| Black/White/Black 2/White 2 Level Up | 
|
				| — | 
				Wood Hammer | 
				  | 
				  | 
				120 | 
				100 | 
				15 | 
				-- | 
				| The user slams its rugged body into the target to attack. The user also sustains serious damage. | 
				| — | 
				Tackle | 
				  | 
				  | 
				50 | 
				100 | 
				35 | 
				-- | 
				| A physical attack in which the user charges and slams into the target with its whole body. | 
				| — | 
				Withdraw | 
				  | 
				  | 
				-- | 
				-- | 
				40 | 
				-- | 
				| The user withdraws its body into its hard shell, raising its Defense stat. | 
				| — | 
				Absorb | 
				  | 
				  | 
				20 | 
				100 | 
				25 | 
				-- | 
				| A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | 
				| — | 
				Razor Leaf | 
				  | 
				  | 
				55 | 
				95 | 
				25 | 
				-- | 
				| Sharp-edged leaves are launched to slash at the opposing team. Critical hits land more easily. | 
				| 5 | 
				Withdraw | 
				  | 
				  | 
				-- | 
				-- | 
				40 | 
				-- | 
				| The user withdraws its body into its hard shell, raising its Defense stat. | 
				| 9 | 
				Absorb | 
				  | 
				  | 
				20 | 
				100 | 
				25 | 
				-- | 
				| A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | 
				| 13 | 
				Razor Leaf | 
				  | 
				  | 
				55 | 
				95 | 
				25 | 
				-- | 
				| Sharp-edged leaves are launched to slash at the opposing team. Critical hits land more easily. | 
				| 17 | 
				Curse | 
				  | 
				  | 
				-- | 
				-- | 
				10 | 
				-- | 
				| A move that works differently for the Ghost type than for all other types. | 
				| 22 | 
				Bite | 
				  | 
				  | 
				60 | 
				100 | 
				25 | 
				-- | 
				| The target is bitten with viciously sharp fangs. It may make the target flinch. | 
				| 27 | 
				Mega Drain | 
				  | 
				  | 
				40 | 
				100 | 
				15 | 
				-- | 
				| A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | 
				| 32 | 
				Earthquake | 
				  | 
				  | 
				100 | 
				100 | 
				10 | 
				-- | 
				| The user sets off an earthquake that strikes those around it. | 
				| 33 | 
				Leech Seed | 
				  | 
				  | 
				-- | 
				90 | 
				10 | 
				-- | 
				| A seed is planted on the target. It steals some HP from the target every turn. | 
				| 39 | 
				Synthesis | 
				  | 
				  | 
				-- | 
				-- | 
				5 | 
				-- | 
				| The user restores its own HP. The amount of HP regained varies with the weather. | 
				| 45 | 
				Crunch | 
				  | 
				  | 
				80 | 
				100 | 
				15 | 
				-- | 
				| The user crunches up the target with sharp fangs. It may also lower the target's Defense stat. | 
				| 51 | 
				Giga Drain | 
				  | 
				  | 
				75 | 
				100 | 
				10 | 
				-- | 
				| A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | 
				| 57 | 
				Leaf Storm | 
				  | 
				  | 
				140 | 
				90 | 
				5 | 
				-- | 
				| The user whips up a storm of leaves around the target. The attack's recoil harshly reduces the user's Sp. Atk stat. | 
| TM & HM Attacks | 
|
| TM05 | 
					Roar | 
					  | 
					  | 
					-- | 
					100 | 
					20 | 
					-- | 
					| The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends. | 
| TM06 | 
					Toxic | 
					  | 
					  | 
					-- | 
					90 | 
					10 | 
					-- | 
					| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| TM10 | 
					Hidden Power | 
					  | 
					  | 
					?? | 
					100 | 
					15 | 
					-- | 
					| A unique attack that varies in type and intensity depending on the Pokémon using it. | 
| TM11 | 
					Sunny Day | 
					  | 
					  | 
					-- | 
					-- | 
					5 | 
					-- | 
					| The user intensifies the sun for five turns, powering up Fire-type moves. | 
| TM15 | 
					Hyper Beam | 
					  | 
					  | 
					150 | 
					90 | 
					5 | 
					-- | 
					| The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | 
| TM16 | 
					Light Screen | 
					  | 
					  | 
					-- | 
					-- | 
					30 | 
					-- | 
					| A wondrous wall of light is put up to suppress damage from special attacks for five turns. | 
| TM17 | 
					Protect | 
					  | 
					  | 
					-- | 
					-- | 
					10 | 
					-- | 
					| It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | 
| TM20 | 
					Safeguard | 
					  | 
					  | 
					-- | 
