Ability |
|
Run Away |
The Pokémon's movement speed increases when opposing Pokémon are nearby. While the Pokémon is moving, its sprint gauge charges. When its sprint gauge is full, the Pokémon starts running with increased movement speed. If the Pokémon's movement speed decreases below a set speed, the sprint gauge will rapidly deplete. When Doduo scores a goal, it evenly divides its collected Aeos energy into two portions and deposits them into the goal one at a time. After Doduo evolves into Dodrio, when it scores a goal, it evenly divides its collected Aeos energy into three portions and deposits them into the goal one at a time. |
Attacks |
Pic | Name | Category | Style | L15 Base Damage | Cooldown |
Basic |
|
Basic Attack |
|
Physical |
625 (Std) 812 (Boosted) |
|
Becomes a boosted attack with every third attack, dealing consecutive blows with each of the user's heads. When the user's sprint gauge is full, its basic attack will have it charge in the direction it's facing and consume all of the sprint gauge. If this charging attack hits opposing Pok\u00e9mon, all of the user's move cooldowns are reduced. |
Special 1 |
|
Peck |
Melee |
Physical |
1067 |
5 |
Has the user move forward while jabbing with its beaks. When the sprint gauge is full, the user instead charges forward while jabbing with its beaks. Using this move fully consumes the sprint gauge.
Upgrade at Level 5: Upgrades to 1 of the following moves |
|
Tri Attack |
Melee |
Physical |
849 |
1 |
Has the user attack with its beaks in a cone in front of itself, dealing damage to opposing Pokémon and applying one of the following random effects: a decrease to Attack and damage over time for a set amount of time, a decrease to basic attack speed, or a decrease to movement speed. When the user's sprint gauge is full, the user instead shoots out three projectiles, one red, one yellow, and one blue, in the designated direction. If a projectile hits an opposing Pokémon, the projectile deals damage and applies one of the aforementioned effects based on its color. After this move is used, the user's next basic attack deals additional damage and restores some of the user's HP. A maximum of two uses can be kept in reserve for this move.
Upgrade at Level 11: The user's next basic attack after using this move restores more HP. When the user's sprint gauge is full, this move's cooldown is reduced. |
|
Drill Peck |
Melee |
Physical |
558 per hit 1674 total |
6 |
Has the user move forward while striking with its sharp beaks multiple times, dealing damage to opposing Pokémon it hits. When the user's sprint gauge is full, the user dashes forward while striking with its sharp beaks multiple times, dealing damage to opposing Pokémon it hits and shoving them. Using this move fully consumes the sprint gauge.
Upgrade at Level 11: Reduces this move's cooldown. Also, when this move hits opposing Pokémon, it restores a portion of the user's HP based on the amount of damage dealt. |
Special 2 |
|
Quick Attack |
Dash |
Physical |
792 |
10 |
Has the user dash forward, increasing its movement speed for a short time and dealing damage to opposing Pokémon it hits. This move's cooldown is reduced if it hits opposing Pokémon.
Upgrade at Level 7: Upgrades to 1 of the following moves |
|
Agility |
Buff |
Other |
0 |
11 |
Removes all status conditions from the user and charges its sprint gauge. Afterward, the user's movement speed increases for a short time, and its sprint gauge charges faster.
Upgrade at Level 13: After this move is used, the user's sprint gauge becomes fully charged. |
|
Jump Kick |
Dash |
Physical |
688 per hit 1376 total |
6.5 |
Has the user leap forward while kicking. If this move makes contact with an opposing Pokémon or obstacle, the user leaps over it and stomps the ground when it lands, dealing damage to opposing Pokémon in the area of effect and decreasing their movement speed for a short time. If this move makes contact with an opposing Pokémon or obstacle, the user's sprint gauge charges. If this move makes contact with an opposing Pokémon, its cooldown is reduced.
Upgrade at Level 13: When the user stomps the ground after leaping, opposing Pokémon in the area of effect are also left unable to act. |
Unite |
|
Triple Trample |
Dash |
Physical |
1906 |
|
Has the user run to the designated location. While running, the user is immune to hindrances. If the user makes contact with opposing Pokémon while running, it deals damage to them and throws them into the air. When the user arrives at the designated location, its Attack increases for a short time, and it is granted a shield. Also, its sprint gauge charges faster for a short time.
Activates at Level 9 |