Golurk, The Automaton Pokémon. It flies across the sky at Mach speeds. Removing the seal on its chest makes its internal energy go out of control. It is said that Golurk were ordered to protect people and Pokémon by the ancient people who made them.Golurk were created to protect people and Pokémon. They run on a mysterious energy.


Golurk is actually a very good Pokemon despite being in the NeverUsed tier, and has its own niche as being a solid physical Ghost type in the other tiers as well. Its line being the only Ground / Ghost types also adds to that niche. But Golurk does not only have a unique typing but good stats as well, especially its Attack stat, sitting comfortably at a base 124. Its Defensive stats are decent as well, but the main shortcoming that Golurk has is its base 55 Speed, although Golurk is still quite usable even with this vice. It also has a good physical movepool to back up its high Attack stat, as well as a support movepool, with the ability to set Stealth Rock being its greatest asset. Overall, Golurk has a good movepool and typing and can serve in both an offensive or a more support oriented role.


Iron Fist: Increases the power of certain punching moves by 1.2x, a great ability for Golurk as quite a few of his coverage moves are punching moves like Ice Punch, Drain Punch, etc.
Klutz: Golurk is not affected by and will not use held items, not at all a good ability on Golurk, as it often requires its item such as when it uses Choice Band on some of its sets.
No Guard: All attack's used by and used on Golurk will not miss, a decent ability if you decide to run Stone Edge / DynamicPunch on Golurk, but otherwise pretty pointless.


Autobots, Roll Out!

-Stealth Rock
-Shadow Punch
-Ice Punch
Item Attached: Leftovers
Ability: Iron Fist
EVs and Nature:
EVs: 80 HP / 252 Atk / 176 Spe
Adamant Nature (+Atk, -SAtk)

Golurk has quite a few switch in opportunities, especially on the often used Fighting types in the tier, giving it plenty of chances to be able to set up Stealth Rock on the field. Earthquake is powerful STAB and is good coverage as well. Shadow Punch is also pretty good STAB and hits many things neutrally that Earthquake doesn't, as well as hitting Misdreavus for solid damage. Ice Punch hits Pokemon like Braviary who aren't hit by either of Golurk's STABs. Iron Fist is used as an ability due to the fact that it boosts the power of both Shadow Punch and Ice Punch, which is quite useful as both moves don't have too high of base powers. The EV spread allows you to outspeed Golem, another popular Stealth Rock setter, with the leftover EVs going into its HP.

Destroyer of Kaijus

-Shadow Punch
-Drain Punch / DynamicPunch
-Ice Punch
Item Attached: Choice Band
Ability: Iron Fist / No Guard
EVs and Nature:
EVs: 80 HP / 252 Atk / 176 Spe
Adamant Nature (+Atk, -SAtk)

This set focuses more on Golurk punching holes through teams more than anything else. Earthquake is powerful and reliable STAB and hits most of the tier pretty hard. Shadow Punch is also STAB and hits Ghost types like Misdreavus that don't get hit by Earthquake. Drain Punch hits Normal and Steel types pretty hard as well as providing a method of recovery for Golurk. DynamicPunch on the other hand just deals massive damage as well as guaranteed Confusion for the opponent. Ice Punch hits Flying types that Earthquake obviously can't. The choice for abilities depends on whether or not you use DynamicPunch. If you do, use No Guard, if you don't, use Iron Fist.

Other Options

Fire Punch, Fly, Gyro Ball, Hammer Arm, Rock Polish, Rock Slide, Stone Edge, Superpower, Thunderpunch, Zen Headbutt
Fire Punch is usable coverage, especially in higher tiers where the Ferro evolution line is present, as well as being OK coverage on many other Grass types.
Fly; because you can.
Gyro Ball is interesting coverage on Golurk, though if you're going to use this, you should not have any Speed investment.
Hammer Arm is alternate Fighting coverage which also drops your Speed.
Rock Polish boosts Golurk's Speed, although this would mainly be for surprise factor as even with the boosts, there are quite a few things that will still outspeed Golurk.
Rock Slide is usable Rock coverage, and works especially well when paired with Earthquake.
Stone Edge serves the same purpose as Rock Slide, but has more power and less accuracy, and works very well with No Guard.
Superpower is powerful Fighting coverage, but also has the drawbacks of dropping Attack and Defense.
Thunderpunch hits bulkier Water types like Alomomola as well as Flying types that dodge both of Golurk's STABs like Braviary and Swellow.
Zen Headbutt gives physical Psychic coverage, which does hit Fightings that Golurk switches in on super effectively (if they stay in against Golurk).

Double & Triple Battle Options

Golurk generally runs a more Attacking based set in this format, utilizing the ever common Trick Room as well, with moves such as Rock Slide, Hammer Arm, Gyro Ball, etc. Being immune to Fake Out, as well as its general immunities to 3 types really helps Golurk to succeed in Doubles and Triples.


