| TM & HM Attacks | 
|
| TM06 | Toxic |  | -- | 85 | 10 | -- | 
					| A technique that badly poisons the target. The amount of damage from the poison increases every turn. | 
| TM07 | Horn Drill |  | ?? | 30 | 5 | -- | 
					| A single-hit knockout attack. Learned only by Pokémon with a horn or horns. | 
| TM08 | Body Slam |  | 85 | 100 | 15 | 33 | 
					| A NORMAL-type attack. Has a one-in-three chance of paralyzing the target if it connects. | 
| TM09 | Take Down |  | 90 | 85 | 20 | -- | 
					| A charging attack. One quarter of the damage it inflicts comes back to hurt the attacker. | 
| TM10 | Double-Edge |  | 100 | 100 | 15 | -- | 
					| A charging tackle attack. One quarter of the damage it inflicts comes back to hurt the attacker. | 
| TM11 | Bubble Beam |  | 65 | 100 | 20 | 33 | 
					| A WATER-type attack. Has a one-in-three chance of reducing the target's SPEED. | 
| TM12 | Water Gun |  | 40 | 100 | 25 | -- | 
					| A WATER-type attack. Stronger than BUBBLE. Many WATER-type Pokémon learn this move. | 
| TM13 | Ice Beam |  | 95 | 100 | 10 | 10 | 
					| An ICE-type attack. Has a one-in-ten chance of freezing the target solid. | 
| TM14 | Blizzard |  | 120 | 90 | 5 | 10 | 
					| The strongest ICE-type attack. Has a one-in-ten chance of freezing the target solid. | 
| TM16 | Pay Day |  | 40 | 100 | 20 | -- | 
					| A move that also nets money at the end of battle. How much depends on the attack frequency and level. | 
| TM20 | Rage |  | 20 | 100 | 20 | -- | 
					| A non-stop attack move. The user's ATTACK power increases every time it sustains damage. | 
| TM31 | Mimic |  | -- | 100 | 10 | -- | 
					| A move for learning one of the opponent's moves, for use during that battle only. | 
| TM32 | Double Team |  | -- | 100 | 15 | -- | 
					| Creates illusionary copies of the user. The copies disorient the enemy, reducing its accuracy. | 
| TM34 | Bide |  | -- | 100 | 10 | -- | 
					| The user waits for several turns. At the end, it returns double the damage it received. | 
| TM40 | Skull Bash |  | 100 | 100 | 15 | -- | 
					| In the first turn, the attacker tucks in its head. The next turn, it head-butts at full steam. | 
| TM44 | Rest |  | -- | 100 | 10 | -- | 
					| The user takes a nap to fully restore its HP and recover from any status abnormalities. | 
| TM50 | Substitute |  | -- | 100 | 10 | -- | 
					| Uses 1/4 of the user's maximum HP to create a substitute that takes the opponent's attacks. | 
| HM03 | Surf |  | 95 | 100 | 15 | -- | 
					| A WATER-type attack. The power of this technique is strong and highly accurate. | 
| HM04 | Strength |  | 80 | 100 | 15 | -- | 
					| A very powerful NORMAL-type attack. Also used for moving obstacles like boulders. |