Scizor

Picture Name Roles
Scizor Pokémon Unite Image Scizor
DifficultyIntermediate
StyleMelee
RoleAll-Rounder
Attack StylePhysical Attacker


Evolution Data

ScytherLevel 5Scizor


Holowear

Ranger Style


Obtaining Method



Ability

Technician Technician
After this Pokémon uses a move, its next basic attack will change and deal two consecutive basic attacks instead. The second of these deals decreased damage.

Attacks

PicNameCategoryStyleL15 Base DamageCooldown

Basic

Basic Attack Basic Attack Physical 460 (Std)
365 (Boosted)
Becomes a boosted attack with every third attack, decreasing the movement speed of opposing Pokémon when it hits and increasing the user's Defense for a short time. This Defense increase can stack.

Special 1

Fury Cutter Fury Cutter Melee Physical 788, 943, 1731 total 5
Has the user slash twice with its scythes in a cone in front of itself, dealing damage to opposing Pok\u00e9mon it hits. The second slash deals more damage than the first.

Upgrade at Level 5: Upgrades to 1 of the following moves
Dual Wingbeat Dual Wingbeat Area Physical 1077 per hit
2154 total
6
Has the user slash in front of itself with both of its scythes, dealing damage to opposing Pokémon in the X-shaped area of effect. If this move deals damage to an opposing Pokémon in the center of the X-shaped area of effect, it restores the user's HP. If this move hits an opposing Pokémon, it can be used again within a set amount of time. If this move is used again, the user dashes in the designated direction, dealing damage to opposing Pokémon it makes contact with. The dash deals more damage the lower the opposing Pokémon's HP is.

If Scyther learns this move, it will not evolve into Scizor

Upgrade at Level 10: Increases the damage dealt by this move.
Bullet Punch Bullet Punch Melee, Dash Physical 892 first hit
249 second and third hit
1330 total
6
Has the user dash in the designated direction and strike opposing Pokémon with tough punches. If this move hits opposing Pokémon, its cooldown is reduced, and the user recovers a portion of its HP based on the amount of damage dealt. If Bullet Punch is used again within a set amount of time, the number of punches and the amount of damage dealt increase. The number of punches increases from three to a maximum of five.

If Scyther learns this move, it will evolve into Scizor

Upgrade at Level 10: Also grants a shield if this move hits opposing Pokémon.

Special 2

Quick Attack Quick Attack Dash Physical 625 (Scyther)
526 (Scizor
8
Has the user dash forward, dealing damage to opposing Pok\u00e9mon it makes contact with along the way.

Upgrade at Level 7: Upgrades to 1 of the following moves
Double Hit (Scyther) Double Hit (Scyther) Dash Physical 1232 8
Has the user jump in the designated direction, dealing damage to opposing Pokémon it hits during the jump and applying a mark to them. After the user hits opposing Pokémon with this move, it jumps again in the designated direction. When the user lands, its next basic attack becomes a boosted attack and it charges at a nearby opposing Pokémon. If a marked opposing Pokémon is knocked out, all of the user's move cooldowns are reduced.

Upgrade at Level 12: Reduces this move's cooldown.
Swords Dance (Scyther) Swords Dance (Scyther) Dash, Buff Other 0 7
Has the user dash a short distance, increasing its Attack for a short time. While the user's Attack is increased, the user's eighth basic attack becomes an area-of-effect attack that pierces through opposing Pokémon in a line.

Upgrade at Level 12: Also reduces the damage the user receives from opposing Pokémon while dashing.
Double Hit (Scizor) Double Hit (Scizor) Dash Physical 1037 8
Has the user jump in the designated direction, dealing damage to opposing Pokémon it hits during the jump and applying a mark to them. After the user hits opposing Pokémon with this move, it jumps again in the designated direction. When the user lands, its next basic attack becomes a boosted attack and it charges at a nearby opposing Pokémon. If a marked opposing Pokémon is knocked out, all of the user's move cooldowns are reduced.

Upgrade at Level 12: Reduces this move's cooldown.
Swords Dance (Scizor) Swords Dance (Scizor) Dash, Buff Other 0 7
Has the user dash a short distance, increasing its Attack for a short time. While the user's Attack is increased, the user's eighth basic attack becomes an area-of-effect attack that pierces through opposing Pokémon in a line.

Upgrade at Level 12: Also reduces the damage the user receives from opposing Pokémon while dashing.

Unite

Green Illusion Dive Green Illusion Dive Sure Hit Physical 915 per hit
Has the user dash and attack a designated Pokémon on the opposing team, then create five illusory copies of itself that each dash a set distance from the user. The copies deal damage to opposing Pokémon they make contact with and apply a mark to them. After a short time, the copies return to the user, dealing damage to opposing Pokémon they make contact with. This move can be used again before the illusory copies return to the user. If it is used again, the user dashes in the designated direction and deals damage to opposing Pokémon it hits. At the end of the dash, the copies dash to the user's location. If a copy makes contact with an opposing Pokémon while dashing, the copy deals damage to that Pokémon and disappears. If a marked opposing Pokémon is knocked out, all of the user's move cooldowns are reduced.

Activates at Level 9
Red Illusion Dive Red Illusion Dive Sure Hit Physical 1465 first hit
4659 total
Has the user dash before throwing consecutive punches at a designated Pokémon on the opposing team, decreasing that Pokémon's movement speed. As the last punch is thrown, five illusory copies of the user are created that each dash a set distance from the user. If a copy hits an opposing Pokémon while dashing, it deals damage, decreases that Pokémon's movement speed, then disappears. For a short time, this move can be used again. If this move is used again, the user dashes in the designated direction and deals damage to opposing Pokémon it hits before punching the ground, dealing damage to opposing Pokémon in the area of effect. If the user hits a Pokémon on the opposing team while dashing, the user grabs that Pokémon and continues dashing. If the grabbed Pokémon hits an illusory copy, it will be left incapacitated.

Activates at Level 9


Viability Stats

OffenseEnduranceMobilityScoringSupport
9 5 8 4 2


Stats - Scizor

LevelHPAttackDefenseSp. AtkSp. DefSpeed
Level 1 3100 160 45 20 40 3650
Level 2 3174 170 51 22 44  
Level 3 3259 182 58 24 48  
Level 4 3357 196 66 27 53  
Level 5 4154 224 143 40 118  
Level 6 4348 236 161 44 132  
Level 7 4571 249 182 48 149  
Level 8 4828 264 206 53 168  
Level 9 5123 282 233 59 190  
Level 10 5463 302 265 65 215  
Level 11 5854 325 301 72 244  
Level 12 6304 352 343 81 277  
Level 13 6821 383 391 91 315  
Level 14 7416 419 446 102 359  
Level 15 8100 460 510 115 410  

Stats - Scyther

LevelHPAttackDefenseSp. AtkSp. DefSpeed
Level 1 3100 160 45 20 40 3650
Level 1 3100 160 45 20 40  
Level 2 3174 170 51 22 44  
Level 3 3259 182 58 24 48  
Level 4 3357 196 66 27 53  
Level 5 3805 259 100 40 74  
Level 6 3935 277 110 44 80  
Level 7 4084 298 121 48 87  
Level 8 4256 322 134 53 95  
Level 9 4454 350 149 59 104  
Level 10 4682 382 166 65 115  
Level 11 4944 419 186 72 128  
Level 12 5246 461 209 81 142  
Level 13 5593 510 235 91 159  
Level 14 5992 566 265 102 178  
Level 15 6450 630 300 115 200