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#184 Azumarill | |
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| Picture |
Name |
Other Names |
No. |
Gender Ratio |
Type |
|
Azumarill |
| Japan: | Mariruri マリルリ |
| French: | Azumarill |
| German: | Azumarill |
| Korean: | 마릴리 |
|
| National: | #184 |
| Central Kalos: | #043 |
| Coastal Kalos: | #--- |
| Mountain Kalos: | #--- |
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| Classification |
Height |
Weight |
Capture Rate |
Base Egg Steps |
| Aquarabbit Pokémon |
2'07"
0.8m |
62.8lbs
28.5kg | 75 | 2,560 |
| Abilities: Thick Fat - Huge Power - Sap Sipper (Hidden Ability) |
Thick Fat: Fire and Ice-type moves deal 50% damage.
Huge Power: The Pokémon's Attack stat is doubled while it has this ability.
Hidden Ability (Available): Sap Sipper: Attack is raised by one stage when the Pokémon is hit by a Grass-type move. User receives no damage from Grass-type attacks. |
| Experience Growth |
Base Happiness |
Effort Values Earned |
Eligible for Sky Battle? |
800,000 Points Fast |
70 | 3 HP Point(s)
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Not Eligible/Known
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| Evolutionary Chain |
 | To get Azurill, you will need to breed while holding the Sea Incense |
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| Locations - In-Depth Details |
| X |
Route 22 Friend Safari | Details |
| Y |
Route 22 Friend Safari | Details |
| Omega Ruby |
Route 102, Route 111, Route 114, Route 117, Route 120, Route 123, Petalburg City | Details |
| Alpha Sapphire |
Route 102, Route 111, Route 114, Route 117, Route 120, Route 123, Petalburg City | Details |
| Trainer Locations | |
Details |
| X & Y Level Up | |
| — |
Tackle |
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    |
| | Quite an appealing move. |
| — |
Water Gun |
 |
    |
| | Quite an appealing move. |
| — |
Tail Whip |
 |
  |
| | Works great if the user goes last this turn. |
| — |
Water Sport |
 |
  |
| | Excites the audience in any kind of contest. |
| 2 |
Tail Whip |
 |
  |
| | Works great if the user goes last this turn. |
| 5 |
Water Sport |
 |
  |
| | Excites the audience in any kind of contest. |
| 7 |
Bubble |
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    |
| | Quite an appealing move. |
| 10 |
Defense Curl |
 |
  |
| | Prevents the user from being startled one time this turn. |
| 10 |
Rollout |
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   |
| | An appealing move that can be used repeatedly without boring the audience. |
| 13 |
Bubble Beam |
 |
  |
   | | Badly startles the last Pokémon to act before the user. |
| 16 |
Helping Hand |
 |
    |
| | Quite an appealing move. |
| 21 |
Aqua Tail |
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    |
| | Quite an appealing move. |
| 25 |
Double-Edge |
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      |
| | A very appealing move, but after using this move, the user is more easily startled. |
| 31 |
Aqua Ring |
 |
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| | Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| 35 |
Rain Dance |
 |
 |
| | Works better the more the crowd is excited. |
| 42 |
Superpower |
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      |
| | A very appealing move, but after using this move, the user is more easily startled. |
| 46 |
Hydro Pump |
 |
 |
| | Works better the more the crowd is excited. |
| 50 |
Play Rough |
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   |
| | Brings down the energy of any Pokémon that have already used a move this turn. |
| ΩRαS Level Up | |
| — |
Tackle |
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    |
| | Quite an appealing move. |
| — |
Water Gun |
 |
    |
| | Quite an appealing move. |
| — |
Tail Whip |
 |
  |
| | Works great if the user goes last this turn. |
| — |
Water Sport |
 |
  |
| | Excites the audience in any kind of contest. |
| 2 |
Tail Whip |
 |
  |
| | Works great if the user goes last this turn. |
| 5 |
Water Sport |
 |
  |
| | Excites the audience in any kind of contest. |
| 7 |
Bubble |
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    |
| | Quite an appealing move. |
| 10 |
Defense Curl |
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  |
| | Prevents the user from being startled one time this turn. |
| 10 |
Rollout |
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   |
| | An appealing move that can be used repeatedly without boring the audience. |
| 13 |
Bubble Beam |
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  |
   | | Badly startles the last Pokémon to act before the user. |
| 16 |
Helping Hand |
 |
    |
| | Quite an appealing move. |
| 21 |
Aqua Tail |
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    |
| | Quite an appealing move. |
| 25 |
Play Rough |
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   |
| | Brings down the energy of any Pokémon that have already used a move this turn. |
| 31 |
Aqua Ring |
 |
 |
| | Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| 35 |
Rain Dance |
 |
 |
| | Works better the more the crowd is excited. |
| 42 |
Double-Edge |
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      |
| | A very appealing move, but after using this move, the user is more easily startled. |
| 46 |
Superpower |
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      |
| | A very appealing move, but after using this move, the user is more easily startled. |
| 55 |
Hydro Pump |
 |
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| | Works better the more the crowd is excited. |
| TM & HM Attacks | |
| TM06 |
Toxic |
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   |
| | Brings down the energy of any Pokémon that have already used a move this turn. |
| TM07 |
Hail |
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  |
 | | Badly startles all Pokémon that successfully showed their appeal. |
| TM10 |
Hidden Power |
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   |
