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 #719 Diancie
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Diancie
Japan: Diancie
ディアンシー
French: Diancie
German: Diancie
Korean: 디안시
National: #719
Central Kalos: #151
Coastal Kalos: #---
Mountain Kalos: #---
Diancie is Genderless
Classification Height Weight Capture Rate Base Egg Steps
Jewel Pokémon 2'04"
0.7m
19.4lbs
8.8kg
  
Abilities: Clear Body
Clear Body: Opponents’ moves which lower this Pokémon’s stats have no effect. However this Pokémon may lower its own stats with its own moves.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,250,000 Points
Slow
70 1 Defense Point(s)
2 Sp. Defense Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
  Diancie cannot breed
Evolutionary Chain
Locations
X Event Only
Y Event Only
Omega Ruby  
Alpha Sapphire  
Generation VI Level Up
LevelAttack NameTypeAppealJam
Tackle  
Quite an appealing move.
Harden  
Prevents the user from being startled one time this turn.
5 Rock Throw  
Quite an appealing move.
8 Sharpen  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
12 Smack Down
Badly startles Pokémon that the audience has high expectations of.
18 Reflect  
Prevents the user from being startled one time this turn.
21 Stealth Rock  
Makes the remaining Pokémon nervous.
27 Guard Split  
Shows off the Pokémon’s appeal about as well as all the moves before it this turn.
31 Ancient Power  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
35 Flail  
Works better the later it is used in a turn.
40 Skill Swap  
Shows off the Pokémon’s appeal about as well as the move used just before it.
46 Trick Room  
Scrambles the order in which Pokémon will move on the next turn.
49 Stone Edge  
Affected by how well the previous Pokémon's move went.
50 Moonblast
Badly startles the last Pokémon to act before the user.
50 Diamond Storm  
Excites the audience a lot if used last.
60 Light Screen  
Prevents the user from being startled one time this turn.
70 Safeguard  
Prevents the user from being startled one time this turn.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM03 Psyshock
Badly startles the last Pokémon to act before the user.
TM04 Calm Mind  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM07 Hail
Badly startles all Pokémon that successfully showed their appeal.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM16 Light Screen  
Prevents the user from being startled one time this turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM20 Safeguard  
Prevents the user from being startled one time this turn.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM23 Smack Down
Badly startles Pokémon that the audience has high expectations of.
TM27 Return  
Quite an appealing move.
TM29 Psychic  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM33 Reflect  
Prevents the user from being startled one time this turn.
TM37 Sandstorm
Badly startles all Pokémon that successfully showed their appeal.
TM39 Rock Tomb  
Makes audience expect little of other contestants.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM64 Explosion  
A move of huge appeal, but using it prevents the user from taking further contest moves.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM69 Rock Polish  
Causes the user to move earlier on the next turn.
TM70 Flash  
Makes audience expect little of other contestants.
TM71 Stone Edge  
Affected by how well the previous Pokémon's move went.
TM74 Gyro Ball  
Works better the later it is used in a turn.
TM77 Psych Up  
Works well if it is the same type as the move used by the last Pokémon.
TM80 Rock Slide
Startles all of the Pokémon to act before the user.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM92 Trick Room  
Scrambles the order in which Pokémon will move on the next turn.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM96 Nature Power  
Works better the more the crowd is excited.
TM99 Dazzling Gleam  
Quite an appealing move.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
After You  
Causes the user to move later on the next turn.
Covet  
Affected by how well the previous Pokémon's move went.
Earth Power  
Quite an appealing move.
Endeavor  
Works great if the user goes last this turn.
Gravity  
Makes the remaining Pokémon nervous.
Heal Bell  
Prevents the user from being startled until the turn ends.
Helping Hand  
Quite an appealing move.
Iron Defense  
Prevents the user from being startled until the turn ends.
Last Resort  
Works well if the user is pumped up.
Magnet Rise  
Makes the remaining Pokémon nervous.
Skill Swap  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Stealth Rock  
Makes the remaining Pokémon nervous.
Wonder Room  
Scrambles the order in which Pokémon will move on the next turn.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 600 50 100 150 100 150 50
Max Stats
Hindering Nature
Lv. 50 110 - 157 94 - 136 139 - 181 94 - 136 139 - 181 49 - 91
Lv. 100 210 - 304 184 - 269 274 - 359 184 - 269 274 - 359 94 - 179
Max Stats
Neutral Nature
Lv. 50 110 - 157 105 - 152 155 - 202 105 - 152 155 - 202 55 - 102
Lv. 100 210 - 304 205 - 299 305 - 399 205 - 299 305 - 399 105 - 199
Max Stats
Beneficial Nature
Lv. 50 110 - 157 115 - 167 170 - 222 115 - 167 170 - 222 60 - 112
Lv. 100 210 - 304 225 - 328 335 - 438 225 - 328 335 - 438 115 - 218


Mega Evolution
Picture Name Other Names No. Gender Ratio Type
Mega Diancie
Japan: MegaDiancie
メガディアンシー
French: MegaDiancie
German: Mega-Diancie
Korean: 메가디안시
National: #719
Diancie is Genderless
Classification Height Weight Capture Rate Base Egg Steps
Jewel Pokémon 11'10"
3.6m
330.7lbs
150kg
3 6,400
Abilities: Magic Bounce
Magic Bounce: Reflects non-attacking moves used on the Pokémon back to the opponent
Damage Taken
*0.5 *0.5 *2 *1 *2 *1 *1 *1 *2 *0.5 *1 *0.5 *1 *1 *0 *0.5 *4 *1

Stats - Mega Evolution
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 700 50 160 110 160 110 110
Max Stats
Hindering Nature
Lv. 50 110 - 157 148 - 190 103 - 145 148 - 190 103 - 145 103 - 145
Lv. 100 210 - 304 292 - 377 202 - 287 292 - 377 202 - 287 202 - 287
Max Stats
Neutral Nature
Lv. 50 110 - 157 165 - 212 115 - 162 165 - 212 115 - 162 115 - 162
Lv. 100 210 - 304 325 - 419 225 - 319 325 - 419 225 - 319 225 - 319
Max Stats
Beneficial Nature
Lv. 50 110 - 157 181 - 233 126 - 178 181 - 233 126 - 178 126 - 178
Lv. 100 210 - 304 357 - 460 247 - 350 357 - 460 247 - 350 247 - 350

<--- #718
Zygarde

 
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