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 #106 Hitmonlee
General Location Attacks Stats Egg Moves
Gen VII Dex
Let's Go Dex
Gen VI Dex Gen V Dex Gen IV Dex Gen III Dex Gen II Dex Gen I Dex

Picture Name Other Names No. Gender Ratio Type
Normal SpriteShiny Sprite
Hitmonlee
Japan: Sawamular
サワムラー
French: Kicklee
German: Kicklee
Korean: 시라소몬
National: #106
Alola: #---
Melemele: #---
Akala: #---
Ula'ula: #---
Poni: #---
Kanto: #106
Male :100%
Female :0%
Fighting-type
Classification Height Weight Capture Rate Base Egg Steps
Kicking Pokémon 4'11"
1.5m
109.8lbs
49.8kg
456,400
Abilities: Limber - Reckless - Unburden (Hidden Ability)
Limber: The Pokémon cannot be Paralysed while having this ability.
Reckless: The power of moves that have recoil damage is increased by 20%.
Hidden Ability (Available through transfer):
Unburden: Speed is doubled once the held item is consumed.
Experience Growth Base Happiness Effort Values Earned S.O.S. Calling
1,000,000 Points
Medium Fast
70 2 Attack Point(s)
Not Wild
Damage Taken
Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*1 *1 *1 *1 *1 *1 *1 *1 *1 *2 *2 *0.5 *0.5 *1 *1 *0.5 *1 *2
Wild Hold ItemCatch/Transfer Candy Egg Groups
 
Mighty Candy RewardMighty Candy L RewardMighty Candy XL RewardHitmonlee Candy Reward
Mighty CandyMighty Candy LMighty Candy XLHitmonlee Candy
Human-like
Evolutionary Chain
Tyrogue
Attack < Defence at Level 20 Attack > Defence at Level 20 Attack = Defence at Level 20
HitmonchanHitmonleeHitmontop
Locations - In-Depth Details
Sun Transfer required
Moon Transfer required
Ultra Sun Transfer required
Ultra Moon Transfer required
Let's Go, Pikachu! Victory Road
Saffron City Fighting Dojo Gift
Details
Let's Go, Eevee! Victory Road
Saffron City Fighting Dojo Gift
Details
Flavor Text
Let's Go, Pikachu! When kicking, the sole of its foot turns as hard as a diamond on impact and destroys its enemy.
Let's Go, Eevee!

