Level Up |
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Helping Hand |
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The user assists an ally by boosting the power of its attack. |
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Tackle |
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A physical attack in which the user charges and slams into the target with its whole body. |
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Tail Whip |
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The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. |
5 |
Sand-attack |
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Sand is hurled in the target's face, reducing its accuracy. |
9 |
Ember |
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The target is attacked with small flames. It may also leave the target with a burn. |
13 |
Quick Attack |
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The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. |
17 |
Bite |
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The target is bitten with viciously sharp fangs. It may make the target flinch. |
21 |
Fire Fang |
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The user bites with flame-cloaked fangs. It may also make the target flinch or leave it burned. |
25 |
Fire Spin |
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The target becomes trapped within a fierce vortex of fire that rages for four to five turns. |
29 |
Scary Face |
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The user frightens the target with a scary face to harshly reduce its Speed stat. |
33 |
Smog |
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The target is attacked with a discharge of filthy gases. It may also poison the target. |
37 |
Lava Plume |
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An inferno of scarlet flames torches everything around the user. It may leave targets with a burn. |
41 |
Last Resort |
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This move can be used only after the user has used all the other moves it knows in the battle. |
45 |
Fire Blast |
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The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. |
Machine Moves |
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Roar |
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The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends. |
Toxic |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
Hidden Power |
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A unique attack that varies in type and intensity depending on the Pokémon using it. |
Sunny Day |
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The user intensifies the sun for five turns, powering up Fire-type moves. |
Hyper Beam |
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The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
Protect |
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It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
Rain Dance |
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The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
Frustration |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
Return |
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A full-power attack that grows more powerful the more the user likes its Trainer. |
Dig |
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The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
Shadow Ball |
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The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. |
Double Team |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
Flamethrower |
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The target is scorched with an intense blast of fire. It may also leave the target with a burn. |
Fire Blast |
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The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. |
Facade |
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
Flame Charge |
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The user cloaks itself with flame and attacks. Building up more power, it raises the user's Speed stat. |
Rest |
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The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
Attract |
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If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
Round |
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The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
Echoed Voice |
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The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. |
Overheat |
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The user attacks the target at full power. The attack's recoil harshly reduces the user's Sp. Atk stat. |
Incinerate |
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The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable. |
Will-o-wisp |
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The user shoots a sinister, bluish-white flame at the target to inflict a burn. |
Retaliate |
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The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. |
Giga Impact |
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The user charges at the target using every bit of its power. The user must rest on the next turn. |
Work Up |
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The user is roused, and its Attack and Sp. Atk stats increase. |
Swagger |
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The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
Substitute |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
Rock Smash |
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The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat. |
Strength |
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The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. |
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