Dodrio

Picture Name Roles
Dodrio Pokémon Unite Image Dodrio
DifficultyExpert
StyleMelee
RoleSpeedster
Attack StylePhysical Attacker


Evolution Data

DoduoLevel 5Dodrio


Holowear

Orange Unite StylePurple Unite Style


Obtaining Method



Ability

Run Away Run Away
The Pokémon's movement speed increases when opposing Pokémon are nearby. While the Pokémon is moving, its sprint gauge charges. When its sprint gauge is full, the Pokémon starts running with increased movement speed. If the Pokémon's movement speed decreases below a set speed, the sprint gauge will rapidly deplete. When Doduo scores a goal, it evenly divides its collected Aeos energy into two portions and deposits them into the goal one at a time. After Doduo evolves into Dodrio, when it scores a goal, it evenly divides its collected Aeos energy into three portions and deposits them into the goal one at a time.

Attacks

PicNameCategoryStyleL15 Base DamageCooldown

Basic

Basic Attack Basic Attack Physical 625 (Std)
812 (Boosted)
Becomes a boosted attack with every third attack, dealing consecutive blows with each of the user's heads. When the user's sprint gauge is full, its basic attack will have it charge in the direction it's facing and consume all of the sprint gauge. If this charging attack hits opposing Pok\u00e9mon, all of the user's move cooldowns are reduced.

Special 1

Peck Peck Melee Physical 1067 5
Has the user move forward while jabbing with its beaks. When the sprint gauge is full, the user instead charges forward while jabbing with its beaks. Using this move fully consumes the sprint gauge.

Upgrade at Level 5: Upgrades to 1 of the following moves
Tri Attack Tri Attack Melee Physical 1325 1
Has the user attack with its beaks in a cone in front of itself, dealing damage to opposing Pokémon and applying one of the following random effects: a decrease to Attack and damage over time for a set amount of time, a decrease to basic attack speed, or a decrease to movement speed. When the user's sprint gauge is full, the user instead shoots out three projectiles, one red, one yellow, and one blue, in the designated direction. If a projectile hits an opposing Pokémon, the projectile deals damage and applies one of the aforementioned effects based on its color. After this move is used, the user's next basic attack deals additional damage and restores some of the user's HP. A maximum of two uses can be kept in reserve for this move.

Upgrade at Level 11: The user's next basic attack after using this move restores more HP. When the user's sprint gauge is full, this move's cooldown is reduced.
Drill Peck Drill Peck Melee Physical 633 per hit
1899 total
7.5
Has the user move forward while striking with its sharp beaks multiple times, dealing damage to opposing Pokémon it hits. When the user's sprint gauge is full, the user dashes forward while striking with its sharp beaks multiple times, dealing damage to opposing Pokémon it hits and shoving them. Using this move fully consumes the sprint gauge.

Upgrade at Level 11: Reduces this move's cooldown. Also, when this move hits opposing Pokémon, it restores a portion of the user's HP based on the amount of damage dealt.

Special 2

Quick Attack Quick Attack Dash Physical 792 10
Has the user dash forward, increasing its movement speed for a short time and dealing damage to opposing Pokémon it hits. This move's cooldown is reduced if it hits opposing Pokémon.

Upgrade at Level 7: Upgrades to 1 of the following moves
Agility Agility Buff Other 0 10
Removes all status conditions from the user and charges its sprint gauge. Afterward, the user's movement speed increases for a short time, and its sprint gauge charges faster.

Upgrade at Level 13: After this move is used, the user's sprint gauge becomes fully charged.
Jump Kick Jump Kick Dash Physical 688 per hit
1376 total
8
Has the user leap forward while kicking. If this move makes contact with an opposing Pokémon or obstacle, the user leaps over it and stomps the ground when it lands, dealing damage to opposing Pokémon in the area of effect and decreasing their movement speed for a short time. If this move makes contact with an opposing Pokémon or obstacle, the user's sprint gauge charges. If this move makes contact with an opposing Pokémon, its cooldown is reduced.

Upgrade at Level 13: When the user stomps the ground after leaping, opposing Pokémon in the area of effect are also left unable to act.

Unite

Triple Trample Triple Trample Dash Physical 1906
Has the user run to the designated location. While running, the user is immune to hindrances. If the user makes contact with opposing Pokémon while running, it deals damage to them and throws them into the air. When the user arrives at the designated location, its Attack increases for a short time, and it is granted a shield. Also, its sprint gauge charges faster for a short time.

Activates at Level 9


Viability Stats

OffenseEnduranceMobilityScoringSupport
6 4 8 8 1


Stats

LevelHPAttackDefenseSp. AtkSp. DefSpeed
Level 1 3050 150 45 20 35 3700
Level 2 3122 161 51 22 39  
Level 3 3205 173 57 24 43  
Level 4 3300 187 64 27 48  
Level 5 3735 251 98 40 70  
Level 6 3861 269 108 44 76  
Level 7 4006 290 119 48 83  
Level 8 4173 314 132 53 91  
Level 9 4365 342 147 59 101  
Level 10 4586 374 164 66 112  
Level 11 4840 411 184 74 125  
Level 12 5133 454 207 83 140  
Level 13 5469 503 233 93 157  
Level 14 5856 560 263 105 177  
Level 15 6300 625 298 118 200