  • Generation VII Level Up
    LevelAttack NameTypeCat.Att.Acc.PPEffect %
    Evolve Double Kick Double Kick - Fighting-type Double Kick: Physical Move 30 100 30 --
    The target is quickly kicked twice in succession using both feet.
    Reversal Reversal - Fighting-type Reversal: Physical Move ?? 100 15 --
    An all-out attack that becomes more powerful the less HP the user has.
    Close Combat Close Combat - Fighting-type Close Combat: Physical Move 120 100 5 100
    The user fights the target up close without guarding itself. This also lowers the user's Defense and Sp. Def stats.
    Mega Kick Mega Kick - Normal-type Mega Kick: Physical Move 120 75 5 --
    The target is attacked by a kick launched with muscle-packed power.
    Revenge Revenge - Fighting-type Revenge: Physical Move 60 100 10 --
    This attack move's power is doubled if the user has been hurt by the opponent in the same turn.
    Meditate Meditate - Psychic-type Meditate: Other Move -- -- 40 --
    The user meditates to awaken the power deep within its body and raise its Attack stat.
    Rolling Kick Rolling Kick - Fighting-type Rolling Kick: Physical Move 60 85 15 30
    The user lashes out with a quick, spinning kick. This may also make the target flinch.
    Jump Kick Jump Kick - Fighting-type Jump Kick: Physical Move 100 95 10 --
    The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.
    5 Meditate Meditate - Psychic-type Meditate: Other Move -- -- 40 --
    The user meditates to awaken the power deep within its body and raise its Attack stat.
    9 Rolling Kick Rolling Kick - Fighting-type Rolling Kick: Physical Move 60 85 15 30
    The user lashes out with a quick, spinning kick. This may also make the target flinch.
    13 Jump Kick Jump Kick - Fighting-type Jump Kick: Physical Move 100 95 10 --
    The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.
    17 Brick Break Brick Break - Fighting-type Brick Break: Physical Move 75 100 15 --
    The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
    21 Focus Energy Focus Energy - Normal-type Focus Energy: Other Move -- -- 30 --
    The user takes a deep breath and focuses so that critical hits land more easily.
    25 Feint Feint - Normal-type Feint: Physical Move 30 100 10 --
    This attack hits a target using a move such as Protect or Detect. This also lifts the effects of those moves.
    29 High Jump Kick High Jump Kick - Fighting-type High Jump Kick: Physical Move 130 90 10 --
    The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead.
    33 Mind Reader Mind Reader - Normal-type Mind Reader: Other Move -- -- 5 --
    The user senses the target's movements with its mind to ensure its next attack does not miss the target.
    37 Foresight Foresight - Normal-type Foresight: Other Move -- -- 40 --
    Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.
    41 Wide Guard Wide Guard - Rock-type Wide Guard: Other Move -- -- 10 --
    The user and its allies are protected from wide-ranging attacks for one turn.
    45 Blaze Kick Blaze Kick - Fire-type Blaze Kick: Physical Move 85 90 10 10
    The user launches a kick that lands a critical hit more easily. This may also leave the target with a burn.
    49 Endure Endure - Normal-type Endure: Other Move -- -- 10 --
    The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
    53 Mega Kick Mega Kick - Normal-type Mega Kick: Physical Move 120 75 5 --
    The target is attacked by a kick launched with muscle-packed power.
    57 Close Combat Close Combat - Fighting-type Close Combat: Physical Move 120 100 5 100
    The user fights the target up close without guarding itself. This also lowers the user's Defense and Sp. Def stats.
    61 Reversal Reversal - Fighting-type Reversal: Physical Move ?? 100 15 --
    An all-out attack that becomes more powerful the less HP the user has.
    TM & HM Attacks
    TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
    TM01 Work Up Work Up - Normal-type Work Up: Other Move -- -- 30 --
    The user is roused, and its Attack and Sp. Atk stats increase.
    TM06 Toxic Toxic - Poison-type Toxic: Other Move -- 90 10 --
    A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM08 Bulk Up Bulk Up - Fighting-type Bulk Up: Other Move -- -- 20 --
    The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.
    TM10 Hidden Power Hidden Power - Normal-type Hidden Power: Special Move 60 100 15 --
    A unique attack that varies in type depending on the Pokémon using it.
    TM11 Sunny Day Sunny Day - Fire-type Sunny Day: Other Move -- -- 5 --
    The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
    TM17 Protect Protect - Normal-type Protect: Other Move -- -- 10 --
    Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM18 Rain Dance Rain Dance - Water-type Rain Dance: Other Move -- -- 5 --
    The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
    TM21 Frustration Frustration - Normal-type Frustration: Physical Move ?? 100 20 --
    This full-power attack grows more powerful the less the user likes its Trainer.