Pokemon that can deal with what Golurk is weak to can really be of use. Skuntank takes care of most Ghost types, and Pokemon like Ludicolo and Rotom-F dealing with Water and Grass types. Some other great partners for Golurk are Scolipede and Garbodor, as they both can set up Spikes (which synergizes well with Golurk setting up Stealth Rock) and can also depend on Golurk for blocking Rapid Spin.

Countering Golurk

There really aren't too many good counters for Golurk, although its Speed makes it easy to wear down. Weezing is the best Golurk counter, as it can take all of its usual moves and respond with Will-O-Wisp (which, if you have No Guard, has perfect accuracy). Defensive walls like Alomomola, Misdreavus, Golbat, and Tangela can all do pretty well against Golurk, although all of them outside of Alomomola have some move they have to watch out for. Piloswine is another good check as long as you don't switch in on Drain Punch on the Choice Band set. There are several other checks that are similar (Skuntank, Mandibuzz, Jynz, etx.) that all have the same problem, and are only decent checks if they don't switch in on the wrong move.

Pre-Evolution Corner - Golett

Ghost Robots Dream of Electric Sheep

-Stealth Rock / Rock Polish
-Drain Punch
-Ice Punch / Toxic
Item Attached: Eviolite
Ability: Iron Fist
EVs and Nature:
EVs:44 HP / 244 Atk / 116 Def / 84 Spe
Adamant Nature (+Atk, -SAtk)

Golett has a lot of things going for it. It has good typing, a pretty decent movepool, and can be made to take hits, while dishing out damage. Its addition of Stealth Rock also makes it very useful. Stealth Rock on Golett is particularly useful, since Golett can force switches with its variety of move, and resists enough common Little Cup Pokemon to either get Stealth Rock up for free, or get damage done. On the flipside, Golett is an amazing wall breaker, and can make use of Rock Polish. It is by no means the best sweeper / wall breaker Ground-Type, but its movepool, basic damage and pseudo-tankiness makes it an attractive option Earthquake is a great STAB move, and hits pretty hard even with neutral damage. Drain Punch is a great move especially since Golett does not have any built in recovery. Mixed with its high damage, it will usually heal for a lot of health back. Ice Punch hits bulky Grass-Types, Misdreavus, Ground-Types, Flying-Types and a bunch of other things. Toxic is an interesting choice that helps Golett wallbreak. It works very well against really really bulky Pokemon like Hippopotas, Frillish, Mienfoo, Misdreavus, Lileep, Porygon and so on. Iron Fist is Golett’s best ability it can make use of in Little Cup, since most of Golett’s move are punching. Dynamicpunch isn’t legal at Level 5, so it can’t make use of No Guard + Dynamicpunch. Shadow Punch is also illegal, so it can’t make use of that (if it was though, you could switch it in instead of Ice Punch / Toxic). Eviolite makes Golett able to take hits. The EVs and Nature maximizes its Attack, makes it hit 11 speed (22 speed if you have Rock Polish up, which is 2 points higher than any other Little Cup pokemon’s unboosted speed, and 1 point higher than Pokemon with 14 base speed using a Choice Scarf.), and then dumps the rest of the points into bulk. Golett has other options for moves it can use, like Thunder Punch (for bulky Water-Types), Fire Punch (basically reserved for Ferroseed) and Shadow Ball (to hit Misdreavus), but those moves would really be useful in a couple of key situations, and for those situations, another Pokemon on your team should really be used. Golett is surprisingly useful and can be a real annoyance if your team falls into the trap of either having too many fighting types, or too many Pokemon that can not kill it outright.

Locations in Games

Not in game

Not in game

Not in game

Not in game

Not in game

Evolve Golett

Black 2/White 2:
Dragonspiral Tower, Victory Road

Animé Appearences

Golurk has made a fair few appearances. Most notably, it was used by Larry as he helped protect Meloetta and face off against possessed Tornadus, Thundurus and Landorus

# -English Episode Name- -Jap. Episode Name- Pics
699 Movie Time! Zorua in "The Legend of the Pokemon Knight"! Zorua the Movie! Legend of the Pokémon Knight!! Pics
M14 White: Victini & Zekrom Victini & The Black Hero: Zekrom Pics
M14 Black: Victini & Reshiram Victini & The White Hero: Reshiram Pics
743 An Epic Defense Force! Movie Showdown! Sortie, Unova Defense Group!! Pics
757 Meloetta and the Undersea Temple Meloetta and the Abyssal Temple! Pics
758 Unova's Survival Crisis Advance of the Therian Formes! Unova's Greatest Crisis!! Pics
781 Ash and N: A Clash of Ideals! The White Ruins! Ash VS N!! Pics
782 Team Plasma and the Awakening Ceremony! Team Plasma Strikes! The Ressurection Ritual!! Pics
783 What Lies Beyond Truth and Ideals! Reshiram VS N! Beyond Ideals and Truth!! Pics
795 The Journalist from Another Region! Alexa Appears! Helioptile & Gogoat!! Pics

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