Ability |
|
Volt Absorb |
The Pokémon gains an electric charge whenever it receives damage, converting a portion of that damage into an additional attack |
Attacks |
Pic | Name | Category | Style | L15 Base Damage | Cooldown |
Basic |
|
Basic Attack |
|
Physical Physical (Boosted) |
649 (Std) 713 (Boosted) |
|
Becomes a boosted attack with every third attack, dealing increased damage when it hits. Also paralyzes opposing Pokémon and restores the user's HP |
Special 1 |
|
Agility |
Dash |
Other |
0 |
6 |
Has the user perform a quick dash and increases the user's basic attack speed for a short time afterward.
Upgrade at Level 5: Upgrades to 1 of the following moves |
|
Volt Switch |
Dash |
Physical |
905 first 1364 second |
8 |
Has the user perform a high-speed dash, dealing damage to any opposing Pokémon it hits and increasing the user's basic attack speed for a short time. Using this move again within a set period of time will allow the user to immediately dash back to where it originally used the move
Upgrade at Level 11: Inreases this move's damage and the amount of time increased basic attack speed lasts |
|
Spark |
Dash |
Physical |
410 |
10 |
Has the user leap at an opposing Pokémon while electrically charged, dealing damage to them. If the user uses its basic attack before reaching its target Pokémon, the user will instead leap at the closest opposing Pokémon, dealing damage to it. This move can be used three times before it goes on cooldown
Upgrade at Level 11: Also restores the user's HP if the user performs a basic attack before reaching its target Pokémon |
Special 2 |
|
Slash |
Melee |
Physical |
714 per hit 2142 total |
8.5 |
Has the user pounce at an opposing Pokémon and attack with sharp claws. This move's final attack throws opposing Pokémon
Upgrade at Level 7: Upgrades to 1 of the following moves |
|
Discharge |
Melee |
Physical |
404 per hit 3232 total |
10 |
Releases an electric discharge, dealing damage to nearby opposing Pokémon and granting the user a shield when it hits. If this move hits opposing Pokémon that are paralyzed, it pulls them in towards the user once the move ends, dealing damage to them once again and leaving them unable to act.
Upgrade at Level 13: Also decreases the movement speed of opposing Pokémon for a short time when this move hits |
|
Wild Charge |
Dash |
Physical |
1739 first hit 872 second hit 874 third hit 3485 total |
8 |
Has the user charge in the designated direction. If this move hits an opposing Pokémon, the user unleashes a combo attack that also deals a set amount of damage to itself. If the user hits an oppposing Pokémon with Volt Switch, Spark or a boosted attack before using this move, the number of attacks in the combo is increased.
Upgrade at Level 13: This move also deals damage to opposing Pokémon when it hits |
Unite |
|
Plasma Gale |
Sure Hit |
|
1979 |
|
Unleashes a blast of lightning, dealing damage to opposing Pokémon in the area of effect and throwing them. This also creates a zone of plasma that increases the user's basic attack range and damage dealt while the user is inside the zone
Activates at Level 9 |