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 #687 Malamar
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Malamar
Japan: Karamanero
カラマネロ
French: Sepiatroce
German: Calamanero
Korean: 칼라마네로
National: #687
Central Kalos: #---
Coastal Kalos: #011
Mountain Kalos: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Overturning Pokémon 4'11"
1.5m
103.6lbs
47kg
805,120
Abilities: Contrary - Suction Cups - Infiltrator (Hidden Ability)
Contrary: Moves used on the Pokémon that raise stats lower the stats, while the moves that lower the stats raise the stat
Suction Cups: Negates moves that force switching out.
Hidden Ability (Available):
Infiltrator: The protections and stat boosts caused by the moves Substitute, Reflect, Light Screen and Safeguard by the opponent are ignored.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,000,000 Points
Medium Fast
70 2 Attack Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Water 1
Water 2
Evolutionary Chain
Locations
X Evolve Inkay
Y Evolve Inkay
Omega Ruby  
Alpha Sapphire  
Trainer Locations  Details
Generation VI Level Up
LevelAttack NameTypeAppealJam
Superpower  
A very appealing move, but after using this move, the user is more easily startled.
Reversal  
Works better the later it is used in a turn.
Tackle  
Quite an appealing move.
Peck  
Quite an appealing move.
Constrict  
Makes audience expect little of other contestants.
4 Reflect  
Prevents the user from being startled one time this turn.
8 Foul Play  
Shows off the Pokémon’s appeal about as well as the move used just before it.
12 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
13 Psywave  
Effectiveness varies depending on when it is used.
15 Topsy-Turvy  
Scrambles the order in which Pokémon will move on the next turn.
18 Hypnosis
Startles all of the Pokémon to act before the user.
21 Psybeam  
Makes audience expect little of other contestants.
23 Switcheroo
Badly startles Pokémon that used a move of the same type.
27 Payback  
Works great if the user goes last this turn.
31 Light Screen  
Prevents the user from being startled one time this turn.
35 Pluck  
Brings down the energy of any Pokémon that have already used a move this turn.
39 Psycho Cut  
Quite an appealing move.
43 Slash  
Quite an appealing move.
46 Night Slash  
Affected by how well the previous Pokémon's move went.
48 Superpower  
A very appealing move, but after using this move, the user is more easily startled.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM03 Psyshock
Badly startles the last Pokémon to act before the user.
TM04 Calm Mind  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM12 Taunt
Badly startles Pokémon that the audience has high expectations of.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM16 Light Screen  
Prevents the user from being startled one time this turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM24 Thunderbolt  
Quite an appealing move.
TM27 Return  
Quite an appealing move.
TM29 Psychic  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM33 Reflect  
Prevents the user from being startled one time this turn.
TM35 Flamethrower  
Quite an appealing move.
TM40 Aerial Ace  
Works great if the user goes first this turn.
TM41 Torment  
Makes the remaining Pokémon nervous.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM46 Thief  
Shows off the Pokémon’s appeal about as well as the move used just before it.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM56 Fling  
Brings down the energy of any Pokémon that have already used a move this turn.
TM63 Embargo  
Brings down the energy of any Pokémon that have already used a move this turn.
TM66 Payback  
Works great if the user goes last this turn.
TM67 Retaliate  
Affected by how well the previous Pokémon's move went.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM70 Flash  
Makes audience expect little of other contestants.
TM77 Psych Up  
Works well if it is the same type as the move used by the last Pokémon.
TM80 Rock Slide
Startles all of the Pokémon to act before the user.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM92 Trick Room  
Scrambles the order in which Pokémon will move on the next turn.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM97 Dark Pulse  
Quite an appealing move.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM01 Cut  
Quite an appealing move.
Egg Moves (Details)
Attack NameTypeAppealJam  
Camouflage   Details
Shows off the Pokémon’s appeal about as well as all the moves before it this turn.
Destiny Bond   Details
A move of huge appeal, but using it prevents the user from taking further contest moves.
Flatter   Details
Makes the remaining Pokémon nervous.
Power Split   Details
Shows off the Pokémon’s appeal about as well as all the moves before it this turn.
Simple Beam   Details
Brings down the energy of any Pokémon that have already used a move this turn.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Bind  
Temporarily stops the crowd from growing excited.
Block  
Makes the remaining Pokémon nervous.
Foul Play  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Knock Off
Badly startles all of the Pokémon to act before the user.
Role Play  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Signal Beam  
Makes audience expect little of other contestants.
Snatch  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Spite
Badly startles all Pokémon that successfully showed their appeal.
Superpower  
A very appealing move, but after using this move, the user is more easily startled.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 482 86 92 88 68 75 73
Max Stats
Hindering Nature
Lv. 50 146 - 193 87 - 129 83 - 126 65 - 108 72 - 114 70 - 112
Lv. 100 282 - 376 170 - 254 162 - 247 126 - 211 139 - 224 135 - 220
Max Stats
Neutral Nature
Lv. 50 146 - 193 97 - 144 93 - 140 73 - 120 80 - 127 78 - 125
Lv. 100 282 - 376 189 - 283 181 - 275 141 - 235 155 - 249 151 - 245
Max Stats
Beneficial Nature
Lv. 50 146 - 193 106 - 158 102 - 154 80 - 132 88 - 139 85 - 137
Lv. 100 282 - 376 207 - 311 199 - 302 155 - 258 170 - 273 166 - 269

<--- #686
Inkay
#688
Binacle
--->

 
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