    TM26 Earthquake Earthquake - Ground-type Earthquake: Physical Move 100 100 10 --
    The user sets off an earthquake that strikes every Pokémon around it.
    TM27 Return Return - Normal-type Return: Physical Move ?? 100 20 --
    This full-power attack grows more powerful the more the user likes its Trainer.
    TM31 Brick Break Brick Break - Fighting-type Brick Break: Physical Move 75 100 15 --
    The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
    TM32 Double Team Double Team - Normal-type Double Team: Other Move -- -- 15 --
    By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM39 Rock Tomb Rock Tomb - Rock-type Rock Tomb: Physical Move 60 95 15 100
    Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.
    TM42 Facade Facade - Normal-type Facade: Physical Move 70 100 20 --
    This attack move doubles its power if the user is poisoned, burned, or paralyzed.
    TM44 Rest Rest - Psychic-type Rest: Other Move -- -- 10 --
    The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    TM45 Attract Attract - Normal-type Attract: Other Move -- 100 15 --
    If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
    TM46 Thief Thief - Dark-type Thief: Physical Move 60 100 25 --
    The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
    TM47 Low Sweep Low Sweep - Fighting-type Low Sweep: Physical Move 65 100 20 100
    The user makes a swift attack on the target's legs, which lowers the target's Speed stat.
    TM48 Round Round - Normal-type Round: Special Move 60 100 15 --
    The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
    TM52 Focus Blast Focus Blast - Fighting-type Focus Blast: Special Move 120 70 5 10
    The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
    TM56 Fling Fling - Dark-type Fling: Physical Move ?? 100 10 --
    The user flings its held item at the target to attack. This move's power and effects depend on the item.
    TM71 Stone Edge Stone Edge - Rock-type Stone Edge: Physical Move 100 80 5 --
    The user stabs the target from below with sharpened stones. Critical hits land more easily.
    TM78 Bulldoze Bulldoze - Ground-type Bulldoze: Physical Move 60 100 20 100
    The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.
    TM80 Rock Slide Rock Slide - Rock-type Rock Slide: Physical Move 75 90 10 30
    Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
    TM84 Poison Jab Poison Jab - Poison-type Poison Jab: Physical Move 80 100 20 30
    The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target.
    TM87 Swagger Swagger - Normal-type Swagger: Other Move -- 85 15 --
    The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
    TM88 Sleep Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- -- 10 --
    While it is asleep, the user randomly uses one of the moves it knows.
    TM90 Substitute Substitute - Normal-type Substitute: Other Move -- -- 10 --
    The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM100 Confide Confide - Normal-type Confide: Other Move -- -- 20 100
    The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
    Egg Moves (Details)
    Attack NameTypeCat.Att.Acc.PPEffect %  
    Rapid Spin Rapid Spin - Normal-type Rapid Spin: Physical Move 20 100 40 -- Details
    A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes.
    High Jump Kick High Jump Kick - Fighting-type High Jump Kick: Physical Move 130 90 10 -- Details
    The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead.
    Mach Punch Mach Punch - Fighting-type Mach Punch: Physical Move 40 100 30 -- Details
    The user throws a punch at blinding speed. This move always goes first.
    Mind Reader Mind Reader - Normal-type Mind Reader: Other Move -- -- 5 -- Details
    The user senses the target's movements with its mind to ensure its next attack does not miss the target.
    Helping Hand Helping Hand - Normal-type Helping Hand: Other Move -- -- 20 -- Details
    The user assists an ally by boosting the power of that ally's attack.
    Counter Counter - Fighting-type Counter: Physical Move ?? 100 20 -- Details
    A retaliation move that counters any physical attack, inflicting double the damage taken.
    Vacuum Wave Vacuum Wave - Fighting-type Vacuum Wave: Special Move 40 100 30 -- Details
    The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first.
    Bullet Punch Bullet Punch - Steel-type Bullet Punch: Physical Move 40 100 30 -- Details
    The user strikes the target with tough punches as fast as bullets. This move always goes first.
    Endure Endure - Normal-type Endure: Other Move -- -- 10 -- Details
    The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
    Pursuit Pursuit - Dark-type Pursuit: Physical Move 40 100 20 -- Details
    The power of this attack move is doubled if it's used on a target that's switching out of battle.
    Feint Feint - Normal-type Feint: Physical Move 30 100 10 -- Details
    This attack hits a target using a move such as Protect or Detect. This also lifts the effects of those moves.

