||||||
Thrash | ![]() |
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120 | 100 | 10 | -- | Details | |
The user rampages and attacks for two to three turns. The user then becomes confused. | ||||||||
Double Kick | ![]() |
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30 | 100 | 30 | -- | Details | |
The target is quickly kicked twice in succession using both feet. | ||||||||
Hypnosis | ![]() |
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-- | 60 | 20 | -- | Details | |
The user employs hypnotic suggestion to make the target fall into a deep sleep. | ||||||||
Charm | ![]() |
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-- | 100 | 20 | -- | Details | |
The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat. | ||||||||
Double-Edge | ![]() |
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120 | 100 | 15 | -- | Details | |
A reckless, life-risking tackle. This also damages the user quite a lot. | ||||||||
Horn Drill | ![]() |
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?? | 30 | 5 | -- | Details | |
The user stabs the target with a horn that rotates like a drill. The target faints instantly if this attack hits. | ||||||||
Morning Sun | ![]() |
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-- | -- | 5 | -- | Details | |
The user restores its own HP. The amount of HP regained varies with the weather. | ||||||||
Low Kick | ![]() |
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?? | 100 | 20 | -- | Details | |
A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. | ||||||||
Captivate | ![]() |
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-- | 100 | 20 | -- | Details | |
If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. | ||||||||
Ally Switch | ![]() |
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-- | -- | 15 | -- | Details | |
The user teleports using a strange power and switches places with one of its allies. | ||||||||
High Horsepower USUM Only |
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95 | 95 | 10 | -- | Details | |
The user fiercely attacks the target using its entire body. |
Ultra Sun/Ultra Moon Move Tutor Attacks | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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Drill Run | ![]() | ![]() | 80 | 95 | 10 | -- | ||
The user crashes into its target while rotating its body like a drill. Critical hits land more easily. | ||||||||
Bounce | ![]() | ![]() | 85 | 85 | 5 | 30 | ||
The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis. | ||||||||
Low Kick | ![]() | ![]() | ?? | 100 | 20 | -- | ||
A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. | ||||||||
Iron Tail | ![]() | ![]() | 100 | 75 | 15 | 30 | ||
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat. | ||||||||
Snore | ![]() | ![]() | 50 | 100 | 15 | 30 | ||
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | ||||||||
Heat Wave | ![]() | ![]() | 95 | 90 | 10 | 10 | ||
The user attacks by exhaling hot breath on the opposing Pokémon. This may also leave those Pokémon with a burn. | ||||||||
Ally Switch | ![]() | ![]() | -- | -- | 15 | -- | ||
The user teleports using a strange power and switches places with one of its allies. | ||||||||
Throat Chop | ![]() | ![]() | 80 | 100 | 15 | 100 | ||
The user attacks the target's throat, and the resultant suffering prevents the target from using moves that emit sound for two turns. |
Usable Z Moves | |||||||||
Attack Name | Type | Cat. | Max Att. | Acc. | PP | Effect % | |||
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Breakneck Blitz | ![]() |
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200(Phy)/200(Spe) | -- | 1 | -- | |||
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move. | |||||||||
All-Out Pummeling | ![]() |
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160 | -- | 1 | -- | |||
The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move. | |||||||||
Supersonic Skystrike | ![]() |
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160 | -- | 1 | -- | |||
The user soars up with its Z-Power and plummets toward the target at full speed. The power varies, depending on the original move. | |||||||||
Acid Downpour | ![]() |
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160 | -- | 1 | -- | |||
The user creates a poisonous swamp using its Z-Power and sinks the target into it at full force. The power varies, depending on the original move. | |||||||||
Tectonic Rage | ![]() |
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175 | -- | 1 | -- | |||