					-- | 
					25 | 
					-- | 
					| The user creates a protective field that prevents status problems for five turns. | 
| TM21 | 
					Frustration | 
					  | 
					  | 
					?? | 
					100 | 
					20 | 
					-- | 
					| A full-power attack that grows more powerful the less the user likes its Trainer. | 
| TM22 | 
					Solarbeam | 
					  | 
					  | 
					120 | 
					100 | 
					10 | 
					-- | 
					| A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. | 
| TM26 | 
					Earthquake | 
					  | 
					  | 
					100 | 
					100 | 
					10 | 
					-- | 
					| The user sets off an earthquake that strikes those around it. | 
| TM27 | 
					Return | 
					  | 
					  | 
					?? | 
					100 | 
					20 | 
					-- | 
					| A full-power attack that grows more powerful the more the user likes its Trainer. | 
| TM32 | 
					Double Team | 
					  | 
					  | 
					-- | 
					-- | 
					15 | 
					-- | 
					| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| TM33 | 
					Reflect | 
					  | 
					  | 
					-- | 
					-- | 
					20 | 
					-- | 
					| A wondrous wall of light is put up to suppress damage from physical attacks for five turns. | 
| TM37 | 
					Sandstorm | 
					  | 
					  | 
					-- | 
					-- | 
					10 | 
					-- | 
					| A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. | 
| TM39 | 
					Rock Tomb | 
					  | 
					  | 
					50 | 
					80 | 
					10 | 
					-- | 
					| Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement. | 
| TM42 | 
					Facade | 
					  | 
					  | 
					70 | 
					100 | 
					20 | 
					-- | 
					| An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | 
| TM44 | 
					Rest | 
					  | 
					  | 
					-- | 
					-- | 
					10 | 
					-- | 
					| The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | 
| TM45 | 
					Attract | 
					  | 
					  | 
					-- | 
					100 | 
					15 | 
					-- | 
					| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | 
| TM48 | 
					Round | 
					  | 
					  | 
					60 | 
					100 | 
					15 | 
					-- | 
					| The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | 
| TM53 | 
					Energy Ball | 
					  | 
					  | 
					80 | 
					100 | 
					10 | 
					-- | 
					| The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def. | 
| TM68 | 
					Giga Impact | 
					  | 
					  | 
					150 | 
					90 | 
					5 | 
					-- | 
					| The user charges at the target using every bit of its power. The user must rest on the next turn. | 
| TM69 | 
					Rock Polish | 
					  | 
					  | 
					-- | 
					-- | 
					20 | 
					-- | 
					| The user polishes its body to reduce drag. It can sharply raise the Speed stat. | 
| TM70 | 
					Flash | 
					  | 
					  | 
					-- | 
					100 | 
					20 | 
					-- | 
					| The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves. | 
| TM71 | 
					Stone Edge | 
					  | 
					  | 
					100 | 
					80 | 
					5 | 
					-- | 
					| The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio. | 
| TM75 | 
					Swords Dance | 
					  | 
					  | 
					-- | 
					-- | 
					30 | 
					-- | 
					| A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. | 
| TM78 | 
					Bulldoze | 
					  | 
					  | 
					60 | 
					100 | 
					20 | 
					-- | 
					| The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced. | 
| TM80 | 
					Rock Slide | 
					  | 
					  | 
					75 | 
					90 | 
					10 | 
					-- | 
					| Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. | 
| TM86 | 
					Grass Knot | 
					  | 
					  | 
					?? | 
					100 | 
					20 | 
					-- | 
					| The user snares the target with grass and trips it. The heavier the target, the greater the damage. | 
| TM87 | 
					Swagger | 
					  | 
					  | 
					-- | 
					90 | 
					15 | 
					-- | 
					| The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. | 
| TM90 | 
					Substitute | 
					  | 
					  | 
					-- | 
					-- | 
					10 | 
					-- | 
					| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | 
| TM94 | 
					Rock Smash | 
					  | 
					  | 
					40 | 
					100 | 
					15 | 
					-- | 
					| The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat. | 
| HM01 | 
					Cut | 
					  | 
					  | 
					50 | 
					95 | 
					30 | 
					-- | 
