Ability |
|
Illusion |
The Pokémon takes the form of a random wild Pokémon or Pokémon from the opposing team. The Pokémon returns to its original form when it takes damage or uses a basic attack or move. |
Attacks |
Pic | Name | Category | Style | L15 Base Damage | Cooldown |
Basic |
|
Basic Attack |
|
Physical |
660 (Std) 858 (Boosted) |
|
Becomes a boosted attack with every third attack, dealing increased damage |
Special 1 |
|
Slash |
Melee |
Physical |
912 |
5. 5 |
Has the user dash in the designated direction, dealing damage to opposing Pokémon.
Upgrade at Level 5: Upgrades to 1 of the following moves |
|
Shadow Claw |
Dash |
Physical |
1024 |
6 |
Has the user dash in the designated direction, dealing damage to opposing Pokémon, and leaving them unable to act for a short time. If this move hits an opposing Pokémon near the end point of the dash, the Pokémon will be thrown instead of being left unable to act.
Upgrade at Level 11: Increases the length of time opposing Pokémon are thrown. |
|
Cut |
Dash |
Physical |
965 |
4.5 |
Has the user dash in the designated direction, dealing damage to opposing Pokémon, and restoring the user's HP.
Upgrade at Level 11: Increases the amount of HP this move restores. |
Special 2 |
|
Fury Swipes |
Ranged |
Physical |
1042 |
7. 5 |
Has the user dash in the designated direction, dealing damage to opposing Pokémon. If this move hits an opposing Pokémon, for a short time, it can be used again.
Upgrade at Level 7: Upgrades to 1 of the following moves |
|
Night Slash |
Dash |
Physical |
794 |
8 |
For a short time, changes the user's normal movement to dash attacks. After performing a dash attack, the user's next basic attack changes to a special basic attack. During this move's effect duration, whenever the user hits opposing Pokémon with other moves or special basic attacks, this move's effect duration increases and the user is able to use Night Slash again. This move's effect duration ends if the user moves when it's unable to use Night Slash. During this move's effect duration, if the user hits opposing Pokémon with a total of six moves and/or special basic attacks, the user will jump into the air, and then while landing, slash a set area of effect, dealing damage to opposing Pokémon. The user recovers HP if it hits opposing Pokémon with this slashing attack. While jumping, the user is able to use Shadow Claw or Cut to move a set distance.
Upgrade at Level 9: Reduces this move's cooldown. |
|
Feint Attack |
Dash |
Physical |
1010 |
6 |
Has the user dash in the designated direction, dealing damage to opposing Pokémon and reducing all of the user's move cooldowns. If this move hits opposing Pokémon, for a short time, the location where the dash started is marked, and the user is able to use this move again. If this move is used again, the user dashes back to the marked location, dealing damage to opposing Pokémon. It also leaves a new mark where it started that dash. As long as there is a mark, if the user uses another move, the mark will move to where the move was used. If the user hits opposing Pokémon four times with either Feint Attack or other moves without interrupting the chain of marking, the next use of Feint Attack changes. If this changed form of Feint Attack is used, the user leaps at the designated opposing Pokémon and deals damage to it before landing in the designated direction.
Upgrade at Level 13: Reduces this move's cooldown. |
Unite |
|
Nightfall Daze |
Area |
Physical |
1598 per hit 4794 total |
|
Has the user release dark shockwaves, dealing damage to opposing Pokémon. Three shockwaves are released, and each one has an increasingly larger area of effect. The user is immune to hindrances while it is releasing shockwaves.
Activates at Level 9 |