The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move. | |||||||||
Savage Spin-Out | ![]() |
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190 | -- | 1 | -- | |||
The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move. | |||||||||
Corkscrew Crash | ![]() |
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180 | -- | 1 | -- | |||
The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move. | |||||||||
Inferno Overdrive | ![]() |
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190(Phy)/195(Spe) | -- | 1 | -- | |||
The user breathes a stream of intense fire toward the target with the full force of its Z-Power. The power varies depending on the original move. | |||||||||
Bloom Doom | ![]() |
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190 | -- | 1 | -- | |||
The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move. | |||||||||
Gigavolt Havoc | ![]() |
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175 | -- | 1 | -- | |||
The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move. | |||||||||
Black Hole Eclipse | ![]() |
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160 | -- | 1 | -- | |||
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move. |
Pre-Evolution Only Moves | |||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | Method | ||
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Tackle | ![]() |
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40 | 100 | 35 | -- |
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A physical attack in which the user charges and slams into the target with its whole body. |
Transfer Only Moves (Details) | |||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | Method | ||
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Incinerate | ![]() |
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60 | 100 | 15 | -- | Gen VI TM59 | ||
The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable. | |||||||||
Secret Power | ![]() |
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70 | 100 | 20 | 30 | Gen VI TM94 (ΩRαS) | ||
The additional effects of this attack depend upon where it was used. | |||||||||
Strength | ![]() |
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80 | 100 | 15 | -- | Gen VI HM04 | ||
The target is slugged with a punch thrown at maximum power. | |||||||||
Secret Power | ![]() |
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70 | 100 | 20 | 30 | Gen IV TM43 | ||
The additional effects of this attack depend upon where it was used. | |||||||||
Endure | ![]() |
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-- | -- | 10 | -- | Gen IV TM58 | ||
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||||||
Natural Gift | ![]() |
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?? | 100 | 15 | -- | Gen IV TM83 | ||
The user draws power to attack by using its held Berry. The Berry determines the move's type and power. | |||||||||
Swift | ![]() |
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60 | -- | 20 | -- | Move Tutor - PtHGSS | ||
Star-shaped rays are shot at the opposing Pokémon. This attack never misses. | |||||||||
Headbutt | ![]() |
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70 | 100 | 15 | 30 | Move Tutor - HGSS | ||
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. | |||||||||
Body Slam | ![]() |
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85 | 100 | 15 | 30 | Move Tutor - FRLG | ||
The user drops onto the target with its full body weight. This may also leave the target with paralysis. | |||||||||
Mimic | ![]() |
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-- | -- | 10 | -- | Move Tutor - FRLG | ||
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. | |||||||||
Curse | ![]() |
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-- | -- | 10 | -- | Gen II TM03 | ||
A move that works differently for the Ghost type than for all other types. | |||||||||
Rage | ![]() |
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20 | 100 | 20 | -- | Gen I TM20 | ||
As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle. | |||||||||
Reflect | ![]() |
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-- | -- | 20 | -- | Gen I TM33 | ||
A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | |||||||||
Bide | ![]() |
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?? | -- | 10 | -- | Gen I TM34 | ||
The user endures attacks for two turns, then strikes back to cause double the damage taken. | |||||||||
Skull Bash | ![]() |
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130 | 100 | 10 | 100 | Gen I TM40 | ||
