Ability |
|
Clear Body |
Reduces the duration of hindrance effects on the Pokémon by 10% when Pokémon from the opposing team are nearby. The more Pokémon from the opposing team there are, the more the duration of hindrance effects is reduced. (Max 5 opponents) |
Attacks |
Pic | Name | Category | Style | L15 Base Damage | Cooldown |
Basic |
|
Basic Attack |
|
Physical |
530 (Std) 742 (Boosted) |
|
Becomes a boosted attack with every third attack, striking with an increased area of attack. When the Pokémon hits an opposing Pokémon with a boosted attack, the cooldown of Iron Defense, Meteor Mash, or Gyro Ball is reduced by a second. When the user hits two or more opposing Pokémon with this boosted attack, the moves’ cooldowns will be reduced by 2 seconds. |
Special 1 |
|
Iron Defense |
Buff |
Other |
0 |
8 |
The user is granted a shield, and the user's next basic attack becomes a boosted attack
Upgrade at Level 5: Upgrades to 1 of the following moves |
|
Meteor Mash |
Melee |
Physical |
419 per hit 1676 total |
8 |
Has the user charge power in its fist, dealing damage to opposing Pokémon in an area of effect while granting itself a shield. The more opposing Pokémon this move hits, the more the shield effect is strengthened and the more damage the user deals with its next basic attack This next basic attack hits with a hard punch fired like a meteor, dealing damage to opposing Pokémon in an area of effect
Upgrade at Level 11: Restores the user's HP when the punch hits an opposing Pokémon |
|
Gyro Ball |
Melee |
Physical |
2025 |
4 |
Has the user spin rapdily, dealing damage to nearby opposing Pokémon. When the outer edge of the spin hits an opposing Pokémon, the user is granted a shield. If this move hits many opposing Pokémon, oor hits Pokémon on the opposing team, the shield effect becomes stronger
Upgrade at Level 11: If the shield effect remains for a set amount of time, the user recovers the same amount of HP as the remaining shield effect |
Special 2 |
|
Tackle |
Dash |
Physical |
1079 |
8.5 |
Has the user scan to see if there is an opposing Pokémon in front of it. If there is, the user charges toward the opposing Pokémon it finds, dealing damage to it
Upgrade at Level 7: Upgrades to 1 of the following moves |
|
Zen Headbutt |
Dash |
Physical |
1220 |
5 |
Has the user fire a psychic wave in a forward direction, then charge toward opposing Pokémon it hits, dealing damage and throwing them
Upgrade at Level 13: Reduces damage taken from opposing Pokémon for a short time after the user deals damage |
|
Magnet Rise |
Buff |
Physical |
1539 |
10 |
Has the user levitate for a set amount of time using electrically-generated magnetism, increasing the user's movement speed. If the user performs a basic attack while levitating, the user falls on the ground forcefully, dealing damage to nearby opposing Pokémon and throwing them
Upgrade at Level 13: While levitating, the user recives reduced damage from opposing Pokémon |
Unite |
|
Compute and Crush |
Dash Melee |
Physical |
Single Target 1138 1138 445 2731 total |
|
Has the user quickly analyze the position of nearby opposing Pokémon, granting the user a shield effect based on the number of opposing Pokémon analyzed. When 2 or fewer opposing Pokémon are analyzed, the user lunges toward the opposing Pokémon with the lowest HP, dealing damage to it. If an opposing Pokémon is knocked out by this move, the user recoves a portion of its Unite Move gauge When 3 or more opposing Pokémon are analyzed, the user lungest toward the opponent with the lowest HP, dealing damage to nearby opposing Pokémon and creating a wall around itself.
Activates at Level 9 |