Gyarados

Picture Name Roles
Gyarados Pokémon Unite Image Gyarados
DifficultyIntermediate
StyleMelee
RoleAll-Rounder
Attack StylePhysical Attacker


Evolution Data

MagikarpLevel 7Gyarados
Magikarp evolves into Gyarados when its effort gauge is full from knocking out Pokémon, or when it hits Level 7, whichever comes first


Holowear

New Year Style


Obtaining Method



Ability

Rattled Rattled
When the Pokémon is damaged by an opposing Pokémon, its movement speed is increased for a short time. This effect can stack up to 5 times. Each time the Pokémon with this Ability knocks out an opposing Pokémon, scores a goal, or otherwise makes a contribution in battle, its effort gauge increases. Once the effort gauge is full, the Pokémon evolves into Gyarados.

Magikarp only
Moxie Moxie
When the Pokémon knocks out an opposing Pokémon or makes an assist, all of its move countdowns are reduced

Gyarados only

Attacks

PicNameCategoryStyleL15 Base DamageCooldown

Basic

Basic Attack Basic Attack Physical 400 (Std)
Has the user attack nearby Pokémon, dealing damage

Magikarp
Basic Attack Basic Attack 400 (Std)
700 (Boosted)
Becomes a boosted attack with every third attack, dealing increased damage.

Gyarados

Special 1

Flail Flail Melee Physical 702 7.5
Has the user flail about, dealing damage to nearby opposing Pokémon. The lower the user's remaining HP, the more damage this move deals

Upgrade at Level On evolution: Upgrades to 1 of the following moves
Dragon Breath Dragon Breath Ranged Physical 2178 5
Has the user exhale a mighty gust, dealing damage to opposing Pokémon and leaving them paralyzed. If the user hits an opposing Pokémon with this move, the user's basic attacks are boosted for a short time, dealing increased damage with increased basic attack speed. The more opposing Pokémon hit by this move, the greater the basic attack speed increase

Upgrade at Level 11: Increases the damage dealt by this move and basic attacks
Aqua Tail Aqua Tail Ranged Physical 1513 - close hit
Second stage
2752 first hit
5861 second hit
5
Has the user swing its tail continuously for a set amount of time.
If this move hits opposing Pokémon three times, this move can be used again. This second stage of the move has the user charge power then sweep its tail to attack a wider area. If the user charges power for a set amount of time or longer before attacking, the move's area of effect is increased and it deals increased damage

Upgrade at Level 11: The second stage of the move deals additional damage based on the percentage of HP the opposing Pokémon has lost

Special 2

Splash Splash Dash Other 0 2
Has the user jump to the designated location. A maximum of 3 uses can be kept in reserve for this move

Upgrade at Level On evolution: Upgrades to 1 of the following moves
Waterfall Waterfall Dash Physical 1083 per hit 6
Has the user charge three times in a row at awesome speed, dealing damage to opposing Pokémon it hits. The user can change direction between each charge.
If the second charge hits an opposing Pokémon, the user is granted a shield. If the third charge hits an opposing Pokémon, the opposing Pokémon is thrown

Upgrade at Level 13: Reduces this move's cooldown
Bounce Bounce Dash Physical 1590 7.5
Has the user charge power, then bounce to the designated location and attack.
The longer power is charged, the farther the user can bounce. If power is charged for a certain amount of time or longer, the user is granted a shield when it bounceds, and the user applies a movement speed decrease to opposing Pokémon it hits when it lands.

Upgrade at Level 13: Strengthens the effect of the shield granted by this move.

Unite

Dragon Current Dragon Current Melee Physical 1303 simple hit
1241 midcharge - 128 Whirlpool
2592 fully charged
Has the user dive underwater, where it can't attack or be targeted by opposing Pokémon.
When this move is used again, the user leaps up forcefully and attacks.
If the user stays underwater for a set amount of time, it creates a whirlpool where it surfaces, applying a continuous slowing effect to opposing Pokémon it hits.
If the user stays underwater for an even longer amount of time, it creates a waterspout where it surfaces, throwing opposing Pokémon it hits.

Activates at Level 9


Viability Stats

OffenseEnduranceMobilityScoringSupport
8 6 5 4 2


Stats

LevelHPAttackDefenseSp. AtkSp. DefSpeed
Level 1 3100 140 80 20 60 3700
Level 2 3239 149 91 23 69 3700
Level 3 3392 159 104 27 78 3700
Level 4 3560 170 118 31 88 3700
Level 5 3744 182 133 35 99 3850
Level 6 3947 196 150 40 112 3850
Level 7 4170 211 168 45 126 4000
Level 8 4416 228 188 51 141 4000
Level 9 4687 246 210 58 158 4150
Level 10 4986 266 234 65 176 4150
Level 11 5316 288 261 73 196 4300
Level 12 5678 312 291 82 218 4300
Level 13 6077 339 324 92 243 4300
Level 14 6516 368 360 103 270 4300
Level 15 7000 400 400 115 300 4300