Ability |
|
Synchronize |
Each time the Pokémon uses a move, it and nearby ally Pokémon have their movement speed increased for a short time. When the Pokémon reaches Lv. 5, the Move Reset icon can be used to reset the Pokémon's moves and learn new ones. This icon goes on cooldown after it's used. Each time the Pokémon knocks out or makes an assist on a Pokémon on the opposing team or scores a goal, the cooldown of Move Reset is reduced. Using Move Reset reduces the cooldown of the Pokémon's Unite Move. |
Attacks |
Pic | Name | Category | Style | L15 Base Damage | Cooldown |
Basic |
|
Basic Attack |
|
Physical Special (Boosted) |
300 (Std) 1832 (Boosted) |
|
Each time the Pokémon uses a move, it gains a boost counter. A maximum of three counters can be stored. After three boost counters are stored, the Pokémon's next basic attack becomes a boosted attack that consumes all boost counters and launches a ball of psychic energy at an opposing Pokémon. The further the ball of psychic energy travels, the more damage it deals. |
|
Move Reset |
Buff |
Other |
300 (Std) 0 (Boosted) |
25 |
This Pokémon can reset all of its moves and learn new ones. Move Reset's cooldown is reduced when the Pokémon knocks out or makes an assist on Pokémon on the opposing team or when the Pokémon scores a goal.
Upgrade at Level 8: |
Special 1 |
|
Electro Ball |
Sure Hit |
Special |
1385 First Hit 124 second |
5 |
Has the user hurl an electric orb, dealing damage to opposing Pokémon in the area of effect and leaving them paralyzed for a short time. This move deals more damage the lower the opposing Pokémon's remaining HP is.
Upgrade at Level 10: Strengthens the effect of the paralysis inflicted by this move. |
|
Solar Beam |
Area |
Special |
684 per hit 2052 total |
9 |
Has the user blast a bundled beam of light, dealing damage to opposing Pokémon in the area of effect. If this move hits any opposing Pokémon, the user gains one additional boost counter.
Upgrade at Level 10: Reduces this move's cooldown by one second for each opposing Pokémon it hits. |
|
Surf |
Hindrance |
Special |
2083 |
12 |
Has the user charge forward on a wave, shoving opposing Pokémon and leaving them unable to act. If this move hits any opposing Pokémon, the user gains one additional boost counter. The user gains a shield and becomes immune to hindrances while using this move. At the end of this move, the user can jump in a designated direction and becomes immune to hindrances for a short time.
Upgrade at Level 10: Strengthens the effect of the shield granted while using this move. |
Special 2 |
|
Coaching |
Buff |
Other |
0 |
7 |
Has the user move toward an ally Pokémon, grant that Pokémon a shield, and increase that Pokémon's basic attack speed. Using this move on an ally Pokémon designates that ally as \u201ccoached\u201d (if it isn't already). If this move is used on an ally Pokémon that is not currently coached, this move's cooldown immediately resets. Coached ally Pokémon cease to be coached after a set amount of time. The cooldown of Electro Ball, Solar Beam, or Surf is reduced each time this move is used.
Upgrade at Level 12: Reduces this move's cooldown. Also, reduces the waiting time before this move can be used on a recently coached ally Pokémon again without triggering its cooldown. |
|
Light Screen |
Buff |
Other |
0 |
9 |
Has the user create a translucent wall at the designated location. Opposing Pokémon cannot pass through the wall and will be shoved if they make contact with it. If the user's Electro Ball, Solar Beam, or Surf move passes through the wall, the effects of the move (such as damage, range, and area of effect) will be boosted. If this move is used again, it pulls the wall closer and has it move with the user. While the wall moves with the user, attacks from opposing Pokémon that pass through it will deal reduced damage.
Upgrade at Level 12: Increases the size of the wall. |
|
Agility |
Dash |
Other |
0 |
2 |
Has the user move quickly in the designated direction, increasing its movement speed for a short time. A maximum of two uses can be kept in reserve for this move.
Upgrade at Level 12: Increases the distance the user moves in the designated direction. |
Unite |
|
Mystical Mirage |
|
Special |
1560 |
|
Has the user float higher, create a field at its current location, and become invincible. The user and all ally Pokémon in the area of effect enter stealth. After a set amount of time passes, this Unite Move deals damage to opposing Pokémon in the area of effect. |