|
General | Location | Attacks | Stats | Egg Moves |
Gen IX Dex | Gen VIII Dex | Gen VII Dex Let's Go Dex |
Gen VI Dex | Gen V Dex |
Gen IV Dex | Gen III Dex | Gen II Dex | Gen I Dex |
This Pokédex entry is for Generation VII Pokémon games. For Generation IX Pokémon games. Check out Hypno Pokémon Scarlet & Violet data |
Picture | ||
|
Abilities: Insomnia - Forewarn - Inner Focus (Hidden Ability) | |||||
Insomnia: The Pokémon cannot be put to Sleep while having this ability. Forewarn: Reveals the foe’s strongest move. Hidden Ability (Available): Inner Focus: This Pokémon will not flinch. Does not prevent flinching with Focus Punch. |
|||||
Experience Growth | Base Happiness | Effort Values Earned | S.O.S. Calling | ||
1,000,000 Points Medium Fast |
70 | 2 Sp. Defense Point(s) | Unlikely |
Weakness |
|||||||||||||||||
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
*1 | *1 | *1 | *1 | *1 | *1 | *0.5 | *1 | *1 | *1 | *0.5 | *2 | *1 | *2 | *1 | *2 | *1 | *1 |
Wild Hold Item | Catch/Transfer Candy | Egg Groups | ||||||||||
|
|
Evolutionary Chain | |||
|
Gender Differences | ||||
|
Locations- In-Depth Details |
||
Sun | Poni Plains | Details |
Moon | Poni Plains | Details |
Ultra Sun | Poni Plains, Hau'oli City | Details |
Ultra Moon | Poni Plains, Hau'oli City | Details |
Let's Go, Pikachu! | Evolve Drowzee | |
Let's Go, Eevee! | Evolve Drowzee | |
Trainer Locations | Details |
Flavor Text |
||
Sun | While it is an extremely dangerous Pokémon, people who are in need of a good, sound sleep call it their savior. | |
Moon | As a matter of course, it makes anyone it meets fall asleep and has a taste of their dreams. Anyone having a good dream, it carries off. | |
Ultra Sun | In Alola, Komala is Hypno’s main target. It rarely harms people. | |
Ultra Moon | There are some Hypno that assist doctors with patients who can’t sleep at night in hospitals. | |
Let's Go, Pikachu! | Avoid eye contact if you come across one. It will try to put you to sleep by using its pendulum. | |
Let's Go, Eevee! |
Attacks |
Level Up Anchors | Sun/Moon | Ultra Sun/Ultra Moon |
Sun/Moon Level Up | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
— | Future Sight | ![]() | ![]() | 120 | 100 | 10 | -- | ||
Two turns after this move is used, a hunk of psychic energy attacks the target. | |||||||||
— | Nasty Plot | ![]() | ![]() | -- | -- | 20 | -- | ||
The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat. | |||||||||
— | Nightmare | ![]() | ![]() | -- | 100 | 15 | -- | ||
A sleeping target sees a nightmare that inflicts some damage every turn. | |||||||||
— | Switcheroo | ![]() | ![]() | -- | 100 | 10 | -- | ||
The user trades held items with the target faster than the eye can follow. | |||||||||
— | Pound | ![]() | ![]() | 40 | 100 | 35 | -- | ||
The target is physically pounded with a long tail, a foreleg, or the like. | |||||||||
— | Hypnosis | ![]() | ![]() | -- | 60 | 20 | -- | ||
The user employs hypnotic suggestion to make the target fall into a deep sleep. | |||||||||
— | Disable | ![]() | ![]() | -- | 100 | 20 | -- | ||
For four turns, this move prevents the target from using the move it last used. | |||||||||
— | Confusion | ![]() | ![]() | 50 | 100 | 25 | 10 | ||
The target is hit by a weak telekinetic force. This may also confuse the target. | |||||||||
5 | Disable | ![]() | ![]() | -- | 100 | 20 | -- | ||
For four turns, this move prevents the target from using the move it last used. | |||||||||
9 | Confusion | ![]() | ![]() | 50 | 100 | 25 | 10 | ||
The target is hit by a weak telekinetic force. This may also confuse the target. | |||||||||
13 | Headbutt | ![]() | ![]() | 70 | 100 | 15 | 30 | ||
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. | |||||||||
