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General | Location | Attacks | Stats |
Gen IX Dex | Gen VIII Dex | Gen VII Dex Let's Go Dex |
Gen VI Dex | Gen V Dex |
Gen IV Dex | Gen III Dex | Gen II Dex | Gen I Dex |
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Name | Other Names | No. | Type | ||||||||
Seel |
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#086 | ![]() |
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Classification | Height | Weight | Capture Rate | ||||||||
Sea Lion Pokémon | 3'07" 1.1m |
198.4lbs 90kg | 190 |
Experience Growth | Effort Values Earned |
1,000,000 Points Medium Fast |
65 Hit Points 45 Attack 55 Defense 70 Special 45 Speed |
Damage Taken | |||||||||||||||||
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*1 | *0.5 | *0.5 | *2 | *2 | *0.5 | *1 | *1 | *1 | *1 | *1 | *1 | *1 | *1 | *1 |
Evolutionary Chain | |||
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Locations - In-Depth Details | |||
Red | Seafoam Islands | Details | |
Green (Jp.) | Blue (Intl.) | Seafoam Islands | Details |
Blue (Jp.) | Seafoam Islands | Details | |
Yellow | Seafoam Islands | Details |
Generation I Level Up | |||||||||
Level | Attack Name | Type | Att. | Acc. | PP | Effect % | |||
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— | Headbutt | ![]() |
70 | 100 | 15 | 33 | |||
A NORMAL-type attack. Has a one-in-three chance of making the target flinch if it connects. | |||||||||
30 | Growl | ![]() |
-- | 100 | 40 | -- | |||
A technique that lowers the target's ATTACK power. Can normally be used up to six times. | |||||||||
35 | Aurora Beam | ![]() |
65 | 100 | 20 | 33 | |||
An ICE-type attack. Has a one-in-three chance of reducing the target's ATTACK power. | |||||||||
40 | Rest | ![]() |
-- | 100 | 10 | -- | |||
The user takes a nap to fully restore its HP and recover from any status abnormalities. | |||||||||
45 | Take Down | ![]() |
90 | 85 | 20 | -- | |||
A charging attack. One quarter of the damage it inflicts comes back to hurt the attacker. | |||||||||
50 | Ice Beam | ![]() |
95 | 100 | 10 | 10 | |||
An ICE-type attack. Has a one-in-ten chance of freezing the target solid. |
TM & HM Attacks | |||||||||
TM/HM # | Attack Name | Type | Att. | Acc. | PP | Effect % | |||
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TM06 | Toxic | ![]() |
-- | 85 | 10 | -- | |||
A technique that badly poisons the target. The amount of damage from the poison increases every turn. | |||||||||
TM07 | Horn Drill | ![]() |
?? | 30 | 5 | -- | |||
A single-hit knockout attack. Learned only by Pokémon with a horn or horns. | |||||||||
TM08 | Body Slam | ![]() |
85 | 100 | 15 | 33 | |||
A NORMAL-type attack. Has a one-in-three chance of paralyzing the target if it connects. | |||||||||
TM09 | Take Down | ![]() |
90 | 85 | 20 | -- | |||
A charging attack. One quarter of the damage it inflicts comes back to hurt the attacker. | |||||||||
TM10 | Double-Edge | ![]() |
100 | 100 | 15 | -- | |||
A charging tackle attack. One quarter of the damage it inflicts comes back to hurt the attacker. | |||||||||
TM11 | Bubble Beam | ![]() |
65 | 100 | 20 | 33 | |||
A WATER-type attack. Has a one-in-three chance of reducing the target's SPEED. | |||||||||
TM12 | Water Gun | ![]() |
40 | 100 | 25 | -- | |||
A WATER-type attack. Stronger than BUBBLE. Many WATER-type Pokémon learn this move. | |||||||||
TM13 | Ice Beam | ![]() |
95 | 100 | 10 | 10 | |||
An ICE-type attack. Has a one-in-ten chance of freezing the target solid. | |||||||||
TM14 | Blizzard | ![]() |
120 | 90 | 5 | 10 | |||
The strongest ICE-type attack. Has a one-in-ten chance of freezing the target solid. | |||||||||
TM16 | Pay Day | ![]() |
40 | 100 | 20 | -- | |||
A move that also nets money at the end of battle. How much depends on the attack frequency and level. | |||||||||
TM20 | Rage | ![]() |
20 | 100 | 20 | -- | |||
A non-stop attack move. The user's ATTACK power increases every time it sustains damage. | |||||||||
TM31 | Mimic | ![]() |
-- | 100 | 10 | -- | |||
A move for learning one of the opponent's moves, for use during that battle only. | |||||||||
TM32 | Double Team | ![]() |
-- | 100 | 15 | -- | |||
Creates illusionary copies of the user. The copies disorient the enemy, reducing its accuracy. | |||||||||
TM34 | Bide | ![]() |
-- | 100 | 10 | -- | |||
The user waits for several turns. At the end, it returns double the damage it received. | |||||||||
TM40 | Skull Bash | ![]() |
100 | 100 | 15 | -- | |||
In the first turn, the attacker tucks in its head. The next turn, it head-butts at full steam. | |||||||||
TM44 | Rest | ![]() |
-- | 100 | 10 | -- | |||
The user takes a nap to fully restore its HP and recover from any status abnormalities. | |||||||||
TM50 | Substitute | ![]() |
-- | 100 | 10 | -- | |||
Uses 1/4 of the user's maximum HP to create a substitute that takes the opponent's attacks. | |||||||||
HM03 | Surf | ![]() |
95 | 100 | 15 | -- | |||
A WATER-type attack. The power of this technique is strong and highly accurate. | |||||||||
HM04 | Strength | ![]() |
80 | 100 | 15 | -- | |||
A very powerful NORMAL-type attack. Also used for moving obstacles like boulders. |
Stats | |||||||
HP | Attack | Defense | Special | Speed | |||
Base Stats - Total: 280 | 65 | 45 | 55 | 70 | 45 | ||
Max Stats | Lv. 50 | 125 - 171 | 50 - 96 | 60 - 106 | 75 - 121 | 50 - 96 | |
Lv. 100 | 240 - 333 | 95 - 188 | 115 - 208 | 145 - 238 | 95 - 188 |
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