The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn. |
Stats | |||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
Base Stats - Total: 500 | 65 | 100 | 70 | 80 | 80 | 105 | |
Max Stats Hindering Nature |
Lv. 50 | 125 - 172 | 94 - 136 | 67 - 109 | 76 - 118 | 76 - 118 | 99 - 141 |
Lv. 100 | 240 - 334 | 184 - 269 | 130 - 215 | 148 - 233 | 148 - 233 | 193 - 278 | |
Max Stats Neutral Nature |
Lv. 50 | 125 - 172 | 105 - 152 | 75 - 122 | 85 - 132 | 85 - 132 | 110 - 157 |
Lv. 100 | 240 - 334 | 205 - 299 | 145 - 239 | 165 - 259 | 165 - 259 | 215 - 309 | |
Max Stats Beneficial Nature |
Lv. 50 | 125 - 172 | 115 - 167 | 82 - 134 | 93 - 145 | 93 - 145 | 121 - 172 |
Lv. 100 | 240 - 334 | 225 - 328 | 159 - 262 | 181 - 284 | 181 - 284 | 236 - 339 |
Let's Go Level Up | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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Evolve | Fury Attack | ![]() |
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15 | 85 | 20 | -- | ||
The target is jabbed repeatedly with a horn or beak two to five times in a row. | |||||||||
— | Fury Attack | ![]() |
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15 | 85 | 20 | -- | ||
The target is jabbed repeatedly with a horn or beak two to five times in a row. | |||||||||
— | Horn Drill | ![]() |
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?? | 30 | 5 | -- | ||
The user stabs the target with a horn that rotates like a drill. The target faints instantly if this attack hits. | |||||||||
— | Hypnosis | ![]() |
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-- | 60 | 20 | -- | ||
The user employs hypnotic suggestion to make the target fall into a deep sleep. | |||||||||
— | Poison Jab | ![]() |
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80 | 100 | 20 | 30 | ||
The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target. | |||||||||
— | Megahorn | ![]() |
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120 | 85 | 10 | -- | ||
Using its tough and impressive horn, the user rams into the target with no letup. | |||||||||
— | Growl | ![]() |
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-- | 100 | 40 | -- | ||
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat. | |||||||||
— | Tackle | ![]() |
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40 | 100 | 35 | -- | ||
A physical attack in which the user charges and slams into the target with its whole body. | |||||||||
— | Tail Whip | ![]() |
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-- | 100 | 30 | -- | ||
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. | |||||||||
— | Ember | ![]() |
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40 | 100 | 25 | 10 | ||
The target is attacked with small flames. This may also leave the target with a burn. | |||||||||
5 | Ember | ![]() |
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40 | 100 | 25 | 10 | ||
The target is attacked with small flames. This may also leave the target with a burn. | |||||||||
10 | Quick Attack | ![]() |
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40 | 100 | 30 | -- | ||
The user lunges at the target at a speed that makes it almost invisible. This move always goes first. | |||||||||
15 | Double Kick | ![]() |
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30 | 100 | 30 | -- | ||
The target is quickly kicked twice in succession using both feet. | |||||||||
20 | Stomp | ![]() |
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65 | 100 | 20 | 30 | ||
The target is stomped with a big foot. This may also make the target flinch. | |||||||||
26 | Fire Spin | ![]() |
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35 | 85 | 15 | 100 | ||
The target becomes trapped within a fierce vortex of fire that rages for four to five turns. | |||||||||
32 | Agility | ![]() |
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-- | -- | 30 | -- | ||
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. | |||||||||
38 | Fire Blast | ![]() |
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110 | 85 | 5 | 10 | ||
The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. | |||||||||
51 | Take Down | ![]() |
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90 | 85 | 20 | -- | ||
A reckless, full-body charge attack for slamming into the target. This also damages the user a little. | |||||||||
65 | Flare Blitz | ![]() |
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120 | 100 | 15 | 10 | ||
The user cloaks itself in fire and charges the target. This also damages the user quite a lot. This attack may leave the target with a burn. |
