Ability |
|
Filter |
Reduces damage received by the Pokémon for a short time after it uses a move |
Attacks |
Pic | Name | Category | Style | L15 Base Damage | Cooldown |
Basic |
|
Basic Attack |
|
Physical Special (Boosted) |
293 (Std) 721 (Boosted) |
|
Becomes a boosted attack whenever a set amount of time passes, dealing increased damage and throwing opposing Pokémon when it hits. |
Special 1 |
|
Fake Out |
Melee |
Special |
1623 |
7 |
Has the user slap its hands together, shoving opposing Pokémon in front of it
Upgrade at Level 4: Upgrades to 1 of the following moves |
|
Confusion |
Ranged |
Special |
1316 |
6 |
Attacks straight in front of the user, dealing damage to opposing Pokémon and shoving it. If an opposing Pokémon shoved by this move hits an obstacle, it receives increased damage from this move and is left unable to act for a short time. If the opposing Pokémon us currently guard-swapped, it is not shoved but receives increased damage from this move and is left unable to act for a short time.
Upgrade at Level 11: Increases damage dealt by this move |
|
Psychic |
Debuff |
Special |
168 per hit 1084 total |
6 |
Releases a telekinetic blast on opposing Pokémon that are near the user, near any guard-swapped Pokémon, or near any Light Screen or Barrier walls created by the user, damaging all opposing Pokémon hit by the blasts and lowering their Sp. Def for a short time. If an opposing Pokémon is hit by multiple overlapping blasts, that Pokémon is also left unable to act for a short time.
Upgrade at Level 11: Also decreases the movement speed of opposing Pokémon for a short time |
Special 2 |
|
Light Screen |
Hindrance |
Other |
0 |
8 |
Creates a wall of light in the designated area that prevents opposing Pokémon from passing. If an opposing Pokémon is near the location where the wall of light is created, they are shoved and left unable to act for a short time.
Upgrade at Level 6: Upgrades to 1 of the following moves |
|
Barrier |
Hindrance |
Other |
0 |
2 |
Has the user throw up a sturdy wall in the designated location that prevents opposing Pokémon from passing. If an opposing Pokémon is near the location where the wall is created, they are shoved and left unable to act for a short time.
Upgrade at Level 13: Increases the maximum number of uses that can be kept in reserve for this move |
|
Guard Swap |
Debuff |
Special |
118 per hit |
4.5 |
Creates a link between the user and the Pokémon this move hits. While the link holds, the user's movement speed increases and its HP is continually restored. If the linked Pokémon is an ally Pokémon, this move increases the movement speed of that Pokémon, increases the amount of damage it deals, and continually restores its HP. If the linked Pokémon is an opposing Pokémon, this move decreases that Pokémon's movement speed, decreases the amount of damage it deals, and deals damage over time to it. If the user and the linked Pokémon are too far apart, the link will disappear.
Upgrade at Level 13: Also continually restores the HP of the user and the ally Pokémon while this move is in effect |
Unite |
|
Showtime! |
|
|
554 per hit 2770 total |
|
Has the user jump to the designated location and start a pantomime performance, dealing damage over time to opposing Pokémon in the area of effect and leaving them unable to act for a short time
Activates at Level 9 |