17 | Poison Gas | ![]() | ![]() | -- | 90 | 40 | -- | ||
A cloud of poison gas is sprayed in the face of opposing Pokémon, poisoning those hit. | |||||||||
21 | Meditate | ![]() | ![]() | -- | -- | 40 | -- | ||
The user meditates to awaken the power deep within its body and raise its Attack stat. | |||||||||
25 | Psybeam | ![]() | ![]() | 65 | 100 | 20 | 10 | ||
The target is attacked with a peculiar ray. This may also leave the target confused. | |||||||||
29 | Headbutt | ![]() | ![]() | 70 | 100 | 15 | 30 | ||
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. | |||||||||
33 | Psych Up | ![]() | ![]() | -- | -- | 10 | -- | ||
The user hypnotizes itself into copying any stat change made by the target. | |||||||||
37 | Synchronoise | ![]() | ![]() | 120 | 100 | 10 | -- | ||
Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it. | |||||||||
41 | Zen Headbutt | ![]() | ![]() | 80 | 90 | 15 | 20 | ||
The user focuses its willpower to its head and attacks the target. This may also make the target flinch. | |||||||||
45 | Swagger | ![]() | ![]() | -- | 85 | 15 | -- | ||
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | |||||||||
49 | Psychic | ![]() | ![]() | 90 | 100 | 10 | 10 | ||
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. | |||||||||
53 | Nasty Plot | ![]() | ![]() | -- | -- | 20 | -- | ||
The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat. | |||||||||
57 | Psyshock | ![]() | ![]() | 80 | 100 | 10 | -- | ||
The user materializes an odd psychic wave to attack the target. This attack does physical damage. | |||||||||
61 | Future Sight | ![]() | ![]() | 120 | 100 | 10 | -- | ||
Two turns after this move is used, a hunk of psychic energy attacks the target. |
Ultra Sun/Ultra Moon Level Up | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
— | Future Sight | ![]() | ![]() | 120 | 100 | 10 | -- | ||
Two turns after this move is used, a hunk of psychic energy attacks the target. | |||||||||
— | Nasty Plot | ![]() | ![]() | -- | -- | 20 | -- | ||
The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat. | |||||||||
— | Nightmare | ![]() | ![]() | -- | 100 | 15 | -- | ||
A sleeping target sees a nightmare that inflicts some damage every turn. | |||||||||
— | Switcheroo | ![]() | ![]() | -- | 100 | 10 | -- | ||
The user trades held items with the target faster than the eye can follow. | |||||||||
— | Pound | ![]() | ![]() | 40 | 100 | 35 | -- | ||
The target is physically pounded with a long tail, a foreleg, or the like. | |||||||||
— | Hypnosis | ![]() | ![]() | -- | 60 | 20 | -- | ||
The user employs hypnotic suggestion to make the target fall into a deep sleep. | |||||||||
— | Disable | ![]() | ![]() | -- | 100 | 20 | -- | ||
For four turns, this move prevents the target from using the move it last used. | |||||||||
— | Confusion | ![]() | ![]() | 50 | 100 | 25 | 10 | ||
The target is hit by a weak telekinetic force. This may also confuse the target. | |||||||||
5 | Disable | ![]() | ![]() | -- | 100 | 20 | -- | ||
For four turns, this move prevents the target from using the move it last used. | |||||||||
9 | Confusion | ![]() | ![]() | 50 | 100 | 25 | 10 | ||
The target is hit by a weak telekinetic force. This may also confuse the target. | |||||||||
13 | Headbutt | ![]() | ![]() | 70 | 100 | 15 | 30 | ||
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. | |||||||||
17 | Poison Gas | ![]() | ![]() | -- | 90 | 40 | -- | ||
A cloud of poison gas is sprayed in the face of opposing Pokémon, poisoning those hit. | |||||||||
21 | Meditate | ![]() | ![]() | -- | -- | 40 | -- | ||
The user meditates to awaken the power deep within its body and raise its Attack stat. | |||||||||