					| The target is cut with a scythe or a claw. It can also be used to cut down thin trees. | 
| HM04 | 
					Strength | 
					  | 
					  | 
					80 | 
					100 | 
					15 | 
					-- | 
					| The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. | 
| Egg Moves (Details) | 
 
| Worry Seed | 
				  | 
				  | 
				-- | 
				100 | 
				10 | 
				-- | 
				Details | 
				| A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia. | 
| Growth | 
				  | 
				  | 
				-- | 
				-- | 
				40 | 
				-- | 
				Details | 
				| The user's body grows all at once, raising the Attack and Sp. Atk stats. | 
| Tickle | 
				  | 
				  | 
				-- | 
				100 | 
				20 | 
				-- | 
				Details | 
				| The user tickles the target into laughing, reducing its Attack and Defense stats. | 
| Body Slam | 
				  | 
				  | 
				85 | 
				100 | 
				15 | 
				30 | 
				Details | 
				| The user drops onto the target with its full body weight. It may also leave the target with paralysis. | 
| Double-edge | 
				  | 
				  | 
				120 | 
				100 | 
				15 | 
				-- | 
				Details | 
				| A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. | 
| Sand Tomb | 
				  | 
				  | 
				35 | 
				85 | 
				15 | 
				100 | 
				Details | 
				| The user traps the target inside a harshly raging sandstorm for four to five turns. | 
| Seed Bomb | 
				  | 
				  | 
				80 | 
				100 | 
				15 | 
				-- | 
				Details | 
				| The user slams a barrage of hard-shelled seeds down on the target from above. | 
| Thrash | 
				  | 
				  | 
				120 | 
				100 | 
				10 | 
				-- | 
				Details | 
				| The user rampages and attacks for two to three turns. It then becomes confused, however. | 
| Amnesia | 
				  | 
				  | 
				-- | 
				-- | 
				20 | 
				-- | 
				Details | 
				| The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. | 
| Superpower | 
				  | 
				  | 
				120 | 
				100 | 
				5 | 
				-- | 
				Details | 
				| The user attacks the target with great power. However, it also lowers the user's Attack and Defense. | 
| Stockpile | 
				  | 
				  | 
				-- | 
				-- | 
				20 | 
				-- | 
				Details | 
				| The user charges up power and raises both its Defense and Sp. Def. The move can be used three times. | 
| Swallow | 
				  | 
				  | 
				-- | 
				-- | 
				10 | 
				-- | 
				Details | 
				| The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP. | 
| Spit Up | 
				  | 
				  | 
				?? | 
				100 | 
				10 | 
				-- | 
				Details | 
				| The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the damage. | 
| Earth Power | 
				  | 
				  | 
				90 | 
				100 | 
				10 | 
				-- | 
				Details | 
				| The user makes the ground under the target erupt with power. It may also lower the target's Sp. Def. | 
| Wide Guard | 
				  | 
				  | 
				-- | 
				-- | 
				10 | 
				-- | 
				Details | 
				| The user and its allies are protected from wide-ranging attacks for one turn. If used in succession, its chance of failing rises. | 
| Gen III & IV Only Moves (Details) | 
|
| Bullet Seed | 
				  | 
				  | 
				25 | 
				100 | 
				30 | 
				-- | 
				Gen IV TM09 | 
				| The user forcefully shoots seeds at the target. Two to five seeds are shot in rapid succession. | 
| Secret Power | 
				  | 
				  | 
				70 | 
				100 | 
				20 | 
				30 | 
				Gen IV TM43 | 
				| The user attacks the target with a secret power. Its added effects vary depending on the user's environment. | 
| Endure | 
				  | 
				  | 
				-- | 
				-- | 
				10 | 
				-- | 
				Gen IV TM58 | 
				| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | 
| Captivate | 
				  | 
				  | 
				-- | 
				100 | 
				20 | 
				-- | 
				Gen IV TM78 | 
				| If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat. | 
| Natural Gift | 
				  | 
				  | 
				?? | 
				100 | 
				15 | 
				-- | 
				Gen IV TM83 | 
				| The user draws power to attack by using its held Berry. The Berry determines its type and power. | 
| Mud-slap | 
				  | 
				  | 
				20 | 
				100 | 
				10 | 
				-- | 
				Move Tutor - PtHGSS | 
				| The user hurls mud in the target's face to inflict damage and lower its accuracy. | 
| Headbutt | 
				  | 
				  | 
				70 | 
				100 | 
				15 | 
				-- | 
				Move Tutor - HGSS | 
				| The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. |