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 #454 Toxicroak
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Toxicroak
Japan: Dokurogu
ドクロッグ
French: Coatox
German: Toxiquak
Korean: 독개굴
National: #454
Central Kalos: #126
Coastal Kalos: #---
Mountain Kalos: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Toxic Mouth Pokémon 4'03"
1.3m
97.9lbs
44.4kg
755,120
Abilities: Anticipation - Dry Skin - Poison Touch (Hidden Ability)
Anticipation: Warns when the foe knows 1-hit KO or super-effective moves.
Dry Skin: HP is restored when hit by Water-type moves or when it is raining but also makes the Pokémon weak to Fire-type moves and reduces HP during strong sunlight.
Hidden Ability (Available):
Poison Touch: When the Pokémon attacks its opponents with a move that causes Physical Contact, there is a 30% chance that the target is Poisoned.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,000,000 Points
Medium Fast
70 2 Attack Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Human-like
Evolutionary Chain
Gender Differences
MaleFemale
Locations
X Evolve Croagunk
Friend Safari
Y Evolve Croagunk
Friend Safari
Omega Ruby  
Alpha Sapphire  
Trainer Locations  Details
Generation VI Level Up
LevelAttack NameTypeAppealJam
Astonish
Badly startles the last Pokémon to act before the user.
Mud-Slap  
Makes audience expect little of other contestants.
Poison Sting
Startles the last Pokémon to act before the user.
3 Mud-Slap  
Makes audience expect little of other contestants.
8 Poison Sting
Startles the last Pokémon to act before the user.
10 Taunt
Badly startles Pokémon that the audience has high expectations of.
15 Pursuit
Badly startles Pokémon that used a move of the same type.
17 Feint Attack  
Works great if the user goes first this turn.
22 Revenge  
Works great if the user goes last this turn.
24 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
29 Mud Bomb
Startles the last Pokémon to act before the user.
31 Sucker Punch  
Excites the audience a lot if used first.
36 Venoshock  
Works well if it is the same type as the move used by the last Pokémon.
41 Nasty Plot  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
49 Poison Jab  
Quite an appealing move.
54 Sludge Bomb
Badly startles Pokémon that the audience has high expectations of.
58 Belch  
Works well if the user is pumped up.
62 Flatter  
Makes the remaining Pokémon nervous.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM08 Bulk Up  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM09 Venoshock  
Works well if it is the same type as the move used by the last Pokémon.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM12 Taunt
Badly startles Pokémon that the audience has high expectations of.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM26 Earthquake
Badly startles all Pokémon that successfully showed their appeal.
TM27 Return  
Quite an appealing move.
TM28 Dig  
Prevents the user from being startled one time this turn.
TM30 Shadow Ball  
Quite an appealing move.
TM31 Brick Break  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM34 Sludge Wave  
Brings down the energy of any Pokémon that have already used a move this turn.
TM36 Sludge Bomb
Badly startles Pokémon that the audience has high expectations of.
TM39 Rock Tomb  
Makes audience expect little of other contestants.
TM41 Torment  
Makes the remaining Pokémon nervous.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM46 Thief  
Shows off the Pokémon’s appeal about as well as the move used just before it.
TM47 Low Sweep
Prevents the user from being startled until the turn ends.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM52 Focus Blast  
Quite an appealing move.
TM56 Fling  
Brings down the energy of any Pokémon that have already used a move this turn.
TM63 Embargo  
Brings down the energy of any Pokémon that have already used a move this turn.
TM66 Payback  
Works great if the user goes last this turn.
TM67 Retaliate  
Affected by how well the previous Pokémon's move went.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM71 Stone Edge  
Affected by how well the previous Pokémon's move went.
TM75 Swords Dance  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM78 Bulldoze
Badly startles the last Pokémon to act before the user.
TM80 Rock Slide
Startles all of the Pokémon to act before the user.
TM81 X-Scissor
Badly startles Pokémon that used a move of the same type.
TM84 Poison Jab  
Quite an appealing move.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM97 Dark Pulse  
Quite an appealing move.
TM98 Power-Up Punch  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM01 Cut  
Quite an appealing move.
HM04 Strength  
Quite an appealing move.
Egg Moves (Details)
Attack NameTypeAppealJam  
Acupressure   Details
Effectiveness varies depending on when it is used.
Bullet Punch   Details
Causes the user to move earlier on the next turn.
Counter   Details
Works great if the user goes last this turn.
Cross Chop   Details
Affected by how well the previous Pokémon's move went.
Drain Punch   Details
Shows off the Pokémon’s appeal about as well as the move used just before it.
Dynamic Punch Details
Badly startles Pokémon that the audience has high expectations of.
Fake Out Details
Badly startles the last Pokémon to act before the user.
Feint   Details
Causes the user to move earlier on the next turn.
Headbutt   Details
Quite an appealing move.
Me First   Details
Causes the user to move earlier on the next turn.
Meditate   Details
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Quick Guard   Details
Works great if the user goes first this turn.
Smelling Salts   Details
Affected by how well the previous Pokémon's move went.
Vacuum Wave   Details
Causes the user to move earlier on the next turn.
Wake-Up Slap   Details
Affected by how well the previous Pokémon's move went.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Bounce  
Prevents the user from being startled until the turn ends.
Drain Punch  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Dual Chop
Badly startles Pokémon that used a move of the same type.
Focus Punch  
Works great if the user goes last this turn.
Foul Play  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Gunk Shot
Badly startles all Pokémon that successfully showed their appeal.
Helping Hand  
Quite an appealing move.
Ice Punch  
Quite an appealing move.
Icy Wind  
Makes the audience quickly grow bored when an appeal move has little effect.
Knock Off
Badly startles all of the Pokémon to act before the user.
Low Kick  
Works better the later it is used in a turn.
Role Play  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Snatch  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Spite
Badly startles all Pokémon that successfully showed their appeal.
Super Fang
Badly startles all Pokémon that successfully showed their appeal.
Thunder Punch  
Quite an appealing move.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Work Up   Gen V TM83
Excites the audience a lot if used first.
Endure   Gen IV 203
Causes the user to move later on the next turn.
Captivate   Gen IV 445
Makes the audience quickly grow bored when an appeal move has little effect.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Fury Cutter   Move Tutor - PtHGSS
An appealing move that can be used repeatedly without boring the audience.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 490 83 106 65 86 65 85
Max Stats
Hindering Nature
Lv. 50 143 - 190 99 - 142 63 - 105 81 - 124 63 - 105 81 - 123
Lv. 100 276 - 370 195 - 279 121 - 206 159 - 243 121 - 206 157 - 242
Max Stats
Neutral Nature
Lv. 50 143 - 190 111 - 158 70 - 117 91 - 138 70 - 117 90 - 137
Lv. 100 276 - 370 217 - 311 135 - 229 177 - 271 135 - 229 175 - 269
Max Stats
Beneficial Nature
Lv. 50 143 - 190 122 - 173 77 - 128 100 - 151 77 - 128 99 - 150
Lv. 100 276 - 370 238 - 342 148 - 251 194 - 298 148 - 251 192 - 295

<--- #453
Croagunk
#455
Carnivine
--->

 
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