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 #097 Hypno
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Hypno
Japan: Sleeper
スリーパー
French: Hypnomade
German: Hypno
Korean: 슬리퍼
National: #097
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Hypnosis Pokémon 5'03"
1.6m
166.7lbs
75.6kg
755,120
Abilities: Insomnia - Forewarn - Inner Focus (Hidden Ability)
Insomnia: The Pokémon cannot be put to Sleep while having this ability.
Forewarn: Reveals the foe’s strongest move.
Hidden Ability (Available):
Inner Focus: This Pokémon will not flinch. Does not prevent flinching with Focus Punch.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,000,000 Points
Medium Fast
70 2 Sp. Defense Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Human-like
Evolutionary Chain
Gender Differences
MaleFemale
Locations
X Evolve Drowzee
Y Evolve Drowzee
Omega Ruby Route 121Details
Alpha Sapphire Route 121Details
Generation VI Level Up
LevelAttack NameTypeAppealJam
Future Sight  
Works well if it is the same type as the move used by the last Pokémon.
Nasty Plot  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Nightmare
Startles all of the Pokémon to act before the user.
Switcheroo
Badly startles Pokémon that used a move of the same type.
Pound  
Quite an appealing move.
Hypnosis
Startles all of the Pokémon to act before the user.
Disable  
Makes the remaining Pokémon nervous.
Confusion  
Quite an appealing move.
5 Disable  
Makes the remaining Pokémon nervous.
9 Confusion  
Quite an appealing move.
13 Headbutt  
Quite an appealing move.
17 Poison Gas  
Makes audience expect little of other contestants.
21 Meditate  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
25 Psybeam  
Makes audience expect little of other contestants.
29 Headbutt  
Quite an appealing move.
33 Psych Up  
Works well if it is the same type as the move used by the last Pokémon.
37 Synchronoise  
Works well if it is the same type as the move used by the last Pokémon.
41 Zen Headbutt  
Quite an appealing move.
45 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
49 Psychic  
Quite an appealing move.
53 Nasty Plot  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
57 Psyshock
Badly startles the last Pokémon to act before the user.
61 Future Sight  
Works well if it is the same type as the move used by the last Pokémon.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM03 Psyshock
Badly startles the last Pokémon to act before the user.
TM04 Calm Mind  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM12 Taunt
Badly startles Pokémon that the audience has high expectations of.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM16 Light Screen  
Prevents the user from being startled one time this turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM20 Safeguard  
Prevents the user from being startled one time this turn.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM27 Return  
Quite an appealing move.
TM29 Psychic  
Quite an appealing move.
TM30 Shadow Ball  
Quite an appealing move.
TM31 Brick Break  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM33 Reflect  
Prevents the user from being startled one time this turn.
TM41 Torment  
Makes the remaining Pokémon nervous.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM46 Thief  
Shows off the Pokémon’s appeal about as well as the move used just before it.
TM47 Low Sweep
Prevents the user from being startled until the turn ends.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM52 Focus Blast  
Quite an appealing move.
TM56 Fling  
Brings down the energy of any Pokémon that have already used a move this turn.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM70 Flash  
Makes audience expect little of other contestants.
TM73 Thunder Wave
Startles all of the Pokémon to act before the user.
TM77 Psych Up  
Works well if it is the same type as the move used by the last Pokémon.
TM85 Dream Eater  
Works well if it is the same type as the move used by the last Pokémon.
TM86 Grass Knot  
Works better the later it is used in a turn.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM92 Trick Room  
Scrambles the order in which Pokémon will move on the next turn.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM98 Power-Up Punch  
Works well if the user is pumped up.
TM99 Dazzling Gleam  
Quite an appealing move.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
Egg Moves (Details)
Attack NameTypeAppealJam  
Assist   Details
Effectiveness varies depending on when it is used.
Barrier   Details
Prevents the user from being startled until the turn ends.
Fire Punch   Details
Quite an appealing move.
Flatter   Details
Makes the remaining Pokémon nervous.
Guard Swap   Details
Shows off the Pokémon’s appeal about as well as all the moves before it this turn.
Ice Punch   Details
Quite an appealing move.
Nasty Plot   Details
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Psycho Cut   Details
Quite an appealing move.
Role Play   Details
Shows off the Pokémon’s appeal about as well as the move used just before it.
Secret Power   Details
Works well if the user is pumped up.
Skill Swap   Details
Shows off the Pokémon’s appeal about as well as the move used just before it.
Thunder Punch   Details
Quite an appealing move.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Drain Punch  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Fire Punch  
Quite an appealing move.
Focus Punch  
Works great if the user goes last this turn.
Foul Play  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Ice Punch  
Quite an appealing move.
Low Kick  
Works better the later it is used in a turn.
Magic Coat  
Works great if the user goes last this turn.
Magic Room  
Temporarily stops the crowd from growing excited.
Recycle  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Role Play  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Signal Beam  
Makes audience expect little of other contestants.
Skill Swap  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Snatch  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Thunder Punch  
Quite an appealing move.
Trick
Badly startles Pokémon that used a move of the same type.
Zen Headbutt  
Quite an appealing move.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Telekinesis   Gen V TM19
Makes the remaining Pokémon nervous.
Endure   Gen IV 203
Causes the user to move later on the next turn.
Captivate   Gen IV 445
Makes the audience quickly grow bored when an appeal move has little effect.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Mega Punch   Move Tutor - FRLG
An appealing move that can be used repeatedly without boring the audience.
Mega Kick   Move Tutor - FRLG
Works better the more the crowd is excited.
Body Slam Move Tutor - FRLG
Badly startles the last Pokémon to act before the user.
Double-edge   Move Tutor - FRLG
A very appealing move, but after using this move, the user is more easily startled.
Counter   Move Tutor - FRLG
Works great if the user goes last this turn.
Seismic Toss   Move Tutor - FRLG
An appealing move that can be used repeatedly without boring the audience.
Mimic   Move Tutor - FRLG
Shows off the Pokémon’s appeal about as well as the move used just before it.
Metronome   Move Tutor - FRLG
Effectiveness varies depending on when it is used.
Dynamic Punch Move Tutor - Emerald
Badly startles Pokémon that the audience has high expectations of.
Endure   Move Tutor - Emerald
Causes the user to move later on the next turn.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 483 85 73 70 73 115 67
Max Stats
Hindering Nature
Lv. 50 145 - 192 70 - 112 67 - 109 70 - 112 108 - 150 64 - 107
Lv. 100 280 - 374 135 - 220 130 - 215 135 - 220 211 - 296 125 - 209
Max Stats
Neutral Nature
Lv. 50 145 - 192 78 - 125 75 - 122 78 - 125 120 - 167 72 - 119
Lv. 100 280 - 374 151 - 245 145 - 239 151 - 245 235 - 329 139 - 233
Max Stats
Beneficial Nature
Lv. 50 145 - 192 85 - 137 82 - 134 85 - 137 132 - 183 79 - 130
Lv. 100 280 - 374 166 - 269 159 - 262 166 - 269 258 - 361 152 - 256

<--- #096
Drowzee
#098
Krabby
--->

 
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