25 | Psybeam | ![]() | ![]() | 65 | 100 | 20 | 10 | ||
The target is attacked with a peculiar ray. This may also leave the target confused. | |||||||||
29 | Wake-Up Slap | ![]() | ![]() | 70 | 100 | 10 | -- | ||
This attack inflicts big damage on a sleeping target. This also wakes the target up, however. | |||||||||
33 | Psych Up | ![]() | ![]() | -- | -- | 10 | -- | ||
The user hypnotizes itself into copying any stat change made by the target. | |||||||||
37 | Synchronoise | ![]() | ![]() | 120 | 100 | 10 | -- | ||
Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it. | |||||||||
41 | Zen Headbutt | ![]() | ![]() | 80 | 90 | 15 | 20 | ||
The user focuses its willpower to its head and attacks the target. This may also make the target flinch. | |||||||||
45 | Swagger | ![]() | ![]() | -- | 85 | 15 | -- | ||
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | |||||||||
49 | Psychic | ![]() | ![]() | 90 | 100 | 10 | 10 | ||
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. | |||||||||
53 | Nasty Plot | ![]() | ![]() | -- | -- | 20 | -- | ||
The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat. | |||||||||
57 | Psyshock | ![]() | ![]() | 80 | 100 | 10 | -- | ||
The user materializes an odd psychic wave to attack the target. This attack does physical damage. | |||||||||
61 | Future Sight | ![]() | ![]() | 120 | 100 | 10 | -- | ||
Two turns after this move is used, a hunk of psychic energy attacks the target. |
TM & HM Attacks | |||||||||
TM/HM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
TM03 | Psyshock | ![]() | ![]() | 80 | 100 | 10 | -- | ||
The user materializes an odd psychic wave to attack the target. This attack does physical damage. | |||||||||
TM04 | Calm Mind | ![]() | ![]() | -- | -- | 20 | -- | ||
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | |||||||||
TM06 | Toxic | ![]() | ![]() | -- | 90 | 10 | -- | ||
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||||||
TM10 | Hidden Power | ![]() | ![]() | 60 | 100 | 15 | -- | ||
A unique attack that varies in type depending on the Pokémon using it. | |||||||||
TM11 | Sunny Day | ![]() | ![]() | -- | -- | 5 | -- | ||
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | |||||||||
TM12 | Taunt | ![]() | ![]() | -- | 100 | 20 | -- | ||
The target is taunted into a rage that allows it to use only attack moves for three turns. | |||||||||
TM15 | Hyper Beam | ![]() | ![]() | 150 | 90 | 5 | -- | ||
The target is attacked with a powerful beam. The user can't move on the next turn. | |||||||||
TM16 | Light Screen | ![]() | ![]() | -- | -- | 30 | -- | ||
A wondrous wall of light is put up to reduce damage from special attacks for five turns. | |||||||||
TM17 | Protect | ![]() | ![]() | -- | -- | 10 | -- | ||
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||||
TM18 | Rain Dance | ![]() | ![]() | -- | -- | 5 | -- | ||
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | |||||||||
TM20 | Safeguard | ![]() | ![]() | -- | -- | 25 | -- | ||
The user creates a protective field that prevents status conditions for five turns. | |||||||||
TM21 | Frustration | ![]() | ![]() | ?? | 100 | 20 | -- | ||
This full-power attack grows more powerful the less the user likes its Trainer. | |||||||||
TM27 | Return | ![]() | ![]() | ?? | 100 | 20 | -- | ||
This full-power attack grows more powerful the more the user likes its Trainer. | |||||||||
TM29 | Psychic | ![]() | ![]() | 90 | 100 | 10 | 10 | ||
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. | |||||||||
TM30 | Shadow Ball | ![]() | ![]() | 80 | 100 | 15 | 20 | ||
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat. | |||||||||
TM31 | Brick Break | ![]() | ![]() | 75 | 100 | 15 | -- | ||
