X & Y Level Up |
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— |
Fire Fang |
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    |
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Quite an appealing move. |
— |
Thunder Fang |
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    |
|
Quite an appealing move. |
— |
Horn Attack |
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    |
|
Quite an appealing move. |
— |
Growl |
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  |
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Works great if the user goes last this turn. |
— |
Defense Curl |
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  |
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Prevents the user from being startled one time this turn. |
— |
Bulldoze |
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  |
  |
Badly startles the last Pokémon to act before the user. |
6 |
Rapid Spin |
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Works better the more the crowd is excited. |
10 |
Knock Off |
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  |
   |
Badly startles all of the Pokémon to act before the user. |
15 |
Rollout |
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   |
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An appealing move that can be used repeatedly without boring the audience. |
19 |
Magnitude |
 |
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Works better the more the crowd is excited. |
24 |
Slam |
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    |
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Quite an appealing move. |
25 |
Fury Attack |
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 |
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Effectiveness varies depending on when it is used. |
31 |
Assurance |
 |
 |
|
Works better the later it is used in a turn. |
39 |
Scary Face |
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   |
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Brings down the energy of any Pokémon that have already used a move this turn. |
46 |
Earthquake |
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  |
 |
Badly startles all Pokémon that successfully showed their appeal. |
54 |
Giga Impact |
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    |
    |
Startles all other Pokémon. User cannot act in the next turn. |
ΩRαS Level Up |
|
— |
Fire Fang |
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    |
|
Quite an appealing move. |
— |
Thunder Fang |
 |
    |
|
Quite an appealing move. |
— |
Horn Attack |
 |
    |
|
Quite an appealing move. |
— |
Bulldoze |
 |
  |
  |
Badly startles the last Pokémon to act before the user. |
— |
Growl |
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  |
|
Works great if the user goes last this turn. |
— |
Defense Curl |
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  |
|
Prevents the user from being startled one time this turn. |
6 |
Rapid Spin |
 |
 |
|
Works better the more the crowd is excited. |
10 |
Rollout |
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   |
|
An appealing move that can be used repeatedly without boring the audience. |
15 |
Assurance |
 |
 |
|
Works better the later it is used in a turn. |
19 |
Knock Off |
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  |
   |
Badly startles all of the Pokémon to act before the user. |
24 |
Slam |
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    |
|
Quite an appealing move. |
25 |
Fury Attack |
 |
 |
|
Effectiveness varies depending on when it is used. |
30 |
Magnitude |
 |
 |
|
Works better the more the crowd is excited. |
37 |
Scary Face |
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   |
|
Brings down the energy of any Pokémon that have already used a move this turn. |
43 |
Earthquake |
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  |
 |
Badly startles all Pokémon that successfully showed their appeal. |
50 |
Giga Impact |
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    |
    |
Startles all other Pokémon. User cannot act in the next turn. |
TM & HM Attacks |
|
TM05 |
Roar |
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   |
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Causes the user to move later on the next turn. |
TM06 |
Toxic |
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   |
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Brings down the energy of any Pokémon that have already used a move this turn. |
TM10 |
Hidden Power |
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   |
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An appealing move that can be used repeatedly without boring the audience. |
TM11 |
Sunny Day |
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Works better the more the crowd is excited. |
TM15 |
Hyper Beam |
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    |
    |
Startles all other Pokémon. User cannot act in the next turn. |
TM17 |
Protect |
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  |
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Prevents the user from being startled one time this turn. |
TM21 |
Frustration |
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  |
   |
Badly startles the last Pokémon to act before the user. |
TM26 |
Earthquake |
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  |
 |
Badly startles all Pokémon that successfully showed their appeal. |
TM27 |
Return |
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    |
|
Quite an appealing move. |
TM32 |
Double Team |
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Gets the Pokémon pumped up. Helps prevent nervousness, too. |
TM37 |
Sandstorm |
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  |
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Badly startles all Pokémon that successfully showed their appeal. |
TM39 |
Rock Tomb |
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   |
|
Makes audience expect little of other contestants. |
TM42 |
Facade |
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  |
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Works great if the user goes last this turn. |
TM44 |
Rest |
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|
Prevents the user from being startled until the turn ends. |
TM45 |
Attract |
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  |
|
Makes the remaining Pokémon nervous. |
TM48 |
Round |
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  |
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Works well if it is the same type as the move used by the last Pokémon. |
TM49 |
Echoed Voice |
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   |
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An appealing move that can be used repeatedly without boring the audience. |
TM68 |
Giga Impact |
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    |
    |
Startles all other Pokémon. User cannot act in the next turn. |
TM69 |
Rock Polish |
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   |
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Causes the user to move earlier on the next turn. |
TM71 |
Stone Edge |
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   |
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Affected by how well the previous Pokémon's move went. |
TM74 |
Gyro Ball |
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Works better the later it is used in a turn. |
TM78 |
Bulldoze |
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  |
  |
Badly startles the last Pokémon to act before the user. |
TM80 |
Rock Slide |
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  |
  |
Startles all of the Pokémon to act before the user. |
TM84 |
Poison Jab |
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    |
|
Quite an appealing move. |
TM87 |
Swagger |
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   |
|
Brings down the energy of any Pokémon that have already used a move this turn. |
TM88 |
Sleep Talk |
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 |
|
Effectiveness varies depending on when it is used. |
TM90 |
Substitute |
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  |
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Prevents the user from being startled one time this turn. |
TM94 (XY) HM06 (ΩRαS) |
Rock Smash |
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    |
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Quite an appealing move. |
TM94 (ΩRαS) |
Secret Power |
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Works well if the user is pumped up. |
TM100 |
Confide |
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   |
|
Brings down the energy of any Pokémon that have already used a move this turn. |
HM04 |
Strength |
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    |
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Quite an appealing move. |
Pre-Evolution Only Moves |
Odor Sleuth |
 |
  |
|
 | Lv. 1 | |
Prevents the user from being startled one time this turn. |
Tackle |
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    |
|
 | Lv. 1 | |
Quite an appealing move. |
Flail |
 |
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|
 | Lv. 6 | |
Works better the later it is used in a turn. |
Natural Gift |
 |
 |
|
 | Lv. 15 | |
Works better the more the crowd is excited. |
Endure |
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   |
|
 | Lv. 19 | |
Causes the user to move later on the next turn. |
Take Down |
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      |
|
 | Lv. 28 | |
A very appealing move, but after using this move, the user is more easily startled. |
Charm |
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  |
 |
 | Lv. 33 | |
Badly startles Pokémon that the audience has high expectations of. |
Last Resort |
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|
 | Lv. 37 | |
Works well if the user is pumped up. |
Double-edge |
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      |
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 | Lv. 42 | |
A very appealing move, but after using this move, the user is more easily startled. |