| | An appealing move that can be used repeatedly without boring the audience. |
| TM13 |
Ice Beam |
 |
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    | | Badly startles the last Pokémon to act before the user. |
| TM14 |
Blizzard |
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   | | Badly startles the last Pokémon to act before the user. |
| TM15 |
Hyper Beam |
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    |
    | | Startles all other Pokémon. User cannot act in the next turn. |
| TM16 |
Light Screen |
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  |
| | Prevents the user from being startled one time this turn. |
| TM17 |
Protect |
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  |
| | Prevents the user from being startled one time this turn. |
| TM18 |
Rain Dance |
 |
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| | Works better the more the crowd is excited. |
| TM21 |
Frustration |
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  |
   | | Badly startles the last Pokémon to act before the user. |
| TM27 |
Return |
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    |
| | Quite an appealing move. |
| TM28 |
Dig |
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  |
| | Prevents the user from being startled one time this turn. |
| TM31 |
Brick Break |
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    |
| | Quite an appealing move. |
| TM32 |
Double Team |
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| | Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| TM42 |
Facade |
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  |
| | Works great if the user goes last this turn. |
| TM44 |
Rest |
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| | Prevents the user from being startled until the turn ends. |
| TM45 |
Attract |
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  |
| | Makes the remaining Pokémon nervous. |
| TM48 |
Round |
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  |
| | Works well if it is the same type as the move used by the last Pokémon. |
| TM52 |
Focus Blast |
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    |
| | Quite an appealing move. |
| TM55 |
Scald |
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  |
| | Makes the remaining Pokémon nervous. |
| TM56 |
Fling |
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   |
| | Brings down the energy of any Pokémon that have already used a move this turn. |
| TM68 |
Giga Impact |
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    |
    | | Startles all other Pokémon. User cannot act in the next turn. |
| TM78 |
Bulldoze |
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  |
  | | Badly startles the last Pokémon to act before the user. |
| TM86 |
Grass Knot |
 |
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| | Works better the later it is used in a turn. |
| TM87 |
Swagger |
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   |
| | Brings down the energy of any Pokémon that have already used a move this turn. |
| TM88 |
Sleep Talk |
 |
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| | Effectiveness varies depending on when it is used. |
| TM90 |
Substitute |
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  |
| | Prevents the user from being startled one time this turn. |
TM94 (XY) HM06 (ΩRαS) |
Rock Smash |
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    |
| | Quite an appealing move. |
| TM94 (ΩRαS) |
Secret Power |
 |
 |
| | Works well if the user is pumped up. |
| TM98 |
Power-Up Punch |
 |
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| | Works well if the user is pumped up. |
| TM100 |
Confide |
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   |
| | Brings down the energy of any Pokémon that have already used a move this turn. |
| HM03 |
Surf |
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  |
  | | Startles all of the Pokémon to act before the user. |
| HM04 |
Strength |
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    |
| | Quite an appealing move. |
| HM05 |
Waterfall |
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    |
| | Quite an appealing move. |
| HM07 (ΩRαS) |
Dive |
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  |
| | Prevents the user from being startled one time this turn. |
| Omega Ruby/Alpha Sapphire Move Tutor Attacks | |
| Aqua Tail |
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    |
| | Quite an appealing move. |
| Bounce |
 |
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| | Prevents the user from being startled until the turn ends. |
| Covet |
 |
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| | Affected by how well the previous Pokémon's move went. |
| Focus Punch |
 |
  |
| | Works great if the user goes last this turn. |
| Helping Hand |
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    |
| | Quite an appealing move. |
| Hyper Voice |
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  |
  | | Startles all of the Pokémon to act before the user. |
| Ice Punch |
 |
    |
| | Quite an appealing move. |
| Icy Wind |
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    |
| | Makes the audience quickly grow bored when an appeal move has little effect. |
| Iron Tail |
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    |
| | Quite an appealing move. |
| Knock Off |
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  |
   | | Badly startles all of the Pokémon to act before the user. |
| Snore |
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    |
| | Makes the audience quickly grow bored when an appeal move has little effect. |
| Superpower |
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      |
| | A very appealing move, but after using this move, the user is more easily startled. |
| Water Pulse |
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   |
| | Makes audience expect little of other contestants. |
| Pre-Evolution Only Moves | | Splash |
