Zoroark

Picture Name Roles
Zoroark Pokémon Unite Image Zoroark
DifficultyHard
StyleMelee
RoleSpeedster
Attack StylePhysical Attacker


Evolution Data

ZoruaLevel 5Zoroark


Holowear

Costume Party Style


Obtaining Method

Aeos Emporium - 14,000 Aeos Coins / 575 Aeos Gems


Ability

Illusion Illusion
The Pokémon takes the form of a random wild Pokémon or Pokémon from the opposing team. The Pokémon returns to its original form when it takes damage or uses a basic attack or move.

Attacks

PicNameCategoryStyleL15 Base DamageCooldown

Basic

Basic Attack Basic Attack Physical 670 (Std)
871 (Boosted)
Becomes a boosted attack with every third attack, dealing increased damage

Special 1

Slash Slash Melee Physical 920 5. 5
Has the user dash in the designated direction, dealing damage to opposing Pokémon.

Upgrade at Level 5: Upgrades to 1 of the following moves
Shadow Claw Shadow Claw Dash Physical 1033 6
Has the user dash in the designated direction, dealing damage to opposing Pokémon, and leaving them unable to act for a short time. If this move hits an opposing Pokémon near the end point of the dash, the Pokémon will be thrown instead of being left unable to act.

Upgrade at Level 11: Increases the length of time opposing Pokémon are thrown.
Cut Cut Dash Physical 885 5. 5
Has the user dash in the designated direction, dealing damage to opposing Pokémon, and restoring the user's HP.

Upgrade at Level 11: Increases the amount of HP this move restores.

Special 2

Fury Swipes Fury Swipes Ranged Physical 885 first hits
2890 extra hits
7. 5
Has the user dash in the designated direction, dealing damage to opposing Pokémon. If this move hits an opposing Pokémon, for a short time, it can be used again.

Upgrade at Level 7: Upgrades to 1 of the following moves
Night Slash Night Slash Dash Physical 945 10
For a short time, changes the user's normal movement to dash attacks. After performing a dash attack, the user's next basic attack changes to a special basic attack. During this move's effect duration, whenever the user hits opposing Pokémon with other moves or special basic attacks, this move's effect duration increases and the user is able to use Night Slash again. This move's effect duration ends if the user moves when it's unable to use Night Slash. During this move's effect duration, if the user hits opposing Pokémon with a total of six moves and/or special basic attacks, the user will jump into the air, and then while landing, slash a set area of effect, dealing damage to opposing Pokémon. The user recovers HP if it hits opposing Pokémon with this slashing attack. While jumping, the user is able to use Shadow Claw or Cut to move a set distance.

Upgrade at Level 13: Reduces this move's cooldown.
Feint Attack Feint Attack Dash Physical 1033 6
Has the user dash in the designated direction, dealing damage to opposing Pokémon and reducing all of the user's move cooldowns. If this move hits opposing Pokémon, for a short time, the location where the dash started is marked, and the user is able to use this move again. If this move is used again, the user dashes back to the marked location, dealing damage to opposing Pokémon. It also leaves a new mark where it started that dash. As long as there is a mark, if the user uses another move, the mark will move to where the move was used. If the user hits opposing Pokémon four times with either Feint Attack or other moves without interrupting the chain of marking, the next use of Feint Attack changes. If this changed form of Feint Attack is used, the user leaps at the designated opposing Pokémon and deals damage to it before landing in the designated direction.

Upgrade at Level 13: Reduces this move's cooldown.

Unite

Nightfall Daze Nightfall Daze Area Physical 1614 per hit
4842 total
Has the user release dark shockwaves, dealing damage to opposing Pokémon. Three shockwaves are released, and each one has an increasingly larger area of effect. The user is immune to hindrances while it is releasing shockwaves.

Activates at Level 9


Viability Stats

OffenseEnduranceMobilityScoringSupport
7 3 8 4 7


Stats

LevelHPAttackDefenseSp. AtkSp. DefSpeed
Level 1 3030 160 55 20 45 3650
Level 2 3100 171 60 22 48  
Level 3 3181 184 65 25 51  
Level 4 3274 199 71 28 55  
Level 5 3698 267 99 41 73  
Level 6 3821 287 107 45 78  
Level 7 3962 310 116 49 84  
Level 8 4125 336 127 54 91  
Level 9 4312 366 139 60 99  
Level 10 4528 401 153 67 108  
Level 11 4776 441 169 75 119  
Level 12 5061 487 187 84 131  
Level 13 5389 540 208 94 145  
Level 14 5766 600 232 106 161  
Level 15 6200 670 260 120 180