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 #241 Miltank
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Miltank
Japan: Miltank
ミルタンク
French: Écrémeuh
German: Miltank
Korean: 밀탱크
National: #241
Central Kalos: #---
Coastal Kalos: #126
Mountain Kalos: #---
Male :0%
Female :100%
Classification Height Weight Capture Rate Base Egg Steps
Milk Cow Pokémon 3'11"
1.2m
166.4lbs
75.5kg
455,120
Abilities: Thick Fat - Scrappy - Sap Sipper (Hidden Ability)
Thick Fat: Fire and Ice-type moves deal 50% damage.
Scrappy: Allows the Pokémon to hit Ghost-type Pokémon with Normal-type and Fighting-type moves.
Hidden Ability (Available):
Sap Sipper: Attack is raised by one stage when the Pokémon is hit by a Grass-type move. User receives no damage from Grass-type attacks.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,250,000 Points
Slow
70 2 Defense Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Moomoo Milk
- 100%
Field
Evolutionary Chain
Locations - In-Depth Details
X Route 12Details
Y Route 12Details
Omega Ruby  
Alpha Sapphire  
Trainer Locations  Details
Generation VI Level Up
LevelAttack NameTypeAppealJam
Tackle  
Quite an appealing move.
3 Growl  
Works great if the user goes last this turn.
5 Defense Curl  
Prevents the user from being startled one time this turn.
8 Stomp  
Quite an appealing move.
11 Milk Drink  
Works great if the user goes first this turn.
15 Bide  
Causes the user to move later on the next turn.
19 Rollout  
An appealing move that can be used repeatedly without boring the audience.
24 Body Slam
Badly startles the last Pokémon to act before the user.
29 Zen Headbutt  
Quite an appealing move.
35 Captivate  
Makes the audience quickly grow bored when an appeal move has little effect.
41 Gyro Ball  
Works better the later it is used in a turn.
48 Heal Bell  
Prevents the user from being startled until the turn ends.
50 Wake-Up Slap  
Affected by how well the previous Pokémon's move went.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM13 Ice Beam
Badly startles the last Pokémon to act before the user.
TM14 Blizzard
Badly startles the last Pokémon to act before the user.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM22 Solar Beam  
Affected by how well the previous Pokémon's move went.
TM24 Thunderbolt  
Quite an appealing move.
TM25 Thunder  
Works better the more the crowd is excited.
TM26 Earthquake
Badly startles all Pokémon that successfully showed their appeal.
TM27 Return  
Quite an appealing move.
TM30 Shadow Ball  
Quite an appealing move.
TM31 Brick Break  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM37 Sandstorm
Badly startles all Pokémon that successfully showed their appeal.
TM39 Rock Tomb  
Makes audience expect little of other contestants.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM49 Echoed Voice  
An appealing move that can be used repeatedly without boring the audience.
TM52 Focus Blast  
Quite an appealing move.
TM56 Fling  
Brings down the energy of any Pokémon that have already used a move this turn.
TM67 Retaliate  
Affected by how well the previous Pokémon's move went.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM73 Thunder Wave
Startles all of the Pokémon to act before the user.
TM74 Gyro Ball  
Works better the later it is used in a turn.
TM77 Psych Up  
Works well if it is the same type as the move used by the last Pokémon.
TM78 Bulldoze
Badly startles the last Pokémon to act before the user.
TM80 Rock Slide
Startles all of the Pokémon to act before the user.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM98 Power-Up Punch  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM03 Surf
Startles all of the Pokémon to act before the user.
HM04 Strength  
Quite an appealing move.
Egg Moves (Details)
Attack NameTypeAppealJam  
Belch   Details
Works well if the user is pumped up.
Curse   Details
Causes the user to move later on the next turn.
Dizzy Punch   Details
Badly startles Pokémon that the audience has high expectations of.
Double-Edge   Details
A very appealing move, but after using this move, the user is more easily startled.
Endure   Details
Causes the user to move later on the next turn.
Hammer Arm   Details
A very appealing move, but after using this move, the user is more easily startled.
Heart Stamp   Details
An appealing move that can be used repeatedly without boring the audience.
Helping Hand   Details
Quite an appealing move.
Natural Gift   Details
Works better the more the crowd is excited.
Present   Details
An appealing move that can be used repeatedly without boring the audience.
Punishment Details
Badly startles Pokémon that the audience has high expectations of.
Reversal   Details
Works better the later it is used in a turn.
Seismic Toss   Details
An appealing move that can be used repeatedly without boring the audience.
Sleep Talk   Details
Effectiveness varies depending on when it is used.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
After You  
Causes the user to move later on the next turn.
Block  
Makes the remaining Pokémon nervous.
Fire Punch  
Quite an appealing move.
Focus Punch  
Works great if the user goes last this turn.
Heal Bell  
Prevents the user from being startled until the turn ends.
Helping Hand  
Quite an appealing move.
Ice Punch  
Quite an appealing move.
Icy Wind  
Makes the audience quickly grow bored when an appeal move has little effect.
Iron Head  
Quite an appealing move.
Iron Tail  
Quite an appealing move.
Shock Wave  
Works great if the user goes first this turn.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Stealth Rock  
Makes the remaining Pokémon nervous.
Thunder Punch  
Quite an appealing move.
Water Pulse  
Makes audience expect little of other contestants.
Zen Headbutt  
Quite an appealing move.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Work Up   Gen V TM83
Excites the audience a lot if used first.
Whirlpool   Gen IV 250
Temporarily stops the crowd from growing excited.
Mud-slap   Move Tutor - PtHGSS
Makes audience expect little of other contestants.
Headbutt   Move Tutor - HGSS
Quite an appealing move.
Mega Punch   Move Tutor - FRLG
An appealing move that can be used repeatedly without boring the audience.
Mega Kick   Move Tutor - FRLG
Works better the more the crowd is excited.
Counter   Move Tutor - FRLG
Works great if the user goes last this turn.
Mimic   Move Tutor - FRLG
Shows off the Pokémon’s appeal about as well as the move used just before it.
Metronome   Move Tutor - FRLG
Effectiveness varies depending on when it is used.
Dynamic Punch Move Tutor - Emerald
Badly startles Pokémon that the audience has high expectations of.
Mud-slap   Move Tutor - Emerald
Makes audience expect little of other contestants.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 490 95 80 105 40 70 100
Max Stats
Hindering Nature
Lv. 50 155 - 202 76 - 118 99 - 141 40 - 82 67 - 109 94 - 136
Lv. 100 300 - 394 148 - 233 193 - 278 76 - 161 130 - 215 184 - 269
Max Stats
Neutral Nature
Lv. 50 155 - 202 85 - 132 110 - 157 45 - 92 75 - 122 105 - 152
Lv. 100 300 - 394 165 - 259 215 - 309 85 - 179 145 - 239 205 - 299
Max Stats
Beneficial Nature
Lv. 50 155 - 202 93 - 145 121 - 172 49 - 101 82 - 134 115 - 167
Lv. 100 300 - 394 181 - 284 236 - 339 93 - 196 159 - 262 225 - 328

<--- #240
Magby
#242
Blissey
--->

 
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