| Level Up | 
|
				| — | 
				Soak | 
				  | 
The user shoots a torrent of water at the target and changes the target's type to Water. | 
				| — | 
				Growl | 
				  | 
The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. | 
				| — | 
				Water Gun | 
				  | 
The target is blasted with a forceful shot of water. | 
				| — | 
				Water Sport | 
				  | 
The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. | 
				| — | 
				Wing Attack | 
				  | 
The target is struck with large, imposing wings spread wide to inflict damage. | 
				| 6 | 
				Supersonic | 
				  | 
The user generates odd sound waves from its body. It may confuse the target. | 
				| 9 | 
				Wing Attack | 
				  | 
The target is struck with large, imposing wings spread wide to inflict damage. | 
				| 14 | 
				Mist | 
				  | 
The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns. | 
				| 17 | 
				Water Pulse | 
				  | 
The user attacks the target with a pulsing blast of water. It may also confuse the target. | 
				| 22 | 
				Payback | 
				  | 
If the user moves after the target, this attack's power will be doubled. | 
				| 25 | 
				Protect | 
				  | 
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | 
				| 28 | 
				Roost | 
				  | 
The user lands and rests its body. It restores the user's HP by up to half of its max HP. | 
				| 34 | 
				Brine | 
				  | 
If the target's HP is down to about half, this attack will hit with double the power. | 
				| 39 | 
				Stockpile | 
				  | 
The user charges up power and raises both its Defense and Sp. Def. The move can be used three times. | 
				| 39 | 
				Swallow | 
				  | 
The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP. | 
				| 39 | 
				Spit Up | 
				  | 
The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the damage. | 
				| 46 | 
				Fling | 
				  | 
The user flings its held item at the target to attack. Its power and effects depend on the item. | 
				| 52 | 
				Tailwind | 
				  | 
The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for four turns. | 
				| 58 | 
				Hydro Pump | 
				  | 
The target is blasted by a huge volume of water launched under great pressure. | 
				| 63 | 
				Hurricane | 
				  | 
The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. It may also confuse the target. | 
| Machine Moves | 
|
					| Toxic | 
					  | 
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
					| Hail | 
					  | 
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | 
					| Hidden Power | 
					  | 
A unique attack that varies in type and intensity depending on the Pokémon using it. | 
					| Ice Beam | 
					  | 
The target is struck with an icy-cold beam of energy. It may also freeze the target solid. | 
					| Blizzard | 
					  | 
A howling blizzard is summoned to strike the opposing team. It may also freeze them solid. | 
					| Hyper Beam | 
					  | 
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | 
					| Protect | 
					  | 
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | 
					| Rain Dance | 
					  | 
The user summons a heavy rain that falls for five turns, powering up Water-type moves. | 
					| Frustration | 
					  | 
A full-power attack that grows more powerful the less the user likes its Trainer. | 
					| Return | 
					  | 
A full-power attack that grows more powerful the more the user likes its Trainer. | 
					| Double Team | 
					  | 
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
					| Aerial Ace | 
					  | 
The user confounds the target with speed, then slashes. The attack lands without fail. | 
					| Facade | 
					  | 
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | 
					| Rest | 
					  | 
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | 
					| Attract | 
					  | 
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | 
					| Thief | 
					  | 
The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item. | 
					| Round | 
					  | 
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | 
					| Echoed Voice | 
					  | 
The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. | 
					| Scald | 
					  | 
The user shoots boiling hot water at its target. It may also leave the target with a burn. | 
					| Fling | 
					  | 
The user flings its held item at the target to attack. Its power and effects depend on the item. | 
					| Sky Drop | 
					  | 
The user takes the target into the sky, then drops it during the next turn. The target cannot attack while in the sky. | 
					| Payback | 
					  | 
If the user moves after the target, this attack's power will be doubled. | 
					| Giga Impact | 
					  | 
The user charges at the target using every bit of its power. The user must rest on the next turn. | 
					| Swagger | 
					  | 
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. | 
					| Pluck | 
					  | 
The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect. | 
					| U-turn | 
					  | 
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | 
					| Substitute | 
					  | 
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | 
					| Fly | 
					  | 
The user soars, then strikes its target on the second turn. It can also be used for flying to any familiar town. | 
					| Surf | 
					  | 
It swamps the area around the user with a giant wave. It can also be used for crossing water. |