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. | |||||||||
TM32 | Double Team | ![]() | ![]() | -- | -- | 15 | -- | ||
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||||
TM33 | Reflect | ![]() | ![]() | -- | -- | 20 | -- | ||
A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | |||||||||
TM41 | Torment | ![]() | ![]() | -- | 100 | 15 | -- | ||
The user torments and enrages the target, making it incapable of using the same move twice in a row. | |||||||||
TM42 | Facade | ![]() | ![]() | 70 | 100 | 20 | -- | ||
This attack move doubles its power if the user is poisoned, burned, or paralyzed. | |||||||||
TM44 | Rest | ![]() | ![]() | -- | -- | 10 | -- | ||
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | |||||||||
TM45 | Attract | ![]() | ![]() | -- | 100 | 15 | -- | ||
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |||||||||
TM46 | Thief | ![]() | ![]() | 60 | 100 | 25 | -- | ||
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. | |||||||||
TM47 | Low Sweep | ![]() | ![]() | 65 | 100 | 20 | 100 | ||
The user makes a swift attack on the target's legs, which lowers the target's Speed stat. | |||||||||
TM48 | Round | ![]() | ![]() | 60 | 100 | 15 | -- | ||
The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | |||||||||
TM52 | Focus Blast | ![]() | ![]() | 120 | 70 | 5 | 10 | ||
The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. | |||||||||
TM56 | Fling | ![]() | ![]() | ?? | 100 | 10 | -- | ||
The user flings its held item at the target to attack. This move's power and effects depend on the item. | |||||||||
TM68 | Giga Impact | ![]() | ![]() | 150 | 90 | 5 | -- | ||
The user charges at the target using every bit of its power. The user can't move on the next turn. | |||||||||
TM73 | Thunder Wave | ![]() | ![]() | -- | 90 | 20 | -- | ||
The user launches a weak jolt of electricity that paralyzes the target. | |||||||||
TM77 | Psych Up | ![]() | ![]() | -- | -- | 10 | -- | ||
The user hypnotizes itself into copying any stat change made by the target. | |||||||||
TM85 | Dream Eater | ![]() | ![]() | 100 | 100 | 15 | -- | ||
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP. | |||||||||
TM86 | Grass Knot | ![]() | ![]() | ?? | 100 | 20 | -- | ||
The user snares the target with grass and trips it. The heavier the target, the greater the move's power. | |||||||||
TM87 | Swagger | ![]() | ![]() | -- | 85 | 15 | -- | ||
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | |||||||||
TM88 | Sleep Talk | ![]() | ![]() | -- | -- | 10 | -- | ||
While it is asleep, the user randomly uses one of the moves it knows. | |||||||||
TM90 | Substitute | ![]() | ![]() | -- | -- | 10 | -- | ||
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |||||||||
TM92 | Trick Room | ![]() | ![]() | -- | -- | 5 | -- | ||
The user creates a bizarre area in which slower Pokémon get to move first for five turns. | |||||||||
TM99 | Dazzling Gleam | ![]() | ![]() | 80 | 100 | 10 | -- | ||
The user damages opposing Pokémon by emitting a powerful flash. | |||||||||
TM100 | Confide | ![]() | ![]() | -- | -- | 20 | 100 | ||
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
Egg Moves (Details) | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|
Barrier | ![]() | ![]() | -- | -- | 20 | -- | Details | |
The user throws up a sturdy wall that sharply raises its Defense stat. | ||||||||
Assist | ![]() | ![]() | -- | -- | 20 | -- | Details | |
The user hurriedly and randomly uses a move among those known by ally Pokémon. | ||||||||
Role Play | ![]() | ![]() | -- | -- | 10 | -- | Details | |
The user mimics the target completely, copying the target's natural Ability. | ||||||||
Fire Punch | ![]() | ![]() | 75 | 100 | 15 | 10 | Details | |