    Ultra Sun/Ultra Moon Move Tutor Attacks
    Attack NameTypeCat.Att.Acc.PPEffect %
    CovetCovet - Normal-typeCovet: Physical Move6010025--
    The user endearingly approaches the target, then steals the target's held item.
    BounceBounce - Flying-typeBounce: Physical Move8585530
    The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.
    Low KickLow Kick - Fighting-typeLow Kick: Physical Move??10020--
    A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
    SuperpowerSuperpower - Fighting-typeSuperpower: Physical Move1201005100
    The user attacks the target with great power. However, this also lowers the user's Attack and Defense stats.
    SnoreSnore - Normal-typeSnore: Special Move501001530
    This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
    Knock OffKnock Off - Dark-typeKnock Off: Physical Move6510020--
    The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item.
    Role PlayRole Play - Psychic-typeRole Play: Other Move----10--
    The user mimics the target completely, copying the target's natural Ability.
    Focus PunchFocus Punch - Fighting-typeFocus Punch: Physical Move15010020--
    The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.
    Helping HandHelping Hand - Normal-typeHelping Hand: Other Move----20--
    The user assists an ally by boosting the power of that ally's attack.
    Stomping TantrumStomping Tantrum - Ground-typeStomping Tantrum: Physical Move7510010--
    Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles.
    Laser FocusLaser Focus - Normal-typeLaser Focus: Other Move----30--
    The user concentrates intensely. The attack on the next turn always results in a critical hit.
    Usable Z Moves
    Attack NameTypeCat.Max Att.Acc.PPEffect %
    Breakneck Blitz Breakneck Blitz - Normal-type Physical MoveSpecial Move 190(Phy)/120(Spe) -- 1 --
    The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
    All-Out Pummeling All-Out Pummeling - Fighting-type Physical MoveSpecial Move 200(Phy)/190(Spe) -- 1 --
    The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move.
    Supersonic Skystrike Supersonic Skystrike - Flying-type Physical Move 160 -- 1 --
    The user soars up with its Z-Power and plummets toward the target at full speed. The power varies, depending on the original move.
    Acid Downpour Acid Downpour - Poison-type Physical Move 160 -- 1 --
    The user creates a poisonous swamp using its Z-Power and sinks the target into it at full force. The power varies, depending on the original move.
    Tectonic Rage Tectonic Rage - Ground-type Physical Move 180 -- 1 --
    The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move.
    Continental Crush Continental Crush - Rock-type Physical Move 180 -- 1 --
    The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force. The power varies, depending on the original move.
    Corkscrew Crash Corkscrew Crash - Steel-type Physical Move 100 -- 1 --
    The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move.
    Inferno Overdrive Inferno Overdrive - Fire-type Physical Move 160 -- 1 --
    The user breathes a stream of intense fire toward the target with the full force of its Z-Power. The power varies depending on the original move.
    Black Hole Eclipse Black Hole Eclipse - Dark-type Physical Move 120 -- 1 --
    The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.
    Usable Z Moves (Transfer Only/Improved)
    Attack NameTypeCat.Max Att.Acc.PPEffect %
    Breakneck Blitz Breakneck Blitz - Normal-type Physical Move 195 -- 1 --
    The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
    Tectonic Rage
    Gen V or earlier
    Tectonic Rage - Ground-type Special Move 100 -- 1 --
    The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move.
    Black Hole Eclipse Black Hole Eclipse - Dark-type Physical Move 140 -- 1 --
    The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.


