Ability |
|
Beast Boost |
When this Pokémon knocks out or assists in knocking out a Pokémon from the opposing team, its movement speed and basic attack speed increase for a short time. Also, each time this Pokémon hits opposing Pokémon with basic attacks or certain moves, its muscle gauge charges. Conversely, when the Pokémon is not in combat, the muscle gauge depletes by 1 muscle gauge increment whenever a set amount of time passes. Up to 6 muscle gauge increments can be stored. |
Attacks |
Pic | Name | Category | Style | L15 Base Damage | Cooldown |
Basic |
|
Basic Attack |
|
Physical |
452 (Std) 361 361 722 total (Boosted) |
|
Each time a basic attack hits an opposing Pokémon, the muscle gauge charges by 1 increment. Becomes a boosted attack with every third attack, throwing two consecutive punches while restoring the user's HP. |
Special 1 |
|
Mega Punch |
|
Physical |
794 |
5 |
Has the user move in the designated direction before slamming the ground with a powerful punch. The shock from the punch deals damage to opposing Pokémon in the area of effect. If this move hits Pokémon from the opposing team, the user's muscle gauge increases by 1 increment for each one that was hit.
Upgrade at Level 7: Upgrades to 1 of the following moves |
|
Lunge |
|
Physical |
636 |
7.5 |
Has the user lunge in the designated direction, dealing damage to opposing Pokémon and decreasing their Attack for a short time. If this move hits Pokémon from the opposing team, the user's muscle gauge increases by 1 increment for each one that was hit. After this move is used, the user's basic attack speed increases for a short time. A maximum of 2 uses can be kept in reserve for this move.
Upgrade at Level 12: Whenever this move hits Pokémon from the opposing team, the user's Attack increases for a short time. The more Pokémon from the opposing team are hit, the more the user's Attack increases. |
|
Smack Down |
|
Physical |
516 first hit 1032 second 1548 total |
6.5 |
Has the user deliver an uppercut punch to an opposing Pokémon in the designated direction, dealing damage to it and throwing it into the air. While the thrown Pokémon is airborne, the user can use this move again to perform a follow-up attack that smacks that Pokémon down to the ground, dealing damage to all opposing Pokémon in an area of effect centered on the smacked-down Pokémon. If the user does not follow up on the initial uppercut attack, the opposing Pokémon will fall to the ground on its own. If this occurs, damage is still dealt to all opposing Pokémon in an area of effect centered on the point of impact. If this move deals damage to Pokémon on the opposing team, the user's muscle gauge increases by 1 increment for each one that was hit.
Upgrade at Level 12: Widens the area of effect in which damage is dealt when the opposing Pokémon targeted by this move hits the ground. Also, the user's muscle gauge will now increase by 2 increment(s) for each Pokémon on the opposing team that takes damage from this move. |
Special 2 |
|
Fell Stinger |
|
Physical |
1505 |
8 |
Consumes the entire muscle gauge and has the user deal damage to an opposing Pokémon in the designated direction. This move deals more damage the more muscle gauge increments are consumed. If this move knocks out an opposing Pokémon, the user recovers HP.
Upgrade at Level 5: Upgrades to 1 of the following moves |
|
Leech Life |
|
Physical |
505 530 555 580
2170 total |
7 |
Has the user grab and restrain an opposing Pokémon in the designated direction, dealing damage over time while restoring the user's HP. When this move is used, it consumes the user's entire muscle gauge. The number of hits and the amount of damage dealt per hit increases the more muscle gauge increments are consumed. This move ends if the user becomes unable to act for any reason or if the restrained Pokémon escapes by using an Eject Button or through some other means.
Upgrade at Level 10: Also causes each instance of damage dealt by this move to be stronger than the last. |
|
Superpower |
|
Physical |
Zero Muscle Gauge 444 first hit 1501 second hit 1945 total |
8.5 |
Consumes the entire muscle gauge and has the user run in the designated direction and grab an opposing Pokémon. The user then slams the opposing Pokémon down on the ground at full strength, dealing damage to opposing Pokémon in the area of effect. The damage dealt by this move and the shield effect it grants increases the more muscle gauge increments are consumed.
Upgrade at Level 10: Resets the cooldown of this move when the user's muscle gauge reaches its maximum. |
Unite |
|
Ultra Swole Slam |
|
Physical |
1228 3377 per gauge |
|
Has the user fly at high speed, dealing damage to all opposing Pokémon in the area of effect. Afterward, the user targets the opposing Pokémon with the lowest percentage of HP among those hit and charges down at it from the sky, dealing damage once again to that Pokémon.
Activates at Level 9 |