| Generation VI Level Up |
|
| — |
Tackle |
 |
    |
|
| Quite an appealing move. |
| — |
Peck |
 |
    |
|
| Quite an appealing move. |
| — |
Constrict |
 |
   |
|
| Makes audience expect little of other contestants. |
| 4 |
Reflect |
 |
  |
|
| Prevents the user from being startled one time this turn. |
| 8 |
Foul Play |
 |
 |
|
| Shows off the Pokémon’s appeal about as well as the move used just before it. |
| 12 |
Swagger |
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   |
|
| Brings down the energy of any Pokémon that have already used a move this turn. |
| 13 |
Psywave |
 |
 |
|
| Effectiveness varies depending on when it is used. |
| 15 |
Topsy-Turvy |
 |
   |
|
| Scrambles the order in which Pokémon will move on the next turn. |
| 18 |
Hypnosis |
 |
 |
   |
| Startles all of the Pokémon to act before the user. |
| 21 |
Psybeam |
 |
   |
|
| Makes audience expect little of other contestants. |
| 23 |
Switcheroo |
 |
  |
 |
| Badly startles Pokémon that used a move of the same type. |
| 27 |
Payback |
 |
  |
|
| Works great if the user goes last this turn. |
| 31 |
Light Screen |
 |
  |
|
| Prevents the user from being startled one time this turn. |
| 35 |
Pluck |
 |
   |
|
| Brings down the energy of any Pokémon that have already used a move this turn. |
| 39 |
Psycho Cut |
 |
    |
|
| Quite an appealing move. |
| 43 |
Slash |
 |
    |
|
| Quite an appealing move. |
| 46 |
Night Slash |
 |
   |
|
| Affected by how well the previous Pokémon's move went. |
| 48 |
Superpower |
 |
      |
|
| A very appealing move, but after using this move, the user is more easily startled. |
| TM & HM Attacks |
|
| TM04 |
Calm Mind |
 |
 |
|
| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| TM06 |
Toxic |
 |
   |
|
| Brings down the energy of any Pokémon that have already used a move this turn. |
| TM10 |
Hidden Power |
 |
   |
|
| An appealing move that can be used repeatedly without boring the audience. |
| TM11 |
Sunny Day |
 |
 |
|
| Works better the more the crowd is excited. |
| TM12 |
Taunt |
 |
  |
 |
| Badly startles Pokémon that the audience has high expectations of. |
| TM16 |
Light Screen |
 |
  |
|
| Prevents the user from being startled one time this turn. |
| TM17 |
Protect |
 |
  |
|
| Prevents the user from being startled one time this turn. |
| TM18 |
Rain Dance |
 |
 |
|
| Works better the more the crowd is excited. |
| TM21 |
Frustration |
 |
  |
   |
| Badly startles the last Pokémon to act before the user. |
| TM24 |
Thunderbolt |
 |
    |
|
| Quite an appealing move. |
| TM27 |
Return |
 |
    |
|
| Quite an appealing move. |
| TM29 |
Psychic |
 |
    |
|
| Quite an appealing move. |
| TM32 |
Double Team |
 |
 |
|
| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| TM33 |
Reflect |
 |
  |
|
| Prevents the user from being startled one time this turn. |
| TM35 |
Flamethrower |
 |
    |
|
| Quite an appealing move. |
| TM40 |
Aerial Ace |
 |
  |
|
| Works great if the user goes first this turn. |
| TM41 |
Torment |
 |
  |
|
| Makes the remaining Pokémon nervous. |
| TM42 |
Facade |
 |
  |
|
| Works great if the user goes last this turn. |
| TM44 |
Rest |
 |
 |
|
| Prevents the user from being startled until the turn ends. |
| TM45 |
Attract |
 |
  |
|
| Makes the remaining Pokémon nervous. |
| TM46 |
Thief |
 |
 |
|
| Shows off the Pokémon’s appeal about as well as the move used just before it. |
| TM48 |
Round |
 |
  |
|
| Works well if it is the same type as the move used by the last Pokémon. |
| TM56 |
Fling |
 |
   |
|
| Brings down the energy of any Pokémon that have already used a move this turn. |
| TM63 |
Embargo |
 |
   |
|
| Brings down the energy of any Pokémon that have already used a move this turn. |
| TM66 |
Payback |
 |
  |
|
| Works great if the user goes last this turn. |
| TM67 |
Retaliate |
 |
   |
|
| Affected by how well the previous Pokémon's move went. |
| TM70 |
Flash |
 |
   |
|
| Makes audience expect little of other contestants. |
| TM77 |
Psych Up |
 |
  |
|
| Works well if it is the same type as the move used by the last Pokémon. |
| TM80 |
Rock Slide |
 |
  |
  |
| Startles all of the Pokémon to act before the user. |
| TM87 |
Swagger |
 |
   |
|
| Brings down the energy of any Pokémon that have already used a move this turn. |
| TM88 |
Sleep Talk |
 |
 |
|
| Effectiveness varies depending on when it is used. |
| TM90 |
Substitute |
 |
  |
|
| Prevents the user from being startled one time this turn. |
| TM92 |
Trick Room |
 |
   |
|
| Scrambles the order in which Pokémon will move on the next turn. |
| TM94 (ΩRαS) |
Secret Power |
 |
 |
|
| Works well if the user is pumped up. |
| TM97 |
Dark Pulse |
 |
    |
|
| Quite an appealing move. |
| TM100 |
Confide |
 |
   |
|
| Brings down the energy of any Pokémon that have already used a move this turn. |
| HM01 |
Cut |
 |
    |
|
| Quite an appealing move. |