    Pre-Evolution Only Moves
    Attack NameTypeCat.Att.Acc.PPEffect % Method
    Tackle Tackle - Normal-type Tackle: Physical Move 40 100 35 --
    Learn as TyrogueLv. 1
    A physical attack in which the user charges and slams into the target with its whole body.
    Helping Hand Helping Hand - Normal-type Helping Hand: Other Move -- -- 20 --
    Learn as TyrogueLv. 1
    The user assists an ally by boosting the power of that ally's attack.
    Fake Out Fake Out - Normal-type Fake Out: Physical Move 40 100 10 100
    Learn as TyrogueLv. 1
    This attack hits first and makes the target flinch. It only works the first turn the user is in battle.
    Uproar Uproar - Normal-type Uproar: Special Move 90 100 10 --
    Learn as TyrogueTutor
    The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.


    Transfer Only Moves (Details)
    Attack NameTypeCat.Att.Acc.PPEffect %Method
    Retaliate 70 100 5 -- Gen VI TM67
    The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased.
    Rock Smash 40 100 15 50 Gen VI TM94 (XY)
    HM06 (ΪRαS)
    The user attacks with a punch. This may also lower the target's Defense stat.
    Secret Power 70 100 20 30 Gen VI TM94 (ΪRαS)
    The additional effects of this attack depend upon where it was used.
    Power-up Punch 40 100 20 100 Gen VI TM98
    Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat.
    Strength 80 100 15 -- Gen VI HM04
    The target is slugged with a punch thrown at maximum power.
    Secret Power 70 100 20 30 Gen IV TM43
    The additional effects of this attack depend upon where it was used.
    Captivate -- 100 20 -- Gen IV TM78
    If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.
    Natural Gift ?? 100 15 -- Gen IV TM83
    The user draws power to attack by using its held Berry. The Berry determines the move's type and power.
    Sucker Punch 70 100 5 -- Move Tutor - PtHGSS
    This move enables the user to attack first. This move fails if the target is not readying an attack.
    Swift 60 -- 20 -- Move Tutor - PtHGSS
    Star-shaped rays are shot at the opposing Pokémon. This attack never misses.
    Mud-slap 20 100 10 100 Move Tutor - PtHGSS
    The user hurls mud in the target's face to inflict damage and lower its accuracy.
    Headbutt 70 100 15 30 Move Tutor - HGSS
    The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
    Mega Punch 80 85 20 -- Move Tutor - FRLG
    The target is slugged by a punch thrown with muscle-packed power.
    Body Slam 85 100 15 30 Move Tutor - FRLG
    The user drops onto the target with its full body weight. This may also leave the target with paralysis.
    Double-edge 120 100 15 -- Move Tutor - FRLG
    A reckless, life-risking tackle. This also damages the user quite a lot.
    Seismic Toss ?? 100 20 -- Move Tutor - FRLG
    The target is thrown using the power of gravity. It inflicts damage equal to the user's level.
    Mimic -- -- 10 -- Move Tutor - FRLG
    The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
    Metronome -- -- 10 -- Move Tutor - FRLG
    The user waggles a finger and stimulates its brain into randomly using nearly any move.
    Dynamic Punch 100 50 5 100 Move Tutor - Emerald
    The user punches the target with full, concentrated power. This confuses the target if it hits.
    Curse -- -- 10 -- Gen II TM03
    A move that works differently for the Ghost type than for all other types.
    Detect -- -- 5 -- Gen II TM43
    Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    Take Down 90 85 20 -- Gen I TM09
    A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
    Submission 80 80 20 -- Gen I TM17
    The user grabs the target and recklessly dives for the ground. This also damages the user a little.
    Rage 20 100 20 -- Gen I TM20
    As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
    Bide ?? -- 10 -- Gen I TM34
    The user endures attacks for two turns, then strikes back to cause double the damage taken.
    Skull Bash 130 100 10 100 Gen I TM40
    The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn.


    Stats
      HP Attack Defense Sp. Attack Sp. Defense Speed
    Base Stats - Total: 455 50 120 53 35 110 87
    Max Stats
    Hindering Nature
    Lv. 50 110 - 157 112 - 154 52 - 94 36 - 78 103 - 145 82 - 125
    Lv. 100 210 - 304 220 - 305 99 - 184 67 - 152 202 - 287 161 - 245
    Max Stats
    Neutral Nature
    Lv. 50 110 - 157 125 - 172 58 - 105 40 - 87 115 - 162 92 - 139
    Lv. 100 210 - 304 245 - 339 111 - 205 75 - 169 225 - 319 179 - 273
    Max Stats
    Beneficial Nature
    Lv. 50 110 - 157 137 - 189 63 - 115 44 - 95 126 - 178 101 - 152
    Lv. 100 210 - 304 269 - 372 122 - 225 82 - 185 247 - 350 196 - 300