The target is punched with a fiery fist. This may also leave the target with a burn. | ||||||||
Thunder Punch | ![]() | ![]() | 75 | 100 | 15 | 10 | Details | |
The target is punched with an electrified fist. This may also leave the target with paralysis. | ||||||||
Ice Punch | ![]() | ![]() | 75 | 100 | 15 | 10 | Details | |
The target is punched with an icy fist. This may also leave the target frozen. | ||||||||
Nasty Plot | ![]() | ![]() | -- | -- | 20 | -- | Details | |
The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat. | ||||||||
Flatter | ![]() | ![]() | -- | 100 | 15 | -- | Details | |
Flattery is used to confuse the target. However, this also raises the target's Sp. Atk stat. | ||||||||
Psycho Cut | ![]() | ![]() | 70 | 100 | 20 | -- | Details | |
The user tears at the target with blades formed by psychic power. Critical hits land more easily. | ||||||||
Guard Swap | ![]() | ![]() | -- | -- | 10 | -- | Details | |
The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target. | ||||||||
Secret Power | ![]() | ![]() | 70 | 100 | 20 | 30 | Details | |
The additional effects of this attack depend upon where it was used. | ||||||||
Skill Swap | ![]() | ![]() | -- | -- | 10 | -- | Details | |
The user employs its psychic power to exchange Abilities with the target. | ||||||||
Power Split USUM Only | ![]() | ![]() | -- | -- | 10 | -- | Details | |
The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target. | ||||||||
Psychic Terrain USUM Only | ![]() | ![]() | -- | -- | 10 | -- | Details | |
This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns. |
Ultra Sun/Ultra Moon Move Tutor Attacks | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|
Signal Beam | ![]() | ![]() | 75 | 100 | 15 | 10 | ||
The user attacks with a sinister beam of light. This may also confuse the target. | ||||||||
Low Kick | ![]() | ![]() | ?? | 100 | 20 | -- | ||
A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. | ||||||||
Thunder Punch | ![]() | ![]() | 75 | 100 | 15 | 10 | ||
The target is punched with an electrified fist. This may also leave the target with paralysis. | ||||||||
Fire Punch | ![]() | ![]() | 75 | 100 | 15 | 10 | ||
The target is punched with a fiery fist. This may also leave the target with a burn. | ||||||||
Ice Punch | ![]() | ![]() | 75 | 100 | 15 | 10 | ||
The target is punched with an icy fist. This may also leave the target frozen. | ||||||||
Magic Coat | ![]() | ![]() | -- | -- | 15 | -- | ||
A barrier reflects back to the target moves like Leech Seed and moves that damage status. | ||||||||
Foul Play | ![]() | ![]() | 95 | 100 | 15 | -- | ||
The user turns the target's power against it. The higher the target's Attack stat, the greater the move's power. | ||||||||
Zen Headbutt | ![]() | ![]() | 80 | 90 | 15 | 20 | ||
The user focuses its willpower to its head and attacks the target. This may also make the target flinch. | ||||||||
Snore | ![]() | ![]() | 50 | 100 | 15 | 30 | ||
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | ||||||||
Role Play | ![]() | ![]() | -- | -- | 10 | -- | ||
The user mimics the target completely, copying the target's natural Ability. | ||||||||
Drain Punch | ![]() | ![]() | 75 | 100 | 10 | -- | ||
An energy-draining punch. The user's HP is restored by half the damage taken by the target. | ||||||||
Focus Punch | ![]() | ![]() | 150 | 100 | 20 | -- | ||
The user focuses its mind before launching a punch. This move fails if the user is hit before it is used. | ||||||||
Trick | ![]() | ![]() | -- | 100 | 10 | -- | ||
The user catches the target off guard and swaps its held item with its own. | ||||||||
Magic Room | ![]() | ![]() | -- | -- | 10 | -- | ||
