Mew

Picture Name Roles
Mew Pokémon Unite Image Mew
DifficultyNovice
StyleRanged
RoleAttacker
Attack StylePhysical Attacker


Evolution Data

Mew


Holowear

Elegant StyleOrange Unite StylePurple Unite Style
Fashionable StyleDetective StyleFashionable Style (Blue)
Kimono Style


Obtaining Method

Aeos Emporium - 14,000 Aeos Coins / 575 Aeos Gems


Ability

Synchronize Synchronize
Each time the Pokémon uses a move, it and nearby ally Pokémon have their movement speed increased for a short time. When the Pokémon reaches Lv. 5, the Move Reset icon can be used to reset the Pokémon's moves and learn new ones. This icon goes on cooldown after it's used. Each time the Pokémon knocks out or makes an assist on a Pokémon on the opposing team or scores a goal, the cooldown of Move Reset is reduced. Using Move Reset reduces the cooldown of the Pokémon's Unite Move.

Attacks

PicNameCategoryStyleL15 Base DamageCooldown

Basic

Basic Attack Basic Attack Physical
Special (Boosted)
300 (Std)
2117 (Boosted)
Each time the Pokémon uses a move, it gains a boost counter. A maximum of three counters can be stored. After three boost counters are stored, the Pokémon's next basic attack becomes a boosted attack that consumes all boost counters and launches a ball of psychic energy at an opposing Pokémon. The further the ball of psychic energy travels, the more damage it deals.
Move Reset Move Reset Buff Other 300 (Std)
0 (Boosted)
25
This Pokémon can reset all of its moves and learn new ones. Move Reset's cooldown is reduced when the Pokémon knocks out or makes an assist on Pokémon on the opposing team or when the Pokémon scores a goal.

Upgrade at Level 8:

Special 1

Electro Ball Electro Ball Sure Hit Special 1439 First Hit
129 second
5
Has the user hurl an electric orb, dealing damage to opposing Pokémon in the area of effect and leaving them paralyzed for a short time. This move deals more damage the lower the opposing Pokémon's remaining HP is.

Upgrade at Level 10: Strengthens the effect of the paralysis inflicted by this move.
Solar Beam Solar Beam Area Special 713 per hit
2139 total
9
Has the user blast a bundled beam of light, dealing damage to opposing Pokémon in the area of effect. If this move hits any opposing Pokémon, the user gains one additional boost counter.

Upgrade at Level 10: Reduces this move's cooldown by one second for each opposing Pokémon it hits.
Surf Surf Hindrance Special 2175 12
Has the user charge forward on a wave, shoving opposing Pokémon and leaving them unable to act. If this move hits any opposing Pokémon, the user gains one additional boost counter. The user gains a shield and becomes immune to hindrances while using this move. At the end of this move, the user can jump in a designated direction and becomes immune to hindrances for a short time.

Upgrade at Level 10: Strengthens the effect of the shield granted while using this move.

Special 2

Coaching Coaching Buff Other 0 7
Has the user move toward an ally Pokémon, grant that Pokémon a shield, and increase that Pokémon's basic attack speed. Using this move on an ally Pokémon designates that ally as \u201ccoached\u201d (if it isn't already). If this move is used on an ally Pokémon that is not currently coached, this move's cooldown immediately resets. Coached ally Pokémon cease to be coached after a set amount of time. The cooldown of Electro Ball, Solar Beam, or Surf is reduced each time this move is used.

Upgrade at Level 12: Reduces this move's cooldown. Also, reduces the waiting time before this move can be used on a recently coached ally Pokémon again without triggering its cooldown.
Light Screen Light Screen Buff Other 0 9
Has the user create a translucent wall at the designated location. Opposing Pokémon cannot pass through the wall and will be shoved if they make contact with it. If the user's Electro Ball, Solar Beam, or Surf move passes through the wall, the effects of the move (such as damage, range, and area of effect) will be boosted. If this move is used again, it pulls the wall closer and has it move with the user. While the wall moves with the user, attacks from opposing Pokémon that pass through it will deal reduced damage.

Upgrade at Level 12: Increases the size of the wall.
Agility Agility Dash Other 0 2
Has the user move quickly in the designated direction, increasing its movement speed for a short time. A maximum of two uses can be kept in reserve for this move.

Upgrade at Level 12: Increases the distance the user moves in the designated direction.

Unite

Mystical Mirage Mystical Mirage Special 1845
Has the user float higher, create a field at its current location, and become invincible. The user and all ally Pokémon in the area of effect enter stealth. After a set amount of time passes, this Unite Move deals damage to opposing Pokémon in the area of effect.


Viability Stats

OffenseEnduranceMobilityScoringSupport
8 4 6 4 6


Stats

LevelHPAttackDefenseSp. AtkSp. DefSpeed
Level 1 3300 130 50 90 50 3700
Level 2 3414 136 56 121 55 3700
Level 3 3539 143 63 155 60 3700
Level 4 3677 150 71 192 66 3700
Level 5 3828 158 80 233 72 3850
Level 6 3995 167 89 278 79 3850
Level 7 4178 177 99 327 86 4000
Level 8 4380 188 110 381 94 4000
Level 9 4603 200 123 441 103 4150
Level 10 4849 213 137 507 113 4150
Level 11 5119 227 152 579 124 4300
Level 12 5416 243 169 659 136 4300
Level 13 5743 260 188 747 149 4300
Level 14 6103 279 208 844 164 4300
Level 15 6500 300 230 950 180 4300