TM & HM Attacks | |||||||||
TM/HM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
TM01 | Headbutt | ![]() |
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70 | 100 | 15 | 30 | ||
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. | |||||||||
TM05 | Rest | ![]() |
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-- | -- | 10 | -- | ||
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | |||||||||
TM07 | Protect | ![]() |
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-- | -- | 10 | -- | ||
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||||
TM08 | Substitute | ![]() |
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-- | -- | 10 | -- | ||
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |||||||||
TM09 | Reflect | ![]() |
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-- | -- | 20 | -- | ||
A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | |||||||||
TM11 | Will-O-Wisp | ![]() |
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-- | 85 | 15 | -- | ||
The user shoots a sinister, bluish-white flame at the target to inflict a burn. | |||||||||
TM12 | Facade | ![]() |
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70 | 100 | 20 | -- | ||
This attack move doubles its power if the user is poisoned, burned, or paralyzed. | |||||||||
TM19 | Iron Tail | ![]() |
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100 | 75 | 15 | 30 | ||
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat. | |||||||||
TM26 | Poison Jab | ![]() |
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80 | 100 | 20 | 30 | ||
The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target. | |||||||||
TM27 | Toxic | ![]() |
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-- | 90 | 10 | -- | ||
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||||||
TM37 | Flamethrower | ![]() |
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90 | 100 | 15 | 10 | ||
The target is scorched with an intense blast of fire. This may also leave the target with a burn. | |||||||||
TM45 | Solar Beam | ![]() |
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200 | 100 | 10 | -- | ||
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. | |||||||||
TM46 | Fire Blast | ![]() |
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110 | 85 | 5 | 10 | ||
The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. | |||||||||
TM48 | Hyper Beam | ![]() |
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150 | 90 | 5 | -- | ||
The target is attacked with a powerful beam. The user can't move on the next turn. | |||||||||
TM58 | Drill Run | ![]() |
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80 | 95 | 10 | -- | ||
The user crashes into its target while rotating its body like a drill. Critical hits land more easily. | |||||||||
TM60 | Megahorn | ![]() |
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120 | 85 | 10 | -- | ||
Using its tough and impressive horn, the user rams into the target with no letup. |
Stats | ||||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | |||
Base Stats - Total: 500 | 65 | 100 | 70 | 80 | 80 | 105 | ||
Max Stats Hindering Nature |
Lv. 50 | No Candy | 125 - 140 | 94 - 118 | 67 - 89 | 76 - 99 | 76 - 99 | 99 - 123 |
Candy | 125 - 340 | 94 - 318 | 67 - 289 | 76 - 299 | 76 - 299 | 99 - 323 | ||
Lv. 100 | No Candy | 240 - 271 | 184 - 233 | 130 - 173 | 148 - 193 | 148 - 193 | 193 - 243 | |
Candy | 240 - 471 | 184 - 433 | 130 - 373 | 148 - 393 | 148 - 393 | 193 - 443 | ||
Max Stats Neutral Nature |
Lv. 50 | No Candy | 125 - 140 | 105 - 132 | 75 - 99 | 85 - 110 | 85 - 110 | 110 - 137 |
Candy | 125 - 340 | 105 - 332 | 75 - 299 | 85 - 310 | 85 - 310 | 110 - 337 | ||
Lv. 100 | No Candy | 240 - 271 | 205 - 259 | 145 - 193 | 165 - 215 | 165 - 215 | 215 - 270 | |
Candy | 240 - 471 | 205 - 459 | 145 - 393 | 165 - 415 | 165 - 415 | 215 - 470 | ||
Max Stats Beneficial Nature |
Lv. 50 | No Candy | 125 - 140 | 115 - 145 | 82 - 108 | 93 - 121 | 93 - 121 | 121 - 151 |
Candy | 125 - 340 | 115 - 345 | 82 - 308 | 93 - 321 | 93 - 321 | 121 - 351 | ||
Lv. 100 | No Candy | 240 - 271 | 225 - 284 | 159 - 212 | 181 - 236 | 181 - 236 | 236 - 297 | |
Candy | 240 - 471 | 225 - 484 | 159 - 412 | 181 - 436 | 181 - 436 | 236 - 497 |
CP (Combat Points) - Toggle Full Details | ||||||||
Level | Min CP | Max CP | Max CP With Candy | |||||
Level 5 | 26 CP | 30 CP | 2,670 CP | |||||
Level 50 | 1,731 CP | 2,196 CP | 6,996 CP | |||||
Level 100 | 6,720 CP | 8,580 CP | 10,000 CP |
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