Ability |
|
Heavy Metal |
Prevents the Pokémon from being thrown or shoved once. This Ability goes on cooldown after it's triggered. |
Attacks |
Pic | Name | Category | Style | L15 Base Damage | Cooldown |
Basic |
|
Basic Attack |
|
Physical |
500 (Std) 675 (Boosted) |
|
Shoots a fierce blast of light from the user's mouth, dealing damage to opposing Pokémon it hits. Becomes a boosted attack with every third attack, shooting out a long beam that deals a large amount of damage to all opposing Pokémon it hits. |
Special 1 |
|
Laser Focus |
Buff |
Other |
0 |
9 |
Reduces the damage the user receives for a short time. Afterward, the user's basic attacks deal additional damage to opposing Pokémon they hit (up to 3 times in total)
Upgrade at Level 5: |
|
Flash Cannon |
Buff |
Physical |
350 |
5 |
Has the user rupture the ground in the designated direction, dealing damage to opposing Pokémon in the area of effect and decreasing their movement speed for a short time. For a short time afterward, when the user performs a basic or boosted attack, it will gather all of its light energy and release it all at once as a cannon of light. These cannon attacks have increased range and deal damage to all opposing Pokémon hit by the light. Boosted cannon attacks deal more damage than basic cannon attacks and also decrease the movement speed of opposing Pokémon they hit for a short time
Upgrade at Level 11: Opposing Pokémon in the ruptured ground's area of effect are also unable to act for a short time |
|
Dragon Pulse |
Area |
Physical |
245 (Standard) 294 (Charged) |
6 |
Charges power before dealing damage to opposing Pokémon in the area of effect. The user's movement speed is ecreased while charging, but the longer power is charged, the wider the move's area of effect becomes and the more damage it deals. After the user learns this move, a damage marker will be attached to any opposing Pokémon the user damages. When Dragon Pulse hits a marked opposing Pokémon, it deals additional damage to that Pokémon for each damage marker attached to it, then removes all the damage markers. In addition, if this move knocks otu an opposing Pokémon, its cooldown is reduced and the user's next three basic attacks will each deal additional damage and further reduce this move's cooldown when they hit.
Upgrade at Level 11: Also restores the user's HP if this move knocks out a Pokémon from the opposing team |
Special 2 |
|
Metal Claw |
Hindrance |
Physical |
842 |
8 |
Has the user strike with sharp claws, dealing damage to opposing Pokémon it hits and decreasing their movement speed for a short time. After this move is used, the user's next basic attack becomes a boosted attack.
Upgrade at Level 7: |
|
Dragon Tail |
Hindrance |
Physical |
685 |
14 |
Has the user shove opposing Pokémon and move itself backward a short distance. Afterward, the user's next basic attack becomes a boosted attack. A maximum of two uses can be kept in reserve for this move
Upgrade at Level 13: This move deals additional damage to opposing Pokémon when it hits |
|
Stealth Rock |
Hindrance |
Physical |
248 Each Hit |
1 |
Has the user create a field of levitating stones by hurling a stone at the designated area. The field deals damage over time to opposing Pokémon in the area of effect and decreases their movement speed for a short time. If the hurled stone hits an opposing Pokémon before reaching the designated area, the are of effect will instead be centered on where the stone hit that Pokémon. If an opposing Pokémon takes damage from this move a certain number of times, that Pokémon becomes unable to move for a short time. After this move is used, the user's next basic attack becomes a boosted attack. A maximum of two uses can be kept in reserve for this move.
Upgrade at Level 13: Increases the maximum number of uses that can be kept in reserve for this move |
Unite |
|
Revolving Ruin |
Area |
Physical |
n |
|
Has the user spin, firing a beam of light at the ground in a sweeping circle around it. If this beam hits an opposing Pokémon, it deals damage to it, grants the user a shield, and increases the user's Attack for a short time. Both the shield effect and the Attack increase are strengthened the more opposing Pokémon are hit by the beam of light. Damage is dealt to any opposing Pokémon in the area of effect after the beam of light is fired. A burning ring is left where the beam of light touched the ground and opposing Pokémon that touch this burning ring take damage and have their movement speed decreased for a short time. |