West Town Moves |
Name |
Type |
Strength |
Hits |
Direction |
Distance |
Speed | Effect |
Brick Break |
|
★★★ |
2 |
Close |
Wide |
Medium |
No additional effect |
Grass Knot |
|
★★★ |
1 |
Close |
Wide |
Medium |
Does more damage the heavier the opponent |
Agility |
|
- |
1 |
- |
Short-Distance |
Medium |
Increases user's Speed |
Endure |
|
- |
1 |
- |
Wide |
Fast |
Allows you to survive to 1 Hit Point when attacked |
Flail |
|
★★★ |
1 |
All Directions |
Wide |
Medium |
Does more damage the lower the user's HP |
Charge Beam |
|
★★★ |
2 |
Wave |
Wide |
Slow |
May raise the user's Attack |
Fling |
|
★★★ |
1 |
Projectile |
Short-Distance |
Medium |
Throws coins at the opponent |
Rest |
|
- |
1 |
- |
Long Distance |
Medium |
Puts the user to sleep but heals all HP |
Light Screen |
|
- |
1 |
All Directions |
Long Distance |
Slow |
Halves damage received while this move is in effect |
Present |
|
★★★ |
1 |
Projectile |
Wide |
Medium |
Can damage or heal opponent |
Substitute |
|
- |
1 |
- |
Long Distance |
Slow |
Lowers your HP but creates a substitute |
Hidden Power |
|
★★★ |
1 |
All Directions |
Short-Distance |
Medium |
Does different damage depending on the Pokémon species |
Rumble U Figure Moves |
Name |
Type |
Strength |
Hits |
Direction |
Distance |
Speed | Effect | Price |
Iron Tail |
|
★★★★★ |
1 |
Close |
Short-Distance |
Medium |
Lowers opponent's Defense |
10000 |
Dig |
|
★★★★ |
1 |
Assault |
Long Distance |
Slow |
No additional effect |
5000 |
Swagger |
|
- |
1 |
Wave |
Wide |
Medium |
Increases strength but confuses user |
500 |
Rock Smash |
|
★★ |
1 |
Close |
Wide |
Medium |
Lowers opponent's Defense |
1000 |
Echoed Voice |
|
★ |
1 |
Wave |
Wide |
Medium |
Does more damage if used with partners |
500 |
Electro Ball |
|
★★★★ |
1 |
Projectile |
Short-Distance |
Medium |
Increases damage the higher the opponent's Speed |
5000 |
Doubleslap |
|
★★ |
1 |
Close |
Short-Distance |
Medium |
No additional effect |
1000 |
Return |
|
★★★★★ |
1 |
Close |
Short-Distance |
Fast |
More powerful the longer the Pokémon has been out in battle |
10000 |
Strength |
|
★★★★ |
1 |
Close |
Wide |
Medium |
No additional effect |
5000 |
Double Team |
|
- |
1 |
- |
Short-Distance |
Medium |
Increases user's Evasion |
500 |
Bide |
|
- |
1 |
- |
Long Distance |
Slow |
Does damage based on the damage you receive from attacks |
500 |
Thunder |
|
★★★★★ |
1 |
Distant Point |
Wide |
Medium |
May paralyse opponent |
10000 |
Thunderpunch |
|
★★★★ |
1 |
Close |
Short-Distance |
Fast |
May paralyse opponent |
5000 |
Facade |
|
★★ |
1 |
Close |
Short-Distance |
Medium |
Doubles damage if user is affected by a status condition |
500 |
Brick Break |
|
★★★ |
2 |
Close |
Wide |
Medium |
No additional effect |
2000 |
Reversal |
|
★★★★ |
1 |
All Directions |
Wide |
Medium |
Does more damage the lower your Hit Points |
5000 |
Grass Knot |
|
★★★ |
1 |
Close |
Wide |
Medium |
Does more damage the heavier the opponent |
2000 |
Tickle |
|
- |
1 |
Close |
Short-Distance |
Fast |
Lowers opponent's Attack & Defense |
500 |
Agility |
|
- |
1 |
- |
Short-Distance |
Medium |
Increases user's Speed |
500 |
Endure |
|
- |
1 |
- |
Wide |
Fast |
Allows you to survive to 1 Hit Point when attacked |
500 |
Signal Beam |
|
★★★★ |
1 |
Wave |
Short-Distance |
Medium |
May confuse opponent |
5000 |
Flail |
|
★★★ |
1 |
All Directions |
Wide |
Medium |
Does more damage the lower the user's HP |
2000 |
Tail Whip |
|
- |
1 |
All Directions |
Wide |
Slow |
Lowers opponent's Defense |
500 |
Charge |
|
- |
1 |
- |
Long Distance |
Slow |
Increases user's Defense. Increases power of Electric-type moves |
500 |
Charge Beam |
|
★★★ |
2 |
Wave |
Wide |
Slow |
May raise the user's Attack |
2000 |
Helping Hand |
|
- |
1 |
Close |
Short-Distance |
Fast |
Increases the strength of partners by 50% |
500 |
Thundershock |
|
★★ |
1 |
Close |
Short-Distance |
Fast |
May paralyse the opponent |
1000 |
Quick Attack |
|
★★ |
3 |
Assault |
Short-Distance |
Medium |
No additional effect |
1000 |
Thunder Wave |
|
- |
1 |
Wave |
Wide |
Medium |
Paralyses opponent |
500 |
Toxic |
|
- |
1 |
Distant Point |
Wide |
Medium |
Badly poisons the opponent |
500 |
Growl |
|
- |
1 |
Wave |
Short-Distance |
Medium |
Lowers the opponent's Attack |
500 |
Fling |
|
★★★ |
1 |
Projectile |
Short-Distance |
Medium |
Throws coins at the opponent |
2000 |
Wish |
|
- |
1 |
- |
Long Distance |
Slow |
Heals the user's HP by up to 50% |
500 |
Fake Out |
|
★★ |
2 |
Close |
Short-Distance |
Medium |
Causes the opponent to flinch |
1000 |
Rest |
|
- |
1 |
- |
Long Distance |
Medium |
Puts the user to sleep but heals all HP |
500 |
Knock Off |
|
★★ |
1 |
Close |
Wide |
Medium |
Gives more money when you defeat an enemy |
1000 |
Light Screen |
|
- |
1 |
All Directions |
Long Distance |
Slow |
Halves damage received while this move is in effect |
500 |
Flash |
|
- |
1 |
Wave |
Wide |
