#701 Hawlucha
General Location Attacks Stats Egg Moves Contests
Gen IX Dex Gen VIII Dex Gen VII Dex Gen VI Dex

This Pokédex entry is for Generation VII Pokémon games. For Generation IX Pokémon games. Check out Hawlucha Pokémon Scarlet & Violet data
Picture
Name Other Names No. Gender Ratio Type
Hawlucha
Japan: Luchabull
ルチャブル
French: Brutalibré
German: Resladero
Korean: 루차불
National: #701
Central: #---
Coastal: #089
Mountain: #---
Hoenn: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Wrestling Pokémon 2'07"
0.8m
47.4lbs
21.5kg
1005,120
Abilities: Limber - Unburden - Mold Breaker (Hidden Ability)
Limber: The Pokémon cannot be Paralysed while having this ability.
Unburden: Speed is doubled once the held item is consumed.
Hidden Ability (Available):
Mold Breaker: The Pokémon's moves are not affected by foe’s abilities during battle
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,000,000 Points
Medium Fast
70 2 Attack Point(s)
Not Eligible/Known
Damage Taken
*1 *1 *1 *2 *0.5 *2 *0.5 *1 *0 *2 *2 *0.25 *1 *1 *1 *0.5 *1 *2
Wild Hold Item Egg Groups
 
King's Rock
- 5%
Human-like
Evolutionary Chain
Locations - In-Depth Details
X Route 10
Friend Safari
Details
Y Route 10
Friend Safari
Details
Omega Ruby Trade from X & Y
Alpha Sapphire Trade from X & Y
Trainer Locations  Details
Flavor Text
X Although its body is small, its proficient fighting skills enable it to keep up with big bruisers like Machamp and Hariyama.
Y With its wings, it controls its position in the air. It likes to attack from above, a maneuver that is difficult to defend against.
Omega Ruby Although its body is small, its proficient fighting skills enable it to keep up with big bruisers like Machamp and Hariyama.
Alpha Sapphire With its wings, it controls its position in the air. It likes to attack from above, a maneuver that is difficult to defend against.

