This move creates a Substitute on the field using 1/4 of its maximum Hit Points. This substitute will receive all damage from attacks until its Hit Points are depleted. There are several moves that hit beyond the substitute
Name | Type | Cat. | PP | Att. | Acc. | Effect |
After You |  |  | 15 | -- | -- | The user helps the target and makes it use its move right after the user. |
Aromatic Mist |  |  | 20 | -- | 100 | The user raises the Sp. Def stat of ally Pokémon with a mysterious aroma. |
Attract |  |  | 15 | -- | 100 | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
Bestow |  |  | 15 | -- | -- | The user passes its held item to the target when the target isn't holding an item. |
Boomburst |  |  | 10 | 140 | 100 | The user attacks everything around it with the destructive power of a terrible, explosive sound. |
Bug Buzz |  |  | 10 | 90 | 100 | The user vibrates its wings to generate a damaging sound wave. It may also lower the target's Sp. Def stat. |
Chatter |  |  | 20 | 65 | 100 | The user attacks using a sound wave based on words it has learned. It may also confuse the target. |
Confide |  |  | 20 | -- | -- | The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
Conversion 2 |  |  | 30 | -- | -- | The user changes its type to make itself resistant to the type of the attack the opponent used last. |
Curse |  |  | 10 | -- | -- | A move that works differently for the Ghost type than for all other types. |
Defog |  |  | 15 | -- | -- | A strong wind blows away the target's obstacles such as Reflect or Light Screen. It also lowers the target's evasiveness. |
Destiny Bond |  |  | 5 | -- | -- | When this move is used, if the user faints, the Pokémon that landed the knockout hit also faints. |
Disable |  |  | 20 | -- | 100 | For four turns, this move prevents the target from using the move it last used. |
Disarming Voice |  |  | 15 | 40 | -- | Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses. |
Echoed Voice |  |  | 15 | 40 | 100 | The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. |
Encore |  |  | 5 | -- | 100 | The user compels the target to keep using only the move it last used for three turns. |
Fairy Lock |  |  | 10 | -- | -- | By locking down the battlefield, the user keeps all Pokémon from fleeing during the next turn. |
Foresight |  |  | 40 | -- | -- | Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. It also enables an evasive target to be hit. |
Grass Whistle |  |  | 15 | -- | 55 | The user plays a pleasant melody that lulls the target into a deep sleep. |
Growl |  |  | 40 | -- | 100 | The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. |
Grudge |  |  | 5 | -- | -- | If the user faints, the user's grudge fully depletes the PP of the opponent's move that knocked it out. |
Guard Swap |  |  | 10 | -- | -- | The user employs its psychic power to switch changes to its Defense and Sp. Def with the target. |
Haze |  |  | 30 | -- | -- | The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. |
Heal Bell |  |  | 5 | -- | -- | The user makes a soothing bell chime to heal the status problems of all the party Pokémon. |
Heart Swap |  |  | 10 | -- | -- | The user employs its psychic power to switch stat changes with the target. |
Helping Hand |  |  | 20 | -- | -- | The user assists an ally by boosting the power of its attack. |
Hold Hands |  |  | 40 | -- | -- | Ally Pokémon hold hands. This makes them very happy. |
Hyper Voice |  |  | 10 | 90 | 100 | The user lets loose a horribly echoing shout with the power to inflict damage. |
Hyperspace Hole |  |  | 5 | 80 | -- | Using a hyperspace hole, the user appears right next to the target and strikes. This also hits a target using Protect or Detect. |
Imprison |  |  | 10 | -- | -- | If the opponents know any move also known by the user, the opponents are prevented from using it. |
Magnetic Flux |  |  | 20 | -- | -- | The user manipulates magnetic fields which raises the Defense and Sp. Def stats of ally Pokémon with the Plus or Minus Ability. |
Me First |  |  | 20 | -- | -- | The user tries to cut ahead of the target to steal and use the target's intended move with greater power. |
Metal Sound |  |  | 40 | -- | 85 | A horrible sound like scraping metal harshly reduces the target's Sp. Def stat. |
Mimic |  |  | 10 | -- | -- | The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. |
Miracle Eye |  |  | 40 | -- | -- | Enables a Dark-type target to be hit by Psychic-type attacks. It also enables an evasive target to be hit. |
Noble Roar |  |  | 30 | -- | 100 | Letting out a noble roar, the user intimidates the target and lowers its Attack and Sp. Atk stats. |
Odor Sleuth |  |  | 40 | -- | -- | Enables a Ghost-type target to be hit with Normal- and Fighting-type attacks. It also enables an evasive target to be hit. |
Parting Shot |  |  | 20 | -- | 100 | With a parting threat, the user lowers the target's Attack and Sp. Atk stats. Then it switches with a party Pokémon. |
Perish Song |  |  | 5 | -- | -- | Any Pokémon that hears this song faints in three turns, unless it switches out of battle. |
Play Nice |  |  | 20 | -- | -- | The user and the target become friends, and the target loses its will to fight. This lowers the target's Attack stat. |
Powder |  |  | 20 | -- | 100 | The user covers the target in a powder that explodes and damages the target if it uses a Fire-type move. |
Power Swap |  |  | 10 | -- | -- | The user employs its psychic power to switch changes to its Attack and Sp. Atk with the target. |
Psych Up |  |  | 10 | -- | -- | The user hypnotizes itself into copying any stat change made by the target. |
Reflect Type |  |  | 15 | -- | -- | The user reflects the target's type, making it the same type as the target. |
Relic Song |  |  | 10 | 75 | 100 | The user sings an ancient song and attacks by appealing to the hearts of those listening. It may also induce sleep. |
Roar |  |  | 20 | -- | -- | The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends. |
Role Play |  |  | 10 | -- | -- | The user mimics the target completely, copying the target's natural Ability. |
Round |  |  | 15 | 60 | 100 | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
Screech |  |  | 40 | -- | 85 | An earsplitting screech harshly reduces the target's Defense stat. |
Sing |  |  | 15 | -- | 55 | A soothing lullaby is sung in a calming voice that puts the target into a deep slumber. |
Sketch |  |  | 1 | -- | -- | It enables the user to permanently learn the move last used by the target. Once used, Sketch disappears. |
Skill Swap |  |  | 10 | -- | -- | The user employs its psychic power to exchange Abilities with the target. |
Snarl |  |  | 15 | 55 | 95 | The user yells as if it is ranting about something, making the target's Sp. Atk stat decrease. |
Snatch |  |  | 10 | -- | -- | The user steals the effects of any healing or stat-changing move the opponent attempts to use. |
Snore |  |  | 15 | 50 | 100 | An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. |
Spite |  |  | 10 | -- | 100 | The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. |
Supersonic |  |  | 20 | -- | 55 | The user generates odd sound waves from its body. It may confuse the target. |
Taunt |  |  | 20 | -- | 100 | The target is taunted into a rage that allows it to use only attack moves for three turns. |
Torment |  |  | 15 | -- | 100 | The user torments and enrages the target, making it incapable of using the same move twice in a row. |
Uproar |  |  | 10 | 90 | 100 | The user attacks in an uproar for three turns. Over that time, no one can fall asleep. |
Whirlwind |  |  | 20 | -- | -- | The target is blown away, to be replaced by another Pokémon in its party. In the wild, the battle ends. |