Rumble U Figure Moves |
Name |
Type |
Strength |
Hits |
Direction |
Distance |
Speed | Effect | Price |
Iron Tail |
|
★★★★★ |
1 |
Close |
Short-Distance |
Medium |
Lowers opponent's Defense |
10000 |
Yawn |
|
- |
1 |
Wave |
Long Distance |
Slow |
Makes opponent fall asleep |
500 |
Stored Power |
|
★★★ |
1 |
All Directions |
Wide |
Slow |
Increases user's Attack |
2000 |
Dig |
|
★★★★ |
1 |
Assault |
Long Distance |
Slow |
No additional effect |
5000 |
Charm |
|
- |
1 |
Wave |
Wide |
Medium |
Lowers opponent's Attack |
500 |
Swagger |
|
- |
1 |
Wave |
Wide |
Medium |
Increases strength but confuses user |
500 |
Heal Bell |
|
- |
1 |
- |
Wide |
Slow |
Heals allies status effects |
500 |
Fake Tears |
|
- |
1 |
Wave |
Wide |
Medium |
Lowers opponent's Defense |
500 |
Echoed Voice |
|
★ |
1 |
Wave |
Wide |
Medium |
Does more damage if used with partners |
500 |
Return |
|
★★★★★ |
1 |
Close |
Short-Distance |
Fast |
More powerful the longer the Pokémon has been out in battle |
10000 |
Double Team |
|
- |
1 |
- |
Short-Distance |
Medium |
Increases user's Evasion |
500 |
Retaliate |
|
★★★★ |
2 |
Close |
Short-Distance |
Fast |
No additional effect |
5000 |
Bite |
|
★★ |
1 |
Close |
Short-Distance |
Fast |
May make opponent flinch |
1000 |
Facade |
|
★★ |
1 |
Close |
Short-Distance |
Medium |
Doubles damage if user is affected by a status condition |
500 |
Tickle |
|
- |
1 |
Close |
Short-Distance |
Fast |
Lowers opponent's Attack & Defense |
500 |
Endure |
|
- |
1 |
- |
Wide |
Fast |
Allows you to survive to 1 Hit Point when attacked |
500 |
Flail |
|
★★★ |
1 |
All Directions |
Wide |
Medium |
Does more damage the lower the user's HP |
2000 |
Tail Whip |
|
- |
1 |
All Directions |
Wide |
Slow |
Lowers opponent's Defense |
500 |
Shadow Ball |
|
★★★★ |
1 |
Projectile |
Short-Distance |
Medium |
Lowers opponent's Defense |
5000 |
Synchronoise |
|
★★ |
1 |
All Directions |
Wide |
Slow |
Only damages Pokémon of the same type |
1000 |
Double-edge |
|
★★★★★ |
4 |
Assault |
Wide |
Medium |
Does damage to the user |
10000 |
Sand-attack |
|
- |
1 |
Wave |
Wide |
Slow |
Lowers opponent's accuracy |
500 |
Tackle |
|
★ |
2 |
Assault |
Short-Distance |
Medium |
No additional effect |
500 |
Helping Hand |
|
- |
1 |
Close |
Short-Distance |
Fast |
Increases the strength of partners by 50% |
500 |
Quick Attack |
|
★★ |
3 |
Assault |
Short-Distance |
Medium |
No additional effect |
1000 |
Toxic |
|
- |
1 |
Distant Point |
Wide |
Medium |
Badly poisons the opponent |
500 |
Take Down |
|
★★★★ |
4 |
Assault |
Wide |
Medium |
Damages yourself |
5000 |
Last Resort |
|
★★★★★ |
1 |
Distant Point |
Wide |
Medium |
Damage may increase when you use it |
10000 |
Growl |
|
- |
1 |
Wave |
Short-Distance |
Medium |
Lowers the opponent's Attack |
500 |
Wish |
|
- |
1 |
- |
Long Distance |
Slow |
Heals the user's HP by up to 50% |
500 |
Rest |
|
- |
1 |
- |
Long Distance |
Medium |
Puts the user to sleep but heals all HP |
500 |
Curse |
|
- |
1 |
- |
Long Distance |
Slow |
For Ghost types; Afflicts opponents with a curse which saps HP Non-Ghost types; Increases user's Attack and Defense but lowers the user's Speed |
500 |
Hyper Voice |
|
★★★ |
1 |
Wave |
Wide |
Medium |
No additional effect |
5000 |
Work Up |
|
- |
1 |
- |
Wide |
Slow |
Increases user's Attack |
500 |
Protect |
|
- |
1 |
- |
Wide |
Fast |
Protects the user from damage |
500 |
Substitute |
|
- |
1 |
- |
Long Distance |
Slow |
Lowers your HP but creates a substitute |
500 |
Covet |
|
★★★ |
1 |
Close |
Wide |
Medium |
Increases the amount of coins dropped by the opponents |
2000 |
Detect |
|
- |
1 |
- |
Wide |
Fast |
Prevents the user from being hit by attacks |
500 |
Hidden Power |
|
★★★ |
1 |
All Directions |
Short-Distance |
Medium |
Does different damage depending on the Pokémon species |
2000 |
Frustration |
|
★★★★★ |
1 |
Close |
Short-Distance |
Fast |
If a Pokémon who hasn't attacked for a long time uses this move, the move's damage is increased |
10000 |
Round |
|
★★ |
1 |
Wave |
Wide |
Medium |
Increases damage if partners also use this move |
1000 |
Level Up |
|
— |
Helping Hand |
|
The user assists an ally by boosting the power of its attack. |
— |
Tackle |
|
A physical attack in which the user charges and slams into the target with its whole body. |
— |
Tail Whip |
|
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. |
5 |
Sand-attack |
|
Sand is hurled in the target's face, reducing its accuracy. |
9 |
Growl |
|
The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. |
13 |
Quick Attack |
|
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. |
17 |
Bite |
|
The target is bitten with viciously sharp fangs. It may make the target flinch. |
21 |
Covet |
|
The user endearingly approaches the target, then steals the target's held item. |
25 |
Take Down |
|
A reckless, full-body charge attack for slamming into the target. It also damages the user a little. |
29 |
Charm |
|
The user gazes at the target rather charmingly, making it less wary. The target's Attack is harshly lowered. |
33 |
Baton Pass |
|
The user switches places with a party Pokémon in waiting, passing along any stat changes. |
37 |
Double-edge |
|
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. |
41 |
Last Resort |
|
This move can be used only after the user has used all the other moves it knows in the battle. |
45 |
Trump Card |
|
The fewer PP this move has, the greater its attack power. |
Machine Moves |
|
Toxic |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
Hidden Power |
|
A unique attack that varies in type and intensity depending on the Pokémon using it. |
Sunny Day |
|
The user intensifies the sun for five turns, powering up Fire-type moves. |
Protect |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
Rain Dance |
|
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
Frustration |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
Return |
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
Dig |
|
The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
Shadow Ball |
|
The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. |
Double Team |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
Facade |
|
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
Rest |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
Attract |
|
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
Round |
|
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
Echoed Voice |
|
The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. |
Retaliate |
|
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. |
Work Up |
|
The user is roused, and its Attack and Sp. Atk stats increase. |
Swagger |
|
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
Substitute |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |