| Generation VI Level Up | 
|
				| — | 
				Headbutt | 
				  | 
				  | 
				70 | 
				100 | 
				15 | 
				30 | 
				| The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. | 
				| 3 | 
				Growl | 
				  | 
				  | 
				-- | 
				100 | 
				40 | 
				-- | 
				| The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. | 
				| 7 | 
				Water Sport | 
				  | 
				  | 
				-- | 
				-- | 
				15 | 
				-- | 
				| The user soaks itself with water. The move weakens Fire-type moves for five turns. | 
				| 11 | 
				Icy Wind | 
				  | 
				  | 
				55 | 
				95 | 
				15 | 
				100 | 
				| The user attacks with a gust of chilled air. It also reduces the targets' Speed stat. | 
				| 13 | 
				Encore | 
				  | 
				  | 
				-- | 
				100 | 
				5 | 
				-- | 
				| The user compels the target to keep using only the move it last used for three turns. | 
				| 17 | 
				Ice Shard | 
				  | 
				  | 
				40 | 
				100 | 
				30 | 
				-- | 
				| The user flash freezes chunks of ice and hurls them at the target. This move always goes first. | 
				| 21 | 
				Rest | 
				  | 
				  | 
				-- | 
				-- | 
				10 | 
				-- | 
				| The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | 
				| 23 | 
				Aqua Ring | 
				  | 
				  | 
				-- | 
				-- | 
				20 | 
				-- | 
				| The user envelops itself in a veil made of water. It regains some HP on every turn. | 
				| 27 | 
				Aurora Beam | 
				  | 
				  | 
				65 | 
				100 | 
				20 | 
				10 | 
				| The target is hit with a rainbow-colored beam. This may also lower the target's Attack stat. | 
				| 31 | 
				Aqua Jet | 
				  | 
				  | 
				40 | 
				100 | 
				20 | 
				-- | 
				| The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. | 
				| 33 | 
				Brine | 
				  | 
				  | 
				65 | 
				100 | 
				10 | 
				-- | 
				| If the target's HP is down to about half, this attack will hit with double the power. | 
				| 37 | 
				Take Down | 
				  | 
				  | 
				90 | 
				85 | 
				20 | 
				-- | 
				| A reckless, full-body charge attack for slamming into the target. It also damages the user a little. | 
				| 41 | 
				Dive | 
				  | 
				  | 
				80 | 
				100 | 
				10 | 
				-- | 
				| Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean. | 
				| 43 | 
				Aqua Tail | 
				  | 
				  | 
				90 | 
				90 | 
				10 | 
				-- | 
				| The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | 
				| 47 | 
				Ice Beam | 
				  | 
				  | 
				90 | 
				100 | 
				10 | 
				10 | 
				| The target is struck with an icy-cold beam of energy. It may also freeze the target solid. | 
				| 51 | 
				Safeguard | 
				  | 
				  | 
				-- | 
				-- | 
				25 | 
				-- | 
				| The user creates a protective field that prevents status problems for five turns. | 
				| 53 | 
				Hail | 
				  | 
				  | 
				-- | 
				-- | 
				10 | 
				-- | 
				| The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | 
| TM & HM Attacks | 
|
| TM06 | 
					Toxic | 
					  | 
					  | 
					-- | 
					90 | 
					10 | 
					-- | 
					| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| TM07 | 
					Hail | 
					  | 
					  | 
					-- | 
					-- | 
					10 | 
					-- | 
					| The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | 
| TM10 | 
					Hidden Power | 
					  | 
					  | 
					60 | 
					100 | 
					15 | 
					-- | 
					| A unique attack that varies in type depending on the Pokémon using it. | 
| TM13 | 
					Ice Beam | 
					  | 
					  | 
					90 | 
					100 | 
					10 | 
					10 | 
					| The target is struck with an icy-cold beam of energy. It may also freeze the target solid. | 
| TM14 | 
					Blizzard | 
					  | 
					  | 
					110 | 
					70 | 
					5 | 
					10 | 
					| A howling blizzard is summoned to strike the opposing team. It may also freeze them solid. | 
| TM17 | 
					Protect | 
					  | 
					  | 
					-- | 
					-- | 
					10 | 
					-- | 
					| It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | 
| TM18 | 
					Rain Dance | 
					  | 
					  | 
					-- | 
					-- | 
					5 | 
					-- | 
					| The user summons a heavy rain that falls for five turns, powering up Water-type moves. | 
| TM20 | 
					Safeguard | 
					  | 
					  | 
					-- | 
					-- | 
					25 | 
					-- | 
					| The user creates a protective field that prevents status problems for five turns. | 
| TM21 | 
					Frustration | 
					  | 
					  | 
					?? | 
					100 | 
					20 | 
					-- | 
					| A full-power attack that grows more powerful the less the user likes its Trainer. | 
| TM27 | 
					Return | 
					  | 
					  | 
					?? | 
					100 | 
					20 | 
					-- | 
					| A full-power attack that grows more powerful the more the user likes its Trainer. | 
| TM32 | 
					Double Team | 
					  | 
					  | 
					-- | 
					-- | 
					15 | 
					-- | 
					| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| TM42 | 
					Facade | 
					  | 
					  | 
					70 | 
					100 | 
					20 | 
					-- | 
					| An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | 
| TM44 | 
					Rest | 
					  | 
					  | 
					-- | 
					-- | 
					10 | 
					-- | 
					| The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | 
| TM45 | 
					Attract | 
					  | 
					  | 
					-- | 
					100 | 
					15 | 
					-- | 
					| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | 
| TM46 | 
					Thief | 
					  | 
					  | 
					60 | 
					100 | 
					25 | 
					-- | 
					| The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item. | 
| TM48 | 
					Round | 
					  | 
					  | 
					60 | 
					100 | 
					15 | 
					-- | 
					| The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | 
| TM49 | 
					Echoed Voice | 
					  | 
					  | 
					40 | 
					100 | 
					15 | 
					-- | 
					| The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. | 
| TM56 | 
					Fling | 
					  | 
					  | 
					?? | 
					100 | 
					10 | 
					-- | 
					| The user flings its held item at the target to attack. Its power and effects depend on the item. | 
| TM87 | 
					Swagger | 
					  | 
					  | 
					-- | 
					90 | 
					15 | 
					-- | 
					| The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. | 
| TM88 | 
					Sleep Talk | 
					  | 
					  | 
					-- | 
					-- | 
					10 | 
					-- | 
					| While it is asleep, the user randomly uses one of the moves it knows. | 
| TM90 | 
					Substitute | 
					  | 
					  | 
					-- | 
					-- | 
					10 | 
					-- | 
					| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | 
| TM94 (ORAS) | 
					Secret Power | 
					  | 
					  | 
					70 | 
					100 | 
					20 | 
					30 | 
					| The user attacks the target with a secret power. Its added effects vary depending on the user's environment. | 
| TM100 | 
					Confide | 
					  | 
					  | 
					-- | 
					-- | 
					20 | 
					100 | 
					| The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. | 
| HM03 | 
					Surf | 
					  | 
					  | 
					90 | 
					100 | 
					15 | 
					-- | 
					| It swamps the area around the user with a giant wave. It can also be used for crossing water. | 
| HM05 | 
					Waterfall | 
					  | 
					  | 
					80 | 
					100 | 
					15 | 
					20 | 
					| The user charges at the target and may make it flinch. It can also be used to climb a waterfall. | 
| HM07 (ORAS) | 
					Dive | 
					  | 
					  | 
					80 | 
					100 | 
					10 | 
					-- | 
					| Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean. | 
| Egg Moves (Details) | 
 
| Belch | 
				  | 
				  | 
				120 | 
				90 | 
				10 | 
				-- | 
								Details | 
				| The user lets out a damaging belch on the target. The user must eat a Berry to use this move. | 
| Disable | 
				  | 
				  | 
				-- | 
				100 | 
				20 | 
				-- | 
								Details | 
				| For four turns, this move prevents the target from using the move it last used. | 
| Encore | 
				  | 
				  | 
				-- | 
				100 | 
				5 | 
				-- | 
								Details | 
				| The user compels the target to keep using only the move it last used for three turns. | 
| Entrainment | 
				  | 
				  | 
				-- | 
				100 | 
				15 | 
				-- | 
								Details | 
				| The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's. | 
| Fake Out | 
				  | 
				  | 
				40 | 
				100 | 
				10 | 
				100 | 
								Details | 
				| An attack that hits first and makes the target flinch. It only works the first turn the user is in battle. | 
| Horn Drill | 
				  | 
				  | 
				?? | 
				30 | 
				5 | 
				-- | 
								Details | 
				| The user stabs the target with a horn that rotates like a drill. If it hits, the target faints instantly. | 
| Icicle Spear | 
				  | 
				  | 
				25 | 
				100 | 
				30 | 
				-- | 
								Details | 
				| The user launches sharp icicles at the target. It strikes two to five times in a row. | 
| Iron Tail | 
				  | 
				  | 
				100 | 
				75 | 
				15 | 
				30 | 
								Details | 
				| The target is slammed with a steel-hard tail. It may also lower the target's Defense stat. | 
| Lick | 
				  | 
				  | 
				30 | 
				100 | 
				30 | 
				30 | 
								Details | 
				| The target is licked with a long tongue, causing damage. It may also leave the target with paralysis. | 
| Perish Song | 
				  | 
				  | 
				-- | 
				-- | 
				5 | 
				-- | 
								Details | 
				| Any Pokémon that hears this song faints in three turns, unless it switches out of battle. | 
| Signal Beam | 
				  | 
				  | 
				75 | 
				100 | 
				15 | 
				10 | 
								Details | 
				| The user attacks with a sinister beam of light. It may also confuse the target. | 
| Slam | 
				  | 
				  | 
				80 | 
				75 | 
				20 | 
				-- | 
								Details | 
				| The target is slammed with a long tail, vines, etc., to inflict damage. | 
| Sleep Talk | 
				  | 
				  | 
				-- | 
				-- | 
				10 | 
				-- | 
								Details | 
				| While it is asleep, the user randomly uses one of the moves it knows. | 
| Spit Up | 
				  | 
				  | 
				?? | 
				100 | 
				10 | 
				-- | 
								Details | 
				| The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the damage. | 
| Stockpile | 
				  | 
				  | 
				-- | 
				-- | 
				20 | 
				-- | 
								Details | 
				| The user charges up power and raises both its Defense and Sp. Def. The move can be used three times. | 
| Swallow | 
				  | 
				  | 
				-- | 
				-- | 
				10 | 
				-- | 
								Details | 
				| The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP. | 
| Water Pulse | 
				  | 
				  | 
				60 | 
				100 | 
				20 | 
				20 | 
								Details | 
				| The user attacks the target with a pulsing blast of water. It may also confuse the target. | 
| Transfer Only Moves (Details) | 
|
| Endure | 
				  | 
				  | 
				-- | 
				-- | 
				10 | 
				-- | 
				Gen IV TM58 | 
				| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | 
| Captivate | 
				  | 
				  | 
				-- | 
				100 | 
				20 | 
				-- | 
				Gen IV TM78 | 
				| If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat. | 
| Natural Gift | 
				  | 
				  | 
				?? | 
				100 | 
				15 | 
				-- | 
				Gen IV TM83 | 
				| The user draws power to attack by using its held Berry. The Berry determines its type and power. | 
| Whirlpool | 
				  | 
				  | 
				35 | 
				85 | 
				15 | 
				100 | 
				Gen IV HM05 HGSS | 
				| Traps foes in a violent swirling whirlpool for four to five turns. | 
| Body Slam | 
				  | 
				  | 
				85 | 
				100 | 
				15 | 
				30 | 
				Move Tutor - FRLG | 
				| The user drops onto the target with its full body weight. It may also leave the target with paralysis. | 
| Double-edge | 
				  | 
				  | 
				120 | 
				100 | 
				15 | 
				-- | 
				Move Tutor - FRLG | 
				| A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. | 
| Mimic | 
				  | 
				  | 
				-- | 
				-- | 
				10 | 
				-- | 
				Move Tutor - FRLG | 
				| The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. | 
| Endure | 
				  | 
				  | 
				-- | 
				-- | 
				10 | 
				-- | 
				Move Tutor - Emerald | 
				| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |