| Level Up |
|
| — |
Whirlwind |
 |
The target is blown away, to be replaced by another Pokémon in its party. In the wild, the battle ends. |
| — |
Weather Ball |
 |
An attack move that varies in power and type depending on the weather. |
| 9 |
Gust |
 |
A gust of wind is whipped up by wings and launched at the target to inflict damage. |
| 15 |
Dragon Rush |
 |
The user tackles the target while exhibiting overwhelming menace. It may also make the target flinch. |
| 23 |
Extrasensory |
 |
The user attacks with an odd, unseeable power. It may also make the target flinch. |
| 29 |
Rain Dance |
 |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
| 37 |
Hydro Pump |
 |
The target is blasted by a huge volume of water launched under great pressure. |
| 43 |
Aeroblast |
 |
A vortex of air is shot at the target to inflict damage. Critical hits land more easily. |
| 50 |
Punishment |
 |
This attack's power increases the more the target has powered up with stat changes. |
| 57 |
Ancientpower |
 |
The user attacks with a prehistoric power. It may also raise all the user's stats at once. |
| 65 |
Safeguard |
 |
The user creates a protective field that prevents status problems for five turns. |
| 71 |
Recover |
 |
Restoring its own cells, the user restores its own HP by half of its max HP. |
| 79 |
Future Sight |
 |
Two turns after this move is used, a hunk of psychic energy attacks the target. |
| 85 |
Natural Gift |
 |
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| 93 |
Calm Mind |
 |
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
| 99 |
Sky Attack |
 |
A second-turn attack move where critical hits land more easily. It may also make the target flinch. |
| Machine Moves |
|
| Psyshock |
 |
The user materializes an odd psychic wave to attack the target. This attack does physical damage. |
| Calm Mind |
 |
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
| Roar |
 |
The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends. |
| Toxic |
 |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| Hail |
 |
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
| Hidden Power |
 |
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| Sunny Day |
 |
The user intensifies the sun for five turns, powering up Fire-type moves. |
| Ice Beam |
 |
The target is struck with an icy-cold beam of energy. It may also freeze the target solid. |
| Blizzard |
 |
A howling blizzard is summoned to strike the opposing team. It may also freeze them solid. |
| Hyper Beam |
 |
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
| Light Screen |
 |
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| Protect |
 |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| Rain Dance |
 |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
| Telekinesis |
 |
The user makes the target float with its psychic power. The target is easier to hit for three turns. |
| Safeguard |
 |
The user creates a protective field that prevents status problems for five turns. |
| Frustration |
 |
A full-power attack that grows more powerful the less the user likes its Trainer. |
| Thunderbolt |
 |
A strong electric blast is loosed at the target. It may also leave the target with paralysis. |
| Thunder |
 |
A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis. |
| Earthquake |
 |
The user sets off an earthquake that strikes those around it. |
| Return |
 |
A full-power attack that grows more powerful the more the user likes its Trainer. |
| Psychic |
 |
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. |
| Shadow Ball |
 |
The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. |
| Double Team |
 |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| Reflect |
 |
A wondrous wall of light is put up to suppress damage from physical attacks for five turns. |
| Sandstorm |
 |
A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. |
| Aerial Ace |
 |
The user confounds the target with speed, then slashes. The attack lands without fail. |
| Facade |
 |
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
| Rest |
 |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| Round |
 |
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| Echoed Voice |
 |
The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. |
| Charge Beam |
 |
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. |
| Sky Drop |
 |
The user takes the target into the sky, then drops it during the next turn. The target cannot attack while in the sky. |
| Giga Impact |
 |
The user charges at the target using every bit of its power. The user must rest on the next turn. |
| Flash |
 |
The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves. |
| Thunder Wave |
 |
A weak electric charge is launched at the target. It causes paralysis if it hits. |
| Psych Up |
 |
The user hypnotizes itself into copying any stat change made by the target. |
| Bulldoze |
 |
The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced. |
| Dragon Tail |
 |
The user knocks away the target and drags out another Pokémon in its party. In the wild, the battle ends. |
| Dream Eater |
 |
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP. |
| Swagger |
 |
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
| Substitute |
 |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| Rock Smash |
 |
The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat. |
| Fly |
 |
The user soars, then strikes its target on the second turn. It can also be used for flying to any familiar town. |
| Surf |
 |
It swamps the area around the user with a giant wave. It can also be used for crossing water. |
| Strength |
 |
The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. |
| Waterfall |
 |
The user charges at the target and may make it flinch. It can also be used to climb a waterfall. |
| Dive |
 |
Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean. |