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 #185 Sudowoodo
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Sudowoodo
Japan: Usokki
ウソッキー
French: Simularbre
German: Mogelbaum
Korean: 꼬지모
National: #185
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #130
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Imitation Pokémon 3'11"
1.2m
83.8lbs
38kg
655,120
Abilities: Sturdy - Rock Head - Rattled (Hidden Ability)
Sturdy: The Pokémon will remain with 1 HP if it was going to be knocked out by a move when at full Hit Points, and it is immune to One Hit KO moves.
Rock Head: Does not receive recoil damage from recoil-causing damages.
Hidden Ability (Available):
Rattled: Speed is raised by one stage when the Pokémon is hit by a Bug-type, Ghost-type or Dark-type move
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,000,000 Points
Medium Fast
70 2 Defense Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Mineral
Evolutionary Chain
To get Bonsly, you will need to breed while holding the Rock Incense
Gender Differences
MaleFemale
Locations - In-Depth Details
X Route 20Details
Y Route 20Details
Omega Ruby  
Alpha Sapphire  
Trainer Locations  Details
Generation VI Level Up
LevelAttack NameTypeAppealJam
Wood Hammer  
A very appealing move, but after using this move, the user is more easily startled.
Copycat  
Affected by how well the previous Pokémon's move went.
Flail  
Works better the later it is used in a turn.
Low Kick  
Works better the later it is used in a turn.
Rock Throw  
Quite an appealing move.
5 Flail  
Works better the later it is used in a turn.
8 Low Kick  
Works better the later it is used in a turn.
12 Rock Throw  
Quite an appealing move.
15 Mimic  
Shows off the Pokémon’s appeal about as well as the move used just before it.
15 Slam  
Quite an appealing move.
19 Feint Attack  
Works great if the user goes first this turn.
22 Rock Tomb  
Makes audience expect little of other contestants.
26 Block  
Makes the remaining Pokémon nervous.
29 Rock Slide
Startles all of the Pokémon to act before the user.
33 Counter  
Works great if the user goes last this turn.
36 Sucker Punch  
Excites the audience a lot if used first.
40 Double-Edge  
A very appealing move, but after using this move, the user is more easily startled.
43 Stone Edge  
Affected by how well the previous Pokémon's move went.
47 Hammer Arm  
A very appealing move, but after using this move, the user is more easily startled.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM04 Calm Mind  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM12 Taunt
Badly startles Pokémon that the audience has high expectations of.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM23 Smack Down
Badly startles Pokémon that the audience has high expectations of.
TM26 Earthquake
Badly startles all Pokémon that successfully showed their appeal.
TM27 Return  
Quite an appealing move.
TM28 Dig  
Prevents the user from being startled one time this turn.
TM31 Brick Break  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM37 Sandstorm
Badly startles all Pokémon that successfully showed their appeal.
TM39 Rock Tomb  
Makes audience expect little of other contestants.
TM41 Torment  
Makes the remaining Pokémon nervous.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM46 Thief  
Shows off the Pokémon’s appeal about as well as the move used just before it.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM56 Fling  
Brings down the energy of any Pokémon that have already used a move this turn.
TM64 Explosion  
A move of huge appeal, but using it prevents the user from taking further contest moves.
TM69 Rock Polish  
Causes the user to move earlier on the next turn.
TM71 Stone Edge  
Affected by how well the previous Pokémon's move went.
TM77 Psych Up  
Works well if it is the same type as the move used by the last Pokémon.
TM78 Bulldoze
Badly startles the last Pokémon to act before the user.
TM80 Rock Slide
Startles all of the Pokémon to act before the user.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM96 Nature Power  
Works better the more the crowd is excited.
TM98 Power-Up Punch  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM04 Strength  
Quite an appealing move.
Egg Moves (Details)
Attack NameTypeAppealJam  
Curse   Details
Causes the user to move later on the next turn.
Defense Curl   Details
Prevents the user from being startled one time this turn.
Endure   Details
Causes the user to move later on the next turn.
Harden   Details
Prevents the user from being startled one time this turn.
Headbutt   Details
Quite an appealing move.
Rollout   Details
An appealing move that can be used repeatedly without boring the audience.
Sand Tomb   Details
Temporarily stops the crowd from growing excited.
Self-Destruct   Details
A move of huge appeal, but using it prevents the user from taking further contest moves.
Stealth Rock   Details
Makes the remaining Pokémon nervous.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
After You  
Causes the user to move later on the next turn.
Block  
Makes the remaining Pokémon nervous.
Covet  
Affected by how well the previous Pokémon's move went.
Earth Power  
Quite an appealing move.
Fire Punch  
Quite an appealing move.
Focus Punch  
Works great if the user goes last this turn.
Foul Play  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Helping Hand  
Quite an appealing move.
Ice Punch  
Quite an appealing move.
Low Kick  
Works better the later it is used in a turn.
Role Play  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Stealth Rock  
Makes the remaining Pokémon nervous.
Thunder Punch  
Quite an appealing move.
Pre-Evolution Only Moves
Attack NameTypeAppealJam Method
Fake Tears  
Lv. 1
Makes the audience quickly grow bored when an appeal move has little effect.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Captivate   Gen IV 445
Makes the audience quickly grow bored when an appeal move has little effect.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Mud-slap   Move Tutor - PtHGSS
Makes audience expect little of other contestants.
Mega Punch   Move Tutor - FRLG
An appealing move that can be used repeatedly without boring the audience.
Mega Kick   Move Tutor - FRLG
Works better the more the crowd is excited.
Body Slam Move Tutor - FRLG
Badly startles the last Pokémon to act before the user.
Seismic Toss   Move Tutor - FRLG
An appealing move that can be used repeatedly without boring the audience.
Dynamic Punch Move Tutor - Emerald
Badly startles Pokémon that the audience has high expectations of.
Mud-slap   Move Tutor - Emerald
Makes audience expect little of other contestants.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 410 70 100 115 30 65 30
Max Stats
Hindering Nature
Lv. 50 130 - 177 94 - 136 108 - 150 31 - 73 63 - 105 31 - 73
Lv. 100 250 - 344 184 - 269 211 - 296 58 - 143 121 - 206 58 - 143
Max Stats
Neutral Nature
Lv. 50 130 - 177 105 - 152 120 - 167 35 - 82 70 - 117 35 - 82
Lv. 100 250 - 344 205 - 299 235 - 329 65 - 159 135 - 229 65 - 159
Max Stats
Beneficial Nature
Lv. 50 130 - 177 115 - 167 132 - 183 38 - 90 77 - 128 38 - 90
Lv. 100 250 - 344 225 - 328 258 - 361 71 - 174 148 - 251 71 - 174

<--- #184
Azumarill
#186
Politoed
--->

 
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