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General | Location | Rumble Attacks | Rumble Stats | Dungeon Data |
Name | Jp. Name | No. | Type | ||||||||
Gothita | Gothimu ゴチム |
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Locations | ||
Pokémon Typing Adventure | Z Islands E Tall Forest G Mansion Sunset Forward Slash Way Caps Lock Museum Never-ending Tab Track |
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Pokémon Rumble Blast | 1-4 Challengers' Ground Tower 4-1 Frozen Tundra Tower |
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Pokémon Rumble U | Aquatic Hill - The Floors Are Hot! |
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PokéPark 2: Worlds Beyond | Wish Park | After defeating Reshiram/Zekrom |
Pokémon Conquest | Illusio | |
Pokémon Mystery Dungeon: Gates to Infinity |
Ragged Mountain Stony Cave Smoking Mountain PokeForest Axe Road Mount Tepid |
Learn with Pokémon: Typing Adventure Details | ||
Image | Base Name | |
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Gothita GOTIMU |
PokéPark 2: Worlds Beyond Details | |||||
Image | Befriended By | Callable into Battle | Weak To | Resistant To | |
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Battle | Yes |
Pokémon Conquest Details | |||||||||||||||
Image | Stats | Move | Abilities | Evolution | |||||||||||
HP | Attack | Defence | Speed | Movement | |||||||||||
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2 | 1 | 2 | 2 | 3 |
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Perception Insight Dodge |
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Pokémon Rumble Blast & Rumble U Details | ||||
Image | Attack | Defense | Speed | |
| • | •• | ••• |
Attack Anchors | Toy Town | East Town | West Town | North Town | Other Moves |
Toy Town Moves | |||||||
Name | Type | Strength | Hits | Direction | Distance | Speed | Effect |
Double Team | ![]() |
