Generation VI Level Up |
|
— |
Block |
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-- |
-- |
5 |
-- |
The user blocks the target's way with arms spread wide to prevent escape. |
— |
Ingrain |
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-- |
-- |
20 |
-- |
The user lays roots that restore its HP on every turn. Because it is rooted, it can't switch out. |
— |
Constrict |
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10 |
100 |
35 |
10 |
The target is attacked with long, creeping tentacles or vines. It may also lower the target's Speed stat. |
4 |
Sleep Powder |
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-- |
75 |
15 |
-- |
The user scatters a big cloud of sleep-inducing dust around the target. |
7 |
Vine Whip |
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45 |
100 |
25 |
-- |
The target is struck with slender, whiplike vines to inflict damage. |
10 |
Absorb |
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20 |
100 |
25 |
-- |
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
14 |
Poison Powder |
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-- |
75 |
35 |
-- |
The user scatters a cloud of poisonous dust on the target. It may poison the target. |
17 |
Bind |
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15 |
85 |
20 |
100 |
Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns. |
20 |
Growth |
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-- |
-- |
20 |
-- |
The user's body grows all at once, raising the Attack and Sp. Atk stats. |
23 |
Mega Drain |
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40 |
100 |
15 |
-- |
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
27 |
Knock Off |
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65 |
100 |
25 |
-- |
The user slaps down the target's held item, preventing that item from being used in the battle. |
30 |
Stun Spore |
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-- |
75 |
30 |
-- |
The user scatters a cloud of paralyzing powder. It may leave the target with paralysis. |
33 |
Natural Gift |
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?? |
100 |
15 |
-- |
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
36 |
Giga Drain |
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75 |
100 |
10 |
-- |
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
40 |
Ancient Power |
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60 |
100 |
5 |
10 |
The user attacks with a prehistoric power. It may also raise all the user's stats at once. |
43 |
Slam |
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80 |
75 |
20 |
-- |
The target is slammed with a long tail, vines, etc., to inflict damage. |
46 |
Tickle |
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-- |
100 |
20 |
-- |
The user tickles the target into laughing, reducing its Attack and Defense stats. |
49 |
Wring Out |
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?? |
100 |
5 |
-- |
The user powerfully wrings the target. The more HP the target has, the greater this attack's power. |
50 |
Grassy Terrain |
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-- |
-- |
10 |
-- |
The user turns the ground under everyone's feet to grass for five turns. This restores the HP of Pokémon on the ground a little every turn. |
53 |
Power Whip |
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120 |
85 |
10 |
-- |
The user violently whirls its vines or tentacles to harshly lash the target. |
56 |
Block |
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-- |
-- |
5 |
-- |
The user blocks the target's way with arms spread wide to prevent escape. |
TM & HM Attacks |
|
TM06 |
Toxic |
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-- |
90 |
10 |
-- |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM10 |
Hidden Power |
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60 |
100 |
15 |
-- |
A unique attack that varies in type depending on the Pokémon using it. |
TM11 |
Sunny Day |
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-- |
-- |
5 |
-- |
The user intensifies the sun for five turns, powering up Fire-type moves. |
TM15 |
Hyper Beam |
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150 |
90 |
5 |
-- |
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
TM17 |
Protect |
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-- |
-- |
10 |
-- |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM21 |
Frustration |
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?? |
100 |
20 |
-- |
A full-power attack that grows more powerful the less the user likes its Trainer. |
TM22 |
Solar Beam |
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120 |
100 |
10 |
-- |
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
TM26 |
Earthquake |
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100 |
100 |
10 |
-- |
The user sets off an earthquake that strikes those around it. |
TM27 |
Return |
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?? |
100 |
20 |
-- |
A full-power attack that grows more powerful the more the user likes its Trainer. |
TM31 |
Brick Break |
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75 |
100 |
15 |
-- |
The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect. |
TM32 |
Double Team |
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-- |
-- |
15 |
-- |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM33 |
Reflect |
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-- |
-- |
20 |
-- |
A wondrous wall of light is put up to suppress damage from physical attacks for five turns. |
TM36 |
Sludge Bomb |
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90 |
100 |
10 |
30 |
Unsanitary sludge is hurled at the target. It may also poison the target. |
TM39 |
Rock Tomb |
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60 |
95 |
15 |
100 |
Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement. |
TM40 |
Aerial Ace |
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60 |
-- |
20 |
-- |
The user confounds the target with speed, then slashes. The attack lands without fail. |
TM42 |
Facade |
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70 |
100 |
20 |
-- |
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM44 |
Rest |
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-- |
-- |
10 |
