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 #364 Sealeo
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Sealeo
Japan: Todogura
トドグラー
French: Phogleur
German: Seejong
Korean: 씨레오
National: #364
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Ball Roll Pokémon 3'07"
1.1m
193.1lbs
87.6kg
1205,120
Abilities: Thick Fat - Ice Body - Oblivious (Hidden Ability)
Thick Fat: Fire and Ice-type moves deal 50% damage.
Ice Body: HP is restored by 1/16th of maximum HP when its hailing.
Hidden Ability (Available):
Oblivious: The Pokémon cannot be under the Attract condition, or be taunted, while having this ability.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,059,860 Points
Medium Slow
70 2 HP Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Water 1
Field
Evolutionary Chain
Locations
X Evolve Spheal
Y Evolve Spheal
Omega Ruby Shoal CaveDetails
Alpha Sapphire Shoal CaveDetails
X & Y Level Up
LevelAttack NameTypeAppealJam
Powder Snow  
Quite an appealing move.
Growl  
Works great if the user goes last this turn.
Water Gun  
Quite an appealing move.
Encore  
Makes the remaining Pokémon nervous.
7 Encore  
Makes the remaining Pokémon nervous.
13 Ice Ball  
Temporarily stops the crowd from growing excited.
19 Body Slam
Badly startles the last Pokémon to act before the user.
25 Aurora Beam
Badly startles the last Pokémon to act before the user.
31 Hail
Badly startles all Pokémon that successfully showed their appeal.
32 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
39 Rest  
Prevents the user from being startled until the turn ends.
39 Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
47 Blizzard
Badly startles the last Pokémon to act before the user.
55 Sheer Cold
Badly startles all Pokémon that successfully showed their appeal.

ΩRαS Level Up
LevelAttack NameTypeAppealJam
Defense Curl  
Prevents the user from being startled one time this turn.
Powder Snow  
Quite an appealing move.
Growl  
Works great if the user goes last this turn.
Water Gun  
Quite an appealing move.
5 Rollout  
An appealing move that can be used repeatedly without boring the audience.
9 Encore  
Makes the remaining Pokémon nervous.
13 Ice Ball  
Temporarily stops the crowd from growing excited.
17 Brine  
Affected by how well the previous Pokémon's move went.
21 Aurora Beam
Badly startles the last Pokémon to act before the user.
26 Body Slam
Badly startles the last Pokémon to act before the user.
31 Rest  
Prevents the user from being startled until the turn ends.
31 Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
32 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
38 Hail
Badly startles all Pokémon that successfully showed their appeal.
45 Blizzard
Badly startles the last Pokémon to act before the user.
52 Sheer Cold
Badly startles all Pokémon that successfully showed their appeal.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM05 Roar  
Causes the user to move later on the next turn.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM07 Hail
Badly startles all Pokémon that successfully showed their appeal.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM13 Ice Beam
Badly startles the last Pokémon to act before the user.
TM14 Blizzard
Badly startles the last Pokémon to act before the user.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM26 Earthquake
Badly startles all Pokémon that successfully showed their appeal.
TM27 Return  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM39 Rock Tomb  
Makes audience expect little of other contestants.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM49 Echoed Voice  
An appealing move that can be used repeatedly without boring the audience.
TM78 Bulldoze
Badly startles the last Pokémon to act before the user.
TM79 Frost Breath  
Makes the audience quickly grow bored when an appeal move has little effect.
TM80 Rock Slide
Startles all of the Pokémon to act before the user.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM03 Surf
Startles all of the Pokémon to act before the user.
HM04 Strength  
Quite an appealing move.
HM05 Waterfall  
Quite an appealing move.
HM07 (ΩRαS) Dive  
Prevents the user from being startled one time this turn.
Egg Moves (Details)
Attack NameTypeAppealJam  
Aqua Ring   Details
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Belly Drum   Details
A very appealing move, but after using this move, the user is more easily startled.
Curse   Details
Causes the user to move later on the next turn.
Fissure Details
Badly startles all Pokémon that successfully showed their appeal.
Rollout   Details
An appealing move that can be used repeatedly without boring the audience.
Signal Beam   Details
Makes audience expect little of other contestants.
Sleep Talk   Details
Effectiveness varies depending on when it is used.
Spit Up   Details
Works well if the user is pumped up.
Stockpile   Details
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Swallow   Details
Prevents the user from being startled one time this turn.
Water Pulse   Details
Makes audience expect little of other contestants.
Water Sport   Details
Excites the audience in any kind of contest.
Yawn   Details
Makes the remaining Pokémon nervous.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Aqua Tail  
Quite an appealing move.
Icy Wind  
Makes the audience quickly grow bored when an appeal move has little effect.
Iron Tail  
Quite an appealing move.
Signal Beam  
Makes audience expect little of other contestants.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Super Fang
Badly startles all Pokémon that successfully showed their appeal.
Water Pulse  
Makes audience expect little of other contestants.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Dive   Gen V HM06
Prevents the user from being startled one time this turn.
Endure   Gen IV 203
Causes the user to move later on the next turn.
Captivate   Gen IV 445
Makes the audience quickly grow bored when an appeal move has little effect.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Whirlpool   Gen IV 250
Temporarily stops the crowd from growing excited.
Dive   Move Tutor - PtHGSS
Prevents the user from being startled one time this turn.
Mud-slap   Move Tutor - PtHGSS
Makes audience expect little of other contestants.
Headbutt   Move Tutor - HGSS
Quite an appealing move.
Double-edge   Move Tutor - FRLG
A very appealing move, but after using this move, the user is more easily startled.
Mimic   Move Tutor - FRLG
Shows off the Pokémon’s appeal about as well as the move used just before it.
Endure   Move Tutor - Emerald
Causes the user to move later on the next turn.
Mud-slap   Move Tutor - Emerald
Makes audience expect little of other contestants.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 410 90 60 70 75 70 45
Max Stats
Hindering Nature
Lv. 50 150 - 197 58 - 100 67 - 109 72 - 114 67 - 109 45 - 87
Lv. 100 290 - 384 112 - 197 130 - 215 139 - 224 130 - 215 85 - 170
Max Stats
Neutral Nature
Lv. 50 150 - 197 65 - 112 75 - 122 80 - 127 75 - 122 50 - 97
Lv. 100 290 - 384 125 - 219 145 - 239 155 - 249 145 - 239 95 - 189
Max Stats
Beneficial Nature
Lv. 50 150 - 197 71 - 123 82 - 134 88 - 139 82 - 134 55 - 106
Lv. 100 290 - 384 137 - 240 159 - 262 170 - 273 159 - 262 104 - 207

<--- #363
Spheal
#365
Walrein
--->

 
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