The user creates a bizarre area in which Pokémon's held items lose their effects for five turns. | ||||||||
Recycle | ![]() | ![]() | -- | -- | 10 | -- | ||
The user recycles a held item that has been used in battle so it can be used again. | ||||||||
Snatch | ![]() | ![]() | -- | -- | 10 | -- | ||
The user steals the effects of any attempts to use a healing or stat-changing move. | ||||||||
Skill Swap | ![]() | ![]() | -- | -- | 10 | -- | ||
The user employs its psychic power to exchange Abilities with the target. | ||||||||
Telekinesis | ![]() | ![]() | -- | -- | 15 | -- | ||
The user makes the target float with its psychic power. The target is easier to hit for three turns. | ||||||||
Ally Switch | ![]() | ![]() | -- | -- | 15 | -- | ||
The user teleports using a strange power and switches places with one of its allies. |
Usable Z Moves | |||||||||
Attack Name | Type | Cat. | Max Att. | Acc. | PP | Effect % | |||
---|---|---|---|---|---|---|---|---|---|
Breakneck Blitz | ![]() | ![]() ![]() | 200(Phy)/200(Spe) | -- | 1 | -- | |||
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move. | |||||||||
All-Out Pummeling | ![]() | ![]() ![]() | 200(Phy)/190(Spe) | -- | 1 | -- | |||
The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move. | |||||||||
Savage Spin-Out | ![]() | ![]() | 140 | -- | 1 | -- | |||
The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move. | |||||||||
Never-Ending Nightmare | ![]() | ![]() | 160 | -- | 1 | -- | |||
Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move. | |||||||||
Inferno Overdrive | ![]() | ![]() | 140 | -- | 1 | -- | |||
The user breathes a stream of intense fire toward the target with the full force of its Z-Power. The power varies depending on the original move. | |||||||||
Bloom Doom | ![]() | ![]() | 160 | -- | 1 | -- | |||
The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move. | |||||||||
Gigavolt Havoc | ![]() | ![]() | 140 | -- | 1 | -- | |||
The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move. | |||||||||
Shattered Psyche | ![]() | ![]() ![]() | 160(Phy)/190(Spe) | -- | 1 | -- | |||
The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move. | |||||||||
Subzero Slammer | ![]() | ![]() | 140 | -- | 1 | -- | |||
The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move. | |||||||||
Black Hole Eclipse | ![]() | ![]() | 175 | -- | 1 | -- | |||
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move. | |||||||||
Twinkle Tackle | ![]() | ![]() | 160 | -- | 1 | -- | |||
The user creates a very charming space using its Z-Power and totally toys with the target. The power varies, depending on the original move. |
Transfer Only Moves (Details) | |||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | Method | ||
---|---|---|---|---|---|---|---|---|---|
Flash | ![]() | ![]() | -- | 100 | 20 | -- | Gen VI TM70 | ||
The user flashes a bright light that cuts the target's accuracy. | |||||||||
Power-up Punch | ![]() | ![]() | 40 | 100 | 20 | 100 | Gen VI TM98 | ||
Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat. | |||||||||
Endure | ![]() | ![]() | -- | -- | 10 | -- | Gen IV TM58 | ||
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||||||
Captivate | ![]() | ![]() | -- | 100 | 20 | -- | Gen IV TM78 | ||
If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. | |||||||||
Natural Gift | ![]() | ![]() | ?? | 100 | 15 | -- | Gen IV TM83 | ||
The user draws power to attack by using its held Berry. The Berry determines the move's type and power. | |||||||||
Mega Punch | ![]() | ![]() | 80 | 85 | 20 | -- | Move Tutor - FRLG | ||
The target is slugged by a punch thrown with muscle-packed power. | |||||||||
Mega Kick | ![]() | ![]() | 120 | 75 | 5 | -- | Move Tutor - FRLG | ||