Medium |
Lowers the opponent's Accuracy |
500 |
Present |
|
★★★ |
1 |
Projectile |
Wide |
Medium |
Can damage or heal opponent |
2000 |
Discharge |
|
★★★★ |
1 |
All Directions |
Wide |
Slow |
May paralyse the opponent |
5000 |
Covet |
|
★★★ |
1 |
Close |
Wide |
Medium |
Increases the amount of coins dropped by the opponents |
2000 |
Volt Tackle |
|
★★★★★ |
4 |
Assault |
Short-Distance |
Medium |
May cause the opponent to be Paralysed. Damages the user |
10000 |
Volt Switch |
|
★★ |
2 |
Assault |
Wide |
Medium |
No additional effect |
1000 |
Protect |
|
- |
1 |
- |
Wide |
Fast |
Protects the user from damage |
500 |
Substitute |
|
- |
1 |
- |
Long Distance |
Slow |
Lowers your HP but creates a substitute |
500 |
Hidden Power |
|
★★★ |
1 |
All Directions |
Short-Distance |
Medium |
Does different damage depending on the Pokémon species |
2000 |
Frustration |
|
★★★★★ |
1 |
Close |
Short-Distance |
Fast |
If a Pokémon who hasn't attacked for a long time uses this move, the move's damage is increased |
10000 |
Round |
|
★★ |
1 |
Wave |
Wide |
Medium |
Increases damage if partners also use this move |
1000 |
Wild Charge |
|
★★★★ |
4 |
Assault |
Short-Distance |
Medium |
Inflicts damage on the user |
5000 |
Thunderbolt |
|
★★★★ |
3 |
Distant Point |
Long Distance |
Slow |
No additional effect |
5000 |
Level Up |
|
— |
Growl |
|
The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. |
— |
Thundershock |
|
A jolt of electricity is hurled at the target to inflict damage. It may also leave the target with paralysis. |
5 |
Tail Whip |
|
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. |
10 |
Thunder Wave |
|
A weak electric charge is launched at the target. It causes paralysis if it hits. |
13 |
Quick Attack |
|
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. |
18 |
Electro Ball |
|
The user hurls an electric orb at the target. The faster the user is than the target, the greater the damage. |
21 |
Double Team |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
26 |
Slam |
|
The target is slammed with a long tail, vines, etc., to inflict damage. |
29 |
Thunderbolt |
|
A strong electric blast is loosed at the target. It may also leave the target with paralysis. |
34 |
Feint |
|
An attack that hits a target using Protect or Detect. It also lifts the effects of those moves. |
37 |
Agility |
|
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. |
42 |
Discharge |
|
A flare of electricity is loosed to strike the area around the user. It may also cause paralysis. |
45 |
Light Screen |
|
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
50 |
Thunder |
|
A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis. |
Machine Moves |
|
Toxic |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
Hidden Power |
|
A unique attack that varies in type and intensity depending on the Pokémon using it. |
Light Screen |
|
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
Protect |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
Rain Dance |
|
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
Frustration |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
Thunderbolt |
|
A strong electric blast is loosed at the target. It may also leave the target with paralysis. |
Thunder |
|
A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis. |
Return |
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
Dig |
|
The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
Brick Break |
|
The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect. |
Double Team |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
Facade |
|
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
Rest |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
Attract |
|
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
Round |
|
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
Echoed Voice |
|
The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. |
Fling |
|
The user flings its held item at the target to attack. Its power and effects depend on the item. |
Charge Beam |
|
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. |
Flash |
|
The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves. |
Volt Switch |
|
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
Thunder Wave |
|
A weak electric charge is launched at the target. It causes paralysis if it hits. |
Grass Knot |
|
The user snares the target with grass and trips it. The heavier the target, the greater the damage. |
Swagger |
|
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
Substitute |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
Wild Charge |
|
The user shrouds itself in electricity and smashes into its target. It also damages the user a little. |
Rock Smash |
|
The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat. |
Strength |
|
The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. |