-- |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM45 |
Attract |
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-- |
100 |
15 |
-- |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
TM46 |
Thief |
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60 |
100 |
25 |
-- |
The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item. |
TM48 |
Round |
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60 |
100 |
15 |
-- |
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM52 |
Focus Blast |
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120 |
70 |
5 |
10 |
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. |
TM53 |
Energy Ball |
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90 |
100 |
10 |
10 |
The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def. |
TM56 |
Fling |
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?? |
100 |
10 |
-- |
The user flings its held item at the target to attack. Its power and effects depend on the item. |
TM66 |
Payback |
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50 |
100 |
10 |
-- |
If the user moves after the target, this attack's power will be doubled. |
TM68 |
Giga Impact |
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150 |
90 |
5 |
-- |
The user charges at the target using every bit of its power. The user must rest on the next turn. |
TM70 |
Flash |
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-- |
100 |
20 |
-- |
The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves. |
TM75 |
Swords Dance |
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-- |
-- |
20 |
-- |
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. |
TM77 |
Psych Up |
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-- |
-- |
10 |
-- |
The user hypnotizes itself into copying any stat change made by the target. |
TM78 |
Bulldoze |
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60 |
100 |
20 |
100 |
The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced. |
TM80 |
Rock Slide |
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75 |
90 |
10 |
30 |
Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. |
TM83 |
Infestation |
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20 |
100 |
20 |
100 |
The target is infested and attacked for four to five turns. The target can't flee during this time. |
TM84 |
Poison Jab |
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80 |
100 |
20 |
30 |
The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target. |
TM86 |
Grass Knot |
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?? |
100 |
20 |
-- |
The user snares the target with grass and trips it. The heavier the target, the greater the damage. |
TM87 |
Swagger |
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-- |
90 |
15 |
-- |
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
TM88 |
Sleep Talk |
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-- |
-- |
10 |
-- |
While it is asleep, the user randomly uses one of the moves it knows. |
TM90 |
Substitute |
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-- |
-- |
10 |
-- |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM94 (XY) HM06 (ORAS) |
Rock Smash |
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40 |
100 |
15 |
50 |
The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat. |
TM94 (ORAS) |
Secret Power |
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70 |
100 |
20 |
30 |
The user attacks the target with a secret power. Its added effects vary depending on the user's environment. |
TM96 |
Nature Power |
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-- |
-- |
20 |
-- |
An attack that makes use of nature's power. Its effects vary depending on the user's environment. |
TM100 |
Confide |
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-- |
-- |
20 |
100 |
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
HM01 |
Cut |
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50 |
95 |
30 |
-- |
The target is cut with a scythe or a claw. It can also be used to cut down thin trees. |
HM04 |
Strength |
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80 |
100 |
15 |
-- |
The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. |
Egg Moves (Details) |
Amnesia |
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-- |
-- |
20 |
-- |
Details |
The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. |
Confusion |
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50 |
100 |
25 |
10 |
Details |
The target is hit by a weak telekinetic force. It may also leave the target confused. |
Endeavor |
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?? |
100 |
5 |
-- |
Details |
An attack move that cuts down the target's HP to equal the user's HP. |
Flail |
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?? |
100 |
15 |
-- |
Details |
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. |
Giga Drain |
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75 |
100 |
10 |
-- |
Details |
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
Leaf Storm |
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130 |
90 |
5 |
100 |
Details |
The user whips up a storm of leaves around the target. The attack's recoil harshly reduces the user's Sp. Atk stat. |
Leech Seed |
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-- |
90 |
10 |
-- |
Details |
A seed is planted on the target. It steals some HP from the target every turn. |
Mega Drain |
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40 |
100 |
15 |
-- |
Details |
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
Natural Gift |
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?? |
100 |
15 |
-- |
Details |
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
Nature Power |
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-- |
-- |
20 |
-- |
Details |
An attack that makes use of nature's power. Its effects vary depending on the user's environment. |
Power Swap |
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-- |
-- |
10 |
-- |
Details |
The user employs its psychic power to switch changes to its Attack and Sp. Atk with the target. |
Rage Powder |
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-- |
-- |
20 |
-- |
Details |
The user scatters a cloud of irritating powder to draw attention to itself. Opponents aim only at the user. |