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    |
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 | Lv. 1 | |
| Makes the audience quickly grow bored when an appeal move has little effect. | | Charm |
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  |
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 | Lv. 10 | |
| Badly startles Pokémon that the audience has high expectations of. | | Slam |
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    |
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 | Lv. 20 | |
| Quite an appealing move. | | Bounce |
 |
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 | Lv. 23 | |
| Prevents the user from being startled until the turn ends. | | Copycat |
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| Affected by how well the previous Pokémon's move went. | | Encore |
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  |
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| Makes the remaining Pokémon nervous. | | Fake Tears |
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    |
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| Makes the audience quickly grow bored when an appeal move has little effect. | | Sing |
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  |
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| Makes the remaining Pokémon nervous. | | Slam |
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    |
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| Quite an appealing move. | | Soak |
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  |
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| Badly startles Pokémon that the audience has high expectations of. | | Tickle |
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   |
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| Brings down the energy of any Pokémon that have already used a move this turn. |
| Transfer Only Moves (Details) | |
| Work Up |
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   |
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Gen V TM83 |
| Excites the audience a lot if used first. | | Dive |
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  |
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Gen V HM06 |
| Prevents the user from being startled one time this turn. | | Endure |
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   |
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Gen IV 203 |
| Causes the user to move later on the next turn. | | Captivate |
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    |
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Gen IV 445 |
| Makes the audience quickly grow bored when an appeal move has little effect. | | Natural Gift |
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Gen IV 363 |
| Works better the more the crowd is excited. | | Whirlpool |
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   |
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Gen IV 250 |
| Temporarily stops the crowd from growing excited. | | Dive |
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  |
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Move Tutor - PtHGSS |
| Prevents the user from being startled one time this turn. | | Swift |
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  |
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Move Tutor - PtHGSS |
| Works great if the user goes first this turn. | | Mud-slap |
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   |
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Move Tutor - PtHGSS |
| Makes audience expect little of other contestants. | | Headbutt |
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    |
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Move Tutor - HGSS |
| Quite an appealing move. | | Mega Punch |
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   |
| Move Tutor - FRLG |
| An appealing move that can be used repeatedly without boring the audience. | | Mega Kick |
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| Move Tutor - FRLG |
| Works better the more the crowd is excited. | | Seismic Toss |
 |
   |
| Move Tutor - FRLG |
| An appealing move that can be used repeatedly without boring the audience. | | Mimic |
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| Move Tutor - FRLG |
| Shows off the Pokémon’s appeal about as well as the move used just before it. | | Dynamic Punch |
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  |
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Move Tutor - Emerald |
| Badly startles Pokémon that the audience has high expectations of. | | Endure |
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   |
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Move Tutor - Emerald |
| Causes the user to move later on the next turn. | | Mud-slap |
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   |
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Move Tutor - Emerald |
| Makes audience expect little of other contestants. | | Swift |
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  |
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Move Tutor - Emerald |
| Works great if the user goes first this turn. |
| Stats |
| |
HP |
Attack |
Defense |
Sp. Attack |
Sp. Defense |
Speed |
| Base Stats - Total: 420 |
100 |
50 |
80 |
60 |
80 |
50 |
Max Stats Hindering Nature |
Lv. 50 |
160 - 207 |
49 - 91 |
76 - 118 |
58 - 100 |
76 - 118 |
49 - 91 |
| Lv. 100 |
310 - 404 |
94 - 179 |
148 - 233 |
112 - 197 |
148 - 233 |
94 - 179 |
Max Stats Neutral Nature |
Lv. 50 |
160 - 207 |
55 - 102 |
85 - 132 |
65 - 112 |
85 - 132 |
55 - 102 |
| Lv. 100 |
310 - 404 |
105 - 199 |
165 - 259 |
125 - 219 |
165 - 259 |
105 - 199 |
Max Stats Beneficial Nature |
Lv. 50 |
160 - 207 |
60 - 112 |
93 - 145 |
71 - 123 |
93 - 145 |
60 - 112 |
| Lv. 100 |
310 - 404 |
115 - 218 |
181 - 284 |
137 - 240 |
181 - 284 |
115 - 218 |
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