The target is attacked by a kick launched with muscle-packed power. | |||||||||
Body Slam | ![]() | ![]() | 85 | 100 | 15 | 30 | Move Tutor - FRLG | ||
The user drops onto the target with its full body weight. This may also leave the target with paralysis. | |||||||||
Double-edge | ![]() | ![]() | 120 | 100 | 15 | -- | Move Tutor - FRLG | ||
A reckless, life-risking tackle. This also damages the user quite a lot. | |||||||||
Counter | ![]() | ![]() | ?? | 100 | 20 | -- | Move Tutor - FRLG | ||
A retaliation move that counters any physical attack, inflicting double the damage taken. | |||||||||
Seismic Toss | ![]() | ![]() | ?? | 100 | 20 | -- | Move Tutor - FRLG | ||
The target is thrown using the power of gravity. It inflicts damage equal to the user's level. | |||||||||
Mimic | ![]() | ![]() | -- | -- | 10 | -- | Move Tutor - FRLG | ||
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. | |||||||||
Metronome | ![]() | ![]() | -- | -- | 10 | -- | Move Tutor - FRLG | ||
The user waggles a finger and stimulates its brain into randomly using nearly any move. | |||||||||
Dynamic Punch | ![]() | ![]() | 100 | 50 | 5 | 100 | Move Tutor - Emerald | ||
The user punches the target with full, concentrated power. This confuses the target if it hits. | |||||||||
Nightmare | ![]() | ![]() | -- | 100 | 15 | -- | Move Tutor - XD | ||
A sleeping target sees a nightmare that inflicts some damage every turn. | |||||||||
Curse | ![]() | ![]() | -- | -- | 10 | -- | Gen II TM03 | ||
A move that works differently for the Ghost type than for all other types. | |||||||||
Zap Cannon | ![]() | ![]() | 120 | 50 | 5 | 100 | Gen II TM07 | ||
The user fires an electric blast like a cannon to inflict damage and cause paralysis. | |||||||||
Take Down | ![]() | ![]() | 90 | 85 | 20 | -- | Gen I TM09 | ||
A reckless, full-body charge attack for slamming into the target. This also damages the user a little. | |||||||||
Submission | ![]() | ![]() | 80 | 80 | 20 | -- | Gen I TM17 | ||
The user grabs the target and recklessly dives for the ground. This also damages the user a little. | |||||||||
Rage | ![]() | ![]() | 20 | 100 | 20 | -- | Gen I TM20 | ||
As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle. | |||||||||
Teleport | ![]() | ![]() | -- | -- | 20 | -- | Gen I TM30 | ||
Use it to flee from any wild Pokémon. | |||||||||
Bide | ![]() | ![]() | ?? | -- | 10 | -- | Gen I TM34 | ||
The user endures attacks for two turns, then strikes back to cause double the damage taken. | |||||||||
Skull Bash | ![]() | ![]() | 130 | 100 | 10 | 100 | Gen I TM40 | ||
The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn. | |||||||||
Psywave | ![]() | ![]() | ?? | 100 | 15 | -- | Gen I TM46 | ||
The target is attacked with an odd psychic wave. The attack varies in intensity. | |||||||||
Tri Attack | ![]() | ![]() | 80 | 100 | 10 | 20 | Gen I TM49 | ||
The user strikes with a simultaneous three-beam attack. May also burn, freeze, or paralyze the target. |
Stats | |||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
Base Stats - Total: 483 | 85 | 73 | 70 | 73 | 115 | 67 | |
Max Stats Hindering Nature | Lv. 50 | 145 - 192 | 70 - 112 | 67 - 109 | 70 - 112 | 108 - 150 | 64 - 107 |
Lv. 100 | 280 - 374 | 135 - 220 | 130 - 215 | 135 - 220 | 211 - 296 | 125 - 209 | |
Max Stats Neutral Nature | Lv. 50 | 145 - 192 | 78 - 125 | 75 - 122 | 78 - 125 | 120 - 167 | 72 - 119 |
Lv. 100 | 280 - 374 | 151 - 245 | 145 - 239 | 151 - 245 | 235 - 329 | 139 - 233 | |
Max Stats Beneficial Nature | Lv. 50 | 145 - 192 | 85 - 137 | 82 - 134 | 85 - 137 | 132 - 183 | 79 - 130 |
Lv. 100 | 280 - 374 | 166 - 269 | 159 - 262 | 166 - 269 | 258 - 361 | 152 - 256 |
|
|