| Generation VI Level Up | 
|
				| — | Ingrain |  |  |  | 
				| Gets the Pokémon pumped up. Helps prevent nervousness, too. | 
				| — | Constrict |  |    |  | 
				| Makes audience expect little of other contestants. | 
				| 4 | Sleep Powder |  |  |    | 
				| Startles all of the Pokémon to act before the user. | 
				| 7 | Vine Whip |  |     |  | 
				| Quite an appealing move. | 
				| 10 | Absorb |  |     |  | 
				| Quite an appealing move. | 
				| 14 | Poison Powder |  |    |  | 
				| Brings down the energy of any Pokémon that have already used a move this turn. | 
				| 17 | Bind |  |    |  | 
				| Temporarily stops the crowd from growing excited. | 
				| 20 | Growth |  |  |  | 
				| Gets the Pokémon pumped up. Helps prevent nervousness, too. | 
				| 23 | Mega Drain |  |   |    | 
				| Startles the last Pokémon to act before the user. | 
				| 27 | Knock Off |  |   |    | 
				| Badly startles all of the Pokémon to act before the user. | 
				| 30 | Stun Spore |  |   |  | 
				| Badly startles all Pokémon that successfully showed their appeal. | 
				| 33 | Natural Gift |  |  |  | 
				| Works better the more the crowd is excited. | 
				| 36 | Giga Drain |  |  |     | 
				| Badly startles the last Pokémon to act before the user. | 
				| 38 | Ancient Power |  |  |  | 
				| Gets the Pokémon pumped up. Helps prevent nervousness, too. | 
				| 41 | Slam |  |     |  | 
				| Quite an appealing move. | 
				| 44 | Tickle |  |    |  | 
				| Brings down the energy of any Pokémon that have already used a move this turn. | 
				| 46 | Wring Out |  |   |  | 
				| Badly startles Pokémon that used a move of the same type. | 
				| 48 | Grassy Terrain |  |    |  | 
				| Excites the audience a lot if used first. | 
				| 50 | Power Whip |  |  |  | 
				| Works better the more the crowd is excited. | 
| TM & HM Attacks | 
|
| TM06 | Toxic |  |    |  | 
				| Brings down the energy of any Pokémon that have already used a move this turn. | 
| TM10 | Hidden Power |  |    |  | 
				| An appealing move that can be used repeatedly without boring the audience. | 
| TM11 | Sunny Day |  |  |  | 
				| Works better the more the crowd is excited. | 
| TM15 | Hyper Beam |  |     |     | 
				| Startles all other Pokémon. User cannot act in the next turn. | 
| TM17 | Protect |  |   |  | 
				| Prevents the user from being startled one time this turn. | 
| TM21 | Frustration |  |   |    | 
				| Badly startles the last Pokémon to act before the user. | 
| TM22 | Solar Beam |  |    |  | 
				| Affected by how well the previous Pokémon's move went. | 
| TM27 | Return |  |     |  | 
				| Quite an appealing move. | 
| TM32 | Double Team |  |  |  | 
				| Gets the Pokémon pumped up. Helps prevent nervousness, too. | 
| TM33 | Reflect |  |   |  | 
				| Prevents the user from being startled one time this turn. | 
| TM36 | Sludge Bomb |  |   |  | 
				| Badly startles Pokémon that the audience has high expectations of. | 
| TM42 | Facade |  |   |  | 
				| Works great if the user goes last this turn. | 
| TM44 | Rest |  |  |  | 
				| Prevents the user from being startled until the turn ends. | 
| TM45 | Attract |  |   |  | 
				| Makes the remaining Pokémon nervous. | 
| TM46 | Thief |  |  |  | 
				| Shows off the Pokémon’s appeal about as well as the move used just before it. | 
| TM48 | Round |  |   |  | 
				| Works well if it is the same type as the move used by the last Pokémon. | 
| TM53 | Energy Ball |  |     |  | 
				| Quite an appealing move. | 
| TM68 | Giga Impact |  |     |     | 
				| Startles all other Pokémon. User cannot act in the next turn. | 
| TM70 | Flash |  |    |  | 
				| Makes audience expect little of other contestants. | 
| TM75 | Swords Dance |  |  |  | 
				| Gets the Pokémon pumped up. Helps prevent nervousness, too. | 
| TM77 | Psych Up |  |   |  | 
				| Works well if it is the same type as the move used by the last Pokémon. | 
| TM83 | Infestation |  |    |  | 
				| Temporarily stops the crowd from growing excited. | 
| TM86 | Grass Knot |  |  |  | 
				| Works better the later it is used in a turn. | 
| TM87 | Swagger |  |    |  | 
				| Brings down the energy of any Pokémon that have already used a move this turn. | 
| TM88 | Sleep Talk |  |  |  | 
				| Effectiveness varies depending on when it is used. | 
| TM90 | Substitute |  |   |  | 
				| Prevents the user from being startled one time this turn. | 
| TM94 (XY) HM06 (ΩRαS)
 | Rock Smash |  |     |  | 
				| Quite an appealing move. | 
| TM94 (ΩRαS) | Secret Power |  |  |  | 
				| Works well if the user is pumped up. | 
| TM100 | Confide |  |    |  | 
				| Brings down the energy of any Pokémon that have already used a move this turn. | 
| HM01 | Cut |  |     |  | 
				| Quite an appealing move. | 
| Transfer Only Moves (Details) | 
|
| Bullet Seed |  |  |  | Gen IV 331 | 
				| Effectiveness varies depending on when it is used. | 
| Endure |  |    |  | Gen IV 203 | 
				| Causes the user to move later on the next turn. | 
| Captivate |  |     |  | Gen IV 445 | 
				| Makes the audience quickly grow bored when an appeal move has little effect. | 
| Headbutt |  |     |  | Move Tutor - HGSS | 
				| Quite an appealing move. | 
| Body Slam |  |  |     | Move Tutor - FRLG | 
				| Badly startles the last Pokémon to act before the user. | 
| Double-edge |  |       |  | Move Tutor - FRLG | 
				| A very appealing move, but after using this move, the user is more easily startled. | 
| Mimic |  |  |  | Move Tutor - FRLG | 
				| Shows off the Pokémon’s appeal about as well as the move used just before it. | 
| Endure |  |    |  | Move Tutor - Emerald | 
				| Causes the user to move later on the next turn. |