  • Let's Go Level Up
    LevelAttack NameTypeCat.Att.Acc.PPEffect %
    Rolling Kick Rolling Kick - Fighting-type Rolling Kick: Physical Move 60 85 15 30
    The user lashes out with a quick, spinning kick. This may also make the target flinch.
    5 Meditate Meditate - Psychic-type Meditate: Other Move -- -- 40 --
    The user meditates to awaken the power deep within its body and raise its Attack stat.
    10 Double Kick Double Kick - Fighting-type Double Kick: Physical Move 30 100 30 --
    The target is quickly kicked twice in succession using both feet.
    15 Feint Feint - Normal-type Feint: Physical Move 30 100 10 --
    This attack hits a target using a move such as Protect or Detect. This also lifts the effects of those moves.
    20 Brick Break Brick Break - Fighting-type Brick Break: Physical Move 75 100 15 --
    The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
    25 Facade Facade - Normal-type Facade: Physical Move 70 100 20 --
    This attack move doubles its power if the user is poisoned, burned, or paralyzed.
    30 Jump Kick Jump Kick - Fighting-type Jump Kick: Physical Move 100 95 10 --
    The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.
    35 Focus Energy Focus Energy - Normal-type Focus Energy: Other Move -- -- 30 --
    The user takes a deep breath and focuses so that critical hits land more easily.
    40 Mega Kick Mega Kick - Normal-type Mega Kick: Physical Move 120 75 5 --
    The target is attacked by a kick launched with muscle-packed power.
    45 High Jump Kick High Jump Kick - Fighting-type High Jump Kick: Physical Move 130 90 10 --
    The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead.
    TM & HM Attacks
    TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
    TM01 Headbutt Headbutt - Normal-type Headbutt: Physical Move 70 100 15 30
    The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
    TM03 Helping Hand Helping Hand - Normal-type Helping Hand: Other Move -- -- 20 --
    The user assists an ally by boosting the power of that ally's attack.
    TM05 Rest Rest - Psychic-type Rest: Other Move -- -- 10 --
    The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    TM07 Protect Protect - Normal-type Protect: Other Move -- -- 10 --
    Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM08 Substitute Substitute - Normal-type Substitute: Other Move -- -- 10 --
    The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM12 Facade Facade - Normal-type Facade: Physical Move 70 100 20 --
    This attack move doubles its power if the user is poisoned, burned, or paralyzed.
    TM13 Brick Break Brick Break - Fighting-type Brick Break: Physical Move 75 100 15 --
    The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
    TM15 Seismic Toss Seismic Toss - Fighting-type Seismic Toss: Physical Move ?? 100 20 --
    The target is thrown using the power of gravity. It inflicts damage equal to the user's level.
    TM22 Rock Slide Rock Slide - Rock-type Rock Slide: Physical Move 75 90 10 30
    Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
    TM26 Poison Jab Poison Jab - Poison-type Poison Jab: Physical Move 80 100 20 30
    The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target.
    TM27 Toxic Toxic - Poison-type Toxic: Other Move -- 90 10 --
    A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM30 Bulk Up Bulk Up - Fighting-type Bulk Up: Other Move -- -- 20 --
    The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.
    TM41 Earthquake Earthquake - Ground-type Earthquake: Physical Move 100 100 10 --
    The user sets off an earthquake that strikes every Pokémon around it.
    TM49 Superpower Superpower - Fighting-type Superpower: Physical Move 120 100 5 100
    The user attacks the target with great power. However, this also lowers the user's Attack and Defense stats.
    Pre-Evolution Only Moves
    Attack NameTypeCat.Att.Acc.PPEffect % Method




    Stats
      HP Attack Defense Sp. Attack Sp. Defense Speed
    Base Stats - Total: 455 50 120 53 35 110 87
    Max Stats
    Hindering Nature
    Lv. 50No Candy 110 - 125 112 - 138 52 - 72 36 - 53 103 - 128 82 - 105
    Candy 110 - 325 112 - 338 52 - 272 36 - 253 103 - 328 82 - 305
    Lv. 100No Candy 210 - 241 220 - 272 99 - 139 67 - 104 202 - 253 161 - 207
    Candy 210 - 441 220 - 472 99 - 339 67 - 304 202 - 453 161 - 407
    Max Stats
    Neutral Nature
    Lv. 50No Candy 110 - 125 125 - 154 58 - 80 40 - 60 115 - 143 92 - 117
    Candy 110 - 325 125 - 354 58 - 280 40 - 260 115 - 343 92 - 317
    Lv. 100No Candy 210 - 241 245 - 303 111 - 156 75 - 116 225 - 281 179 - 231
    Candy 210 - 441 245 - 503 111 - 356 75 - 316 225 - 481 179 - 431
    Max Stats
    Beneficial Nature
    Lv. 50No Candy 110 - 125 137 - 169 63 - 88 44 - 67 126 - 157 101 - 129
    Candy 110 - 325 137 - 369 63 - 288 44 - 267 126 - 357 101 - 329
    Lv. 100No Candy 210 - 241 269 - 333 122 - 171 82 - 127 247 - 309 196 - 254
    Candy 210 - 441 269 - 533 122 - 371 82 - 327 247 - 509 196 - 454

    CP (Combat Points) - Toggle Full Details
    LevelMin CPMax CPMax CP With Candy
    Level 524 CP29 CP2,669 CP
    Level 501,608 CP2,061 CP6,861 CP
    Level 1006,222 CP8,076 CP10,000 CP

<--- Marowak #105
Marowak
#107
Hitmonchan
Hitmonchan --->

 
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