Ability |
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Sniper |
The Pokémon deals increased damage to opposing Pokémon when landing a critical hit. WHen the Pokémon is near a wall, it becomes camouflaged and opposing Pokémon are unable to target it. The Pokémon gains 1 Critical Counter whenever a set amount of time passes while camouflaged (up to a maximum of 3 counters). When a critical counter is consumed, the Pokémon's basic attack or move that has a set chance of becoming a critical hit is guaranteed to be a critical hit |
Attacks |
Pic | Name | Category | Style | L15 Base Damage | Cooldown |
Basic |
|
Basic Attack |
|
Special |
115 (Std) 653 (Boosted) |
|
Becomes a boosted attack with every third attack, dealing increased damage with an increased critical-hit rate. |
Special 1 |
|
Tearful Look |
|
Special |
0 |
8 |
Decreases the Attack and Sp. Atk of the designated opposing Pokémon, and increases the user's movement speed for a short time.
Upgrade at Level 5: Upgrades to 1 of the following moves |
|
Fell Stinger |
|
Special |
837 |
9 |
Has the user fire a sharp stinger in the designated direction, dealing damage to opposing Pokémon it hits. If the stinger hits a wall, the user moves to the point the stinger hit, and this move's cooldown is reduced. If the stinger hits an opposing Pokémon or a wall, the user gains one critical counter.
Upgrade at Level 11: Reduces this move's cooldown. |
|
Acrobatics |
|
Special |
734 |
8 |
Has the user glide in the designated direction, and if the user hits an opposing Pokémon or wall, it can glide in a designated direction again. If the user hits an opposing Pokémon while gliding, the user deals damage to it and decreases its movement speed. Every time this move is used, the user gains one critical counter. This move can also be used while attacking with Liquidation.
Upgrade at Level 11: Increases the first glide's travel distance. |
Special 2 |
|
Water Gun |
|
Special |
379 per hit 1137 total |
7.5 |
Has the user squirt water, dealing damage to opposing Pokémon it hits. This move has a set chance of becoming a critical hit.
Upgrade at Level 7: Upgrades to 1 of the following moves |
|
Snipe Shot |
|
Special |
707 |
2 |
Has the user aim in the designated direction for a set amount of time and then fire a water projectile, dealing damage to opposing Pokémon it hits while partially ignoring their Sp. Def. The farther away the user is from the opposing Pokémon it hits, the more damage this move does. This move has a set chance of becoming a critical hit. A maximum of three uses can be kept in reserve for this move.
Upgrade at Level 13: Decreases the time it takes to store a use of this move. |
|
Liquidation |
|
Special |
3760 total |
6.5 |
Has the user continually fire water projectiles from both hands, dealing damage to the designated opposing Pokémon it hits. If this move hits {0} times within a short period of time, damage the opposing Pokémon takes from the user's attacks will be increased for a short time. This move has a set chance of becoming a critical hit. This move can also be used while moving via Acrobatics.
Upgrade at Level 13: Increases the number of water projectiles fired. |
Unite |
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Azure Spy Vision |
|
Other |
0 |
|
For a short time, enables the user to see nearby Pokémon that are in stealth or hiding in tall grass. Also doubles the user's critical-hit rate, and the user gains one critical counter whenever a set amount of time passes.
Activates at Level 9 |