Generation VI Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Detect -- -- 5 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
Tackle 50 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.
Hone Claws -- -- 15 --
The user sharpens its claws to boost its Attack stat and accuracy.
4 Karate Chop 50 100 25 --
The target is attacked with a sharp chop. Critical hits land more easily.
8 Wing Attack 60 100 35 --
The target is struck with large, imposing wings spread wide to inflict damage.
12 Roost -- -- 10 --
The user lands and rests its body. It restores the user's HP by up to half of its max HP.
16 Aerial Ace 60 -- 20 --
The user confounds the target with speed, then slashes. The attack lands without fail.
20 Encore -- 100 5 --
The user compels the target to keep using only the move it last used for three turns.
24 Fling ?? 100 10 --
The user flings its held item at the target to attack. Its power and effects depend on the item.
28 Flying Press 80 95 10 --
The user dives down onto the target from the sky. This move is Fighting and Flying type simultaneously.
32 Bounce 85 85 5 30
The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis.
36 Endeavor ?? 100 5 --
An attack move that cuts down the target's HP to equal the user's HP.
40 Feather Dance -- 100 15 --
The user covers the target's body with a mass of down that harshly lowers its Attack stat.
44 High Jump Kick 130 90 10 --
The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead.
48 Sky Attack 140 90 5 30
A second-turn attack move where critical hits land more easily. It may also make the target flinch.
55 Sky Drop 60 100 10 --
The user takes the target into the sky, then drops it during the next turn. The target cannot attack while in the sky.
60 Swords Dance -- -- 20 --
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM01 Hone Claws -- -- 15 --
The user sharpens its claws to boost its Attack stat and accuracy.
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM08 Bulk Up -- -- 20 --
The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats.
TM10 Hidden Power 60 100 15 --
A unique attack that varies in type depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves.
TM12 Taunt -- 100 20 --
The target is taunted into a rage that allows it to use only attack moves for three turns.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM19 Roost -- -- 10 --
The user lands and rests its body. It restores the user's HP by up to half of its max HP.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM28 Dig 80 100 10 --
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM31 Brick Break 75 100 15 --
The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM39 Rock Tomb 60 95 15 100
Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement.
TM40 Aerial Ace 60 -- 20 --
The user confounds the target with speed, then slashes. The attack lands without fail.
TM41 Torment -- 100 15 --
The user torments and enrages the target, making it incapable of using the same move twice in a row.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM47 Low Sweep 65 100 20 100
The user attacks the target's legs swiftly, reducing the target's Speed stat.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM51 Steel Wing 70 90 25 10
The target is hit with wings of steel. It may also raise the user's Defense stat.
TM52 Focus Blast 120 70 5 10
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
TM54 False Swipe 40 100 40 --
A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
TM56 Fling ?? 100 10 --
The user flings its held item at the target to attack. Its power and effects depend on the item.
TM58 Sky Drop 60 100 10 --
The user takes the target into the sky, then drops it during the next turn. The target cannot attack while in the sky.
TM62 Acrobatics 55 100 15 --
The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.
TM66 Payback 50 100 10 --
If the user moves after the target, this attack's power will be doubled.
TM67 Retaliate 70 100 5 --
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases.
TM68 Giga Impact 150 90 5 --
The user charges at the target using every bit of its power. The user must rest on the next turn.
TM71 Stone Edge 100 80 5 --
The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio.
TM75 Swords Dance -- -- 20 --
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
TM80 Rock Slide 75 90 10 30
Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.
TM81 X-Scissor 80 100 15 --
The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.
TM84 Poison Jab 80 100 20 30
The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target.
TM86 Grass Knot ?? 100 20 --
The user snares the target with grass and trips it. The heavier the target, the greater the damage.
TM87 Swagger -- 90 15 --
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
TM88 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM89 U-turn 70 100 20 --
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM94 (XY)
HM06 (ORAS)
Rock Smash 40 100 15 50
The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat.
TM94 (ORAS) Secret Power 70 100 20 30
The user attacks the target with a secret power. Its added effects vary depending on the user's environment.
TM98 Power-Up Punch 40 100 20 100
Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat.
TM100 Confide -- -- 20 100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
HM01 Cut 50 95 30 --
The target is cut with a scythe or a claw. It can also be used to cut down thin trees.
HM02 Fly 90 95 15 --
The user soars, then strikes its target on the second turn. It can also be used for flying to any familiar town.
HM04 Strength 80 100 15 --
The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.
Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Agility -- -- 30 -- Details
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
Ally Switch -- -- 15 -- Details
The user teleports using a strange power and switches its place with one of its allies.
Baton Pass -- -- 40 -- Details
The user switches places with a party Pokémon in waiting, passing along any stat changes.
Entrainment -- 100 15 -- Details
The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's.
Me First ?? -- 20 -- Details
The user tries to cut ahead of the target to steal and use the target's intended move with greater power.
Mud Sport -- -- 15 -- Details
The user covers itself with mud. It weakens Electric-type moves for five turns.
Quick Guard -- -- 15 -- Details
The user protects itself and its allies from priority moves. If used in succession, its chance of failing rises.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Bounce8585530
The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis.
Drain Punch7510010--
An energy-draining punch. The user's HP is restored by half the damage taken by the target.
Dual Chop409015--
The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row.
Endeavor??1005--
An attack move that cuts down the target's HP to equal the user's HP.
Fire Punch751001510
The target is punched with a fiery fist. It may also leave the target with a burn.
Focus Punch15010020--
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
Helping Hand----20--
The user assists an ally by boosting the power of its attack.
Iron Head801001530
The user slams the target with its steel-hard head. It may also make the target flinch.
Last Resort1401005--
This move can be used only after the user has used all the other moves it knows in the battle.
Low Kick??10020--
A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets.
Sky Attack14090530
A second-turn attack move where critical hits land more easily. It may also make the target flinch.
Snore501001530
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
Superpower1201005100
The user attacks the target with great power. However, it also lowers the user's Attack and Defense.
Tailwind----15--
The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for four turns.
Thunder Punch751001510
The target is punched with an electrified fist. It may also leave the target with paralysis.
Zen Headbutt80901520
The user focuses its willpower to its head and attacks the target. It may also make the target flinch.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 500 78 92 75 74 63 118
Max Stats
Hindering Nature
Lv. 50 138 - 185 87 - 129 72 - 114 71 - 113 61 - 103 110 - 153
Lv. 100 266 - 360 170 - 254 139 - 224 137 - 222 117 - 202 216 - 301
Max Stats
Neutral Nature
Lv. 50 138 - 185 97 - 144 80 - 127 79 - 126 68 - 115 123 - 170
Lv. 100 266 - 360 189 - 283 155 - 249 153 - 247 131 - 225 241 - 335
Max Stats
Beneficial Nature
Lv. 50 138 - 185 106 - 158 88 - 139 86 - 138 74 - 126 135 - 187
Lv. 100 266 - 360 207 - 311 170 - 273 168 - 271 144 - 247 265 - 368

<--- #700
Sylveon
#702
Dedenne
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