Level Up |
|
— |
Bide |
|
The user endures attacks for two turns, then strikes back to cause double the damage taken. |
— |
Withdraw |
|
The user withdraws its body into its hard shell, raising its Defense stat. |
— |
Water Gun |
|
The target is blasted with a forceful shot of water. |
— |
Rollout |
|
The user continually rolls into the target over five turns. It becomes stronger each time it hits. |
5 |
Rollout |
|
The user continually rolls into the target over five turns. It becomes stronger each time it hits. |
8 |
Bite |
|
The target is bitten with viciously sharp fangs. It may make the target flinch. |
11 |
Protect |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
15 |
Aqua Jet |
|
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. |
18 |
Ancientpower |
|
The user attacks with a prehistoric power. It may also raise all the user's stats at once. |
21 |
Crunch |
|
The user crunches up the target with sharp fangs. It may also lower the target's Defense stat. |
25 |
Wide Guard |
|
The user and its allies are protected from wide-ranging attacks for one turn. If used in succession, its chance of failing rises. |
28 |
Brine |
|
If the target's HP is down to about half, this attack will hit with double the power. |
31 |
Smack Down |
|
The user throws a stone or projectile to attack an opponent. A flying Pokémon will fall to the ground when hit. |
35 |
Curse |
|
A move that works differently for the Ghost type than for all other types. |
40 |
Shell Smash |
|
The user breaks its shell, lowering its Defense and Sp. Def stats but sharply raising Attack, Sp. Atk, and Speed stats. |
45 |
Aqua Tail |
|
The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
51 |
Rock Slide |
|
Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. |
56 |
Rain Dance |
|
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
61 |
Hydro Pump |
|
The target is blasted by a huge volume of water launched under great pressure. |
Machine Moves |
|
Toxic |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
Hidden Power |
|
A unique attack that varies in type and intensity depending on the Pokémon using it. |
Ice Beam |
|
The target is struck with an icy-cold beam of energy. It may also freeze the target solid. |
Blizzard |
|
A howling blizzard is summoned to strike the opposing team. It may also freeze them solid. |
Hyper Beam |
|
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
Protect |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
Rain Dance |
|
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
Frustration |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
Smack Down |
|
The user throws a stone or projectile to attack an opponent. A flying Pokémon will fall to the ground when hit. |
Earthquake |
|
The user sets off an earthquake that strikes those around it. |
Return |
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
Dig |
|
The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
Double Team |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
Sandstorm |
|
A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. |
Rock Tomb |
|
Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement. |
Facade |
|
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
Rest |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
Attract |
|
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
Round |
|
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
Focus Blast |
|
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. |
Scald |
|
The user shoots boiling hot water at its target. It may also leave the target with a burn. |
Giga Impact |
|
The user charges at the target using every bit of its power. The user must rest on the next turn. |
Rock Polish |
|
The user polishes its body to reduce drag. It can sharply raise the Speed stat. |
Stone Edge |
|
The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio. |
Bulldoze |
|
The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced. |
Rock Slide |
|
Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. |
Swagger |
|
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
Substitute |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
Rock Smash |
|
The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat. |
Surf |
|
It swamps the area around the user with a giant wave. It can also be used for crossing water. |
Strength |
|
The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. |
Waterfall |
|
The user charges at the target and may make it flinch. It can also be used to climb a waterfall. |
Dive |
|
Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean. |