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 #389 Torterra
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Torterra
Japan: Dotaitos
ドダイトス
French: Torterra
German: Chelterrar
Korean: 토대부기
National: #389
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #---
Male :87.5%
Female :12.5%
Classification Height Weight Capture Rate Base Egg Steps
Continent Pokémon 7'03"
2.2m
683.4lbs
310kg
455,120
Abilities: Overgrow - Shell Armor (Hidden Ability)
Overgrow: When HP is below 1/3rd its maximum, power of Grass-type moves is increased by 50%.
Hidden Ability (Available through transfer):
Shell Armor: Opponent’s moves cannot Critical Hit.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,059,860 Points
Medium Slow
70 2 Attack Point(s)
1 Defense Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Monster
Grass
Evolutionary Chain
Locations
X Transfer required
Y Transfer required
Omega Ruby Evolve Grotle
Alpha Sapphire Evolve Grotle
Generation VI Level Up
LevelAttack NameTypeAppealJam
Wood Hammer  
A very appealing move, but after using this move, the user is more easily startled.
Tackle  
Quite an appealing move.
Withdraw  
Prevents the user from being startled one time this turn.
Absorb  
Quite an appealing move.
Razor Leaf  
Quite an appealing move.
5 Withdraw  
Prevents the user from being startled one time this turn.
9 Absorb  
Quite an appealing move.
13 Razor Leaf  
Quite an appealing move.
17 Curse  
Causes the user to move later on the next turn.
22 Bite
Badly startles the last Pokémon to act before the user.
27 Mega Drain
Startles the last Pokémon to act before the user.
32 Earthquake
Badly startles all Pokémon that successfully showed their appeal.
33 Leech Seed  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
39 Synthesis  
Effectiveness varies depending on when it is used.
45 Crunch
Badly startles the last Pokémon to act before the user.
51 Giga Drain
Badly startles the last Pokémon to act before the user.
57 Leaf Storm  
A very appealing move, but after using this move, the user is more easily startled.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM05 Roar  
Causes the user to move later on the next turn.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM16 Light Screen  
Prevents the user from being startled one time this turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM20 Safeguard  
Prevents the user from being startled one time this turn.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM22 Solar Beam  
Affected by how well the previous Pokémon's move went.
TM26 Earthquake
Badly startles all Pokémon that successfully showed their appeal.
TM27 Return  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM33 Reflect  
Prevents the user from being startled one time this turn.
TM37 Sandstorm
Badly startles all Pokémon that successfully showed their appeal.
TM39 Rock Tomb  
Makes audience expect little of other contestants.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM53 Energy Ball  
Quite an appealing move.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM69 Rock Polish  
Causes the user to move earlier on the next turn.
TM70 Flash  
Makes audience expect little of other contestants.
TM71 Stone Edge  
Affected by how well the previous Pokémon's move went.
TM75 Swords Dance  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM78 Bulldoze
Badly startles the last Pokémon to act before the user.
TM80 Rock Slide
Startles all of the Pokémon to act before the user.
TM86 Grass Knot  
Works better the later it is used in a turn.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM96 Nature Power  
Works better the more the crowd is excited.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM01 Cut  
Quite an appealing move.
HM04 Strength  
Quite an appealing move.
Egg Moves (Details)
Attack NameTypeAppealJam  
Amnesia   Details
Prevents the user from being startled until the turn ends.
Body Slam Details
Badly startles the last Pokémon to act before the user.
Double-Edge   Details
A very appealing move, but after using this move, the user is more easily startled.
Earth Power   Details
Quite an appealing move.
Grassy Terrain   Details
Excites the audience a lot if used first.
Growth   Details
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Sand Tomb   Details
Temporarily stops the crowd from growing excited.
Seed Bomb   Details
Quite an appealing move.
Spit Up   Details
Works well if the user is pumped up.
Stockpile   Details
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Superpower   Details
A very appealing move, but after using this move, the user is more easily startled.
Swallow   Details
Prevents the user from being startled one time this turn.
Thrash   Details
A very appealing move, but after using this move, the user is more easily startled.
Tickle   Details
Brings down the energy of any Pokémon that have already used a move this turn.
Wide Guard   Details
Prevents the user from being startled until the turn ends.
Worry Seed   Details
Makes the remaining Pokémon nervous.

Move Tutor Attacks
Attack NameTypeAppealJam
Frenzy Plant
Startles all other Pokémon. User cannot act in the next turn.
Grass Pledge  
An appealing move that can be used repeatedly without boring the audience.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Block  
Makes the remaining Pokémon nervous.
Earth Power  
Quite an appealing move.
Giga Drain
Badly startles the last Pokémon to act before the user.
Iron Head  
Quite an appealing move.
Iron Tail  
Quite an appealing move.
Outrage  
A very appealing move, but after using this move, the user is more easily startled.
Seed Bomb  
Quite an appealing move.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Stealth Rock  
Makes the remaining Pokémon nervous.
Superpower  
A very appealing move, but after using this move, the user is more easily startled.
Synthesis  
Effectiveness varies depending on when it is used.
Worry Seed  
Makes the remaining Pokémon nervous.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Frenzy Plant Move Tutor - B2W2
Startles all other Pokémon. User cannot act in the next turn.
Grass Pledge   Move Tutor - B2W2
An appealing move that can be used repeatedly without boring the audience.
Bullet Seed   Gen IV 331
Effectiveness varies depending on when it is used.
Endure   Gen IV 203
Causes the user to move later on the next turn.
Captivate   Gen IV 445
Makes the audience quickly grow bored when an appeal move has little effect.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Mud-slap   Move Tutor - PtHGSS
Makes audience expect little of other contestants.
Headbutt   Move Tutor - HGSS
Quite an appealing move.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 525 95 109 105 75 85 56
Max Stats
Hindering Nature
Lv. 50 155 - 202 102 - 144 99 - 141 72 - 114 81 - 123 54 - 97
Lv. 100 300 - 394 200 - 285 193 - 278 139 - 224 157 - 242 105 - 189
Max Stats
Neutral Nature
Lv. 50 155 - 202 114 - 161 110 - 157 80 - 127 90 - 137 61 - 108
Lv. 100 300 - 394 223 - 317 215 - 309 155 - 249 175 - 269 117 - 211
Max Stats
Beneficial Nature
Lv. 50 155 - 202 125 - 177 121 - 172 88 - 139 99 - 150 67 - 118
Lv. 100 300 - 394 245 - 348 236 - 339 170 - 273 192 - 295 128 - 232

<--- #388
Grotle
#390
Chimchar
--->

 
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