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 #106 Hitmonlee
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Hitmonlee
Japan: Sawamular
サワムラー
French: Kicklee
German: Kicklee
Korean: 시라소몬
National: #106
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #---
Male :100%
Female :0%
Classification Height Weight Capture Rate Base Egg Steps
Kicking Pokémon 4'11"
1.5m
109.8lbs
49.8kg
456,400
Abilities: Limber - Reckless - Unburden (Hidden Ability)
Limber: The Pokémon cannot be Paralysed while having this ability.
Reckless: The power of moves that have recoil damage is increased by 20%.
Hidden Ability (Available):
Unburden: Speed is doubled once the held item is consumed.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,000,000 Points
Medium Fast
70 2 Attack Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Human-like
Evolutionary Chain
Locations
X Evolve Tyrogue
Y Evolve Tyrogue
Omega Ruby Evolve Tyrogue
Alpha Sapphire Evolve Tyrogue
Generation VI Level Up
LevelAttack NameTypeAppealJam
Reversal  
Works better the later it is used in a turn.
Close Combat  
A very appealing move, but after using this move, the user is more easily startled.
Mega Kick  
Works better the more the crowd is excited.
Revenge  
Works great if the user goes last this turn.
Double Kick
Badly startles Pokémon that used a move of the same type.
5 Meditate  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
9 Rolling Kick  
Quite an appealing move.
13 Jump Kick  
A very appealing move, but after using this move, the user is more easily startled.
17 Brick Break  
Quite an appealing move.
21 Focus Energy  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
25 Feint  
Causes the user to move earlier on the next turn.
29 High Jump Kick  
A very appealing move, but after using this move, the user is more easily startled.
33 Mind Reader  
Causes the user to move earlier on the next turn.
37 Foresight
Badly startles Pokémon that used a move of the same type.
41 Wide Guard  
Prevents the user from being startled until the turn ends.
45 Blaze Kick  
An appealing move that can be used repeatedly without boring the audience.
49 Endure  
Causes the user to move later on the next turn.
53 Mega Kick  
Works better the more the crowd is excited.
57 Close Combat  
A very appealing move, but after using this move, the user is more easily startled.
61 Reversal  
Works better the later it is used in a turn.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM08 Bulk Up  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM26 Earthquake
Badly startles all Pokémon that successfully showed their appeal.
TM27 Return  
Quite an appealing move.
TM31 Brick Break  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM39 Rock Tomb  
Makes audience expect little of other contestants.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM46 Thief  
Shows off the Pokémon’s appeal about as well as the move used just before it.
TM47 Low Sweep
Prevents the user from being startled until the turn ends.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM52 Focus Blast  
Quite an appealing move.
TM56 Fling  
Brings down the energy of any Pokémon that have already used a move this turn.
TM67 Retaliate  
Affected by how well the previous Pokémon's move went.
TM71 Stone Edge  
Affected by how well the previous Pokémon's move went.
TM78 Bulldoze
Badly startles the last Pokémon to act before the user.
TM80 Rock Slide
Startles all of the Pokémon to act before the user.
TM84 Poison Jab  
Quite an appealing move.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM98 Power-Up Punch  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM04 Strength  
Quite an appealing move.
Egg Moves (Details)
Attack NameTypeAppealJam  
Bullet Punch   Details
Causes the user to move earlier on the next turn.
Counter   Details
Works great if the user goes last this turn.
Endure   Details
Causes the user to move later on the next turn.
Feint   Details
Causes the user to move earlier on the next turn.
Helping Hand   Details
Quite an appealing move.
High Jump Kick   Details
A very appealing move, but after using this move, the user is more easily startled.
Mach Punch   Details
Causes the user to move earlier on the next turn.
Mind Reader   Details
Causes the user to move earlier on the next turn.
Pursuit Details
Badly startles Pokémon that used a move of the same type.
Rapid Spin   Details
Works better the more the crowd is excited.
Vacuum Wave   Details
Causes the user to move earlier on the next turn.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Bounce  
Prevents the user from being startled until the turn ends.
Covet  
Affected by how well the previous Pokémon's move went.
Focus Punch  
Works great if the user goes last this turn.
Helping Hand  
Quite an appealing move.
Knock Off
Badly startles all of the Pokémon to act before the user.
Low Kick  
Works better the later it is used in a turn.
Role Play  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Superpower  
A very appealing move, but after using this move, the user is more easily startled.
Pre-Evolution Only Moves
Attack NameTypeAppealJam Method
Tackle  
Lv. 1
Quite an appealing move.
Helping Hand  
Lv. 1
Quite an appealing move.
Fake Out
Lv. 1
Badly startles the last Pokémon to act before the user.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Work Up   Gen V TM83
Excites the audience a lot if used first.
Captivate   Gen IV 445
Makes the audience quickly grow bored when an appeal move has little effect.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Sucker Punch   Move Tutor - PtHGSS
Excites the audience a lot if used first.
Swift   Move Tutor - PtHGSS
Works great if the user goes first this turn.
Mud-slap   Move Tutor - PtHGSS
Makes audience expect little of other contestants.
Headbutt   Move Tutor - HGSS
Quite an appealing move.
Mega Punch   Move Tutor - FRLG
An appealing move that can be used repeatedly without boring the audience.
Body Slam Move Tutor - FRLG
Badly startles the last Pokémon to act before the user.
Double-edge   Move Tutor - FRLG
A very appealing move, but after using this move, the user is more easily startled.
Seismic Toss   Move Tutor - FRLG
An appealing move that can be used repeatedly without boring the audience.
Mimic   Move Tutor - FRLG
Shows off the Pokémon’s appeal about as well as the move used just before it.
Metronome   Move Tutor - FRLG
Effectiveness varies depending on when it is used.
Dynamic Punch Move Tutor - Emerald
Badly startles Pokémon that the audience has high expectations of.
Mud-slap   Move Tutor - Emerald
Makes audience expect little of other contestants.
Swift   Move Tutor - Emerald
Works great if the user goes first this turn.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 455 50 120 53 35 110 87
Max Stats
Hindering Nature
Lv. 50 110 - 157 112 - 154 52 - 94 36 - 78 103 - 145 82 - 125
Lv. 100 210 - 304 220 - 305 99 - 184 67 - 152 202 - 287 161 - 245
Max Stats
Neutral Nature
Lv. 50 110 - 157 125 - 172 58 - 105 40 - 87 115 - 162 92 - 139
Lv. 100 210 - 304 245 - 339 111 - 205 75 - 169 225 - 319 179 - 273
Max Stats
Beneficial Nature
Lv. 50 110 - 157 137 - 189 63 - 115 44 - 95 126 - 178 101 - 152
Lv. 100 210 - 304 269 - 372 122 - 225 82 - 185 247 - 350 196 - 300

<--- #105
Marowak
#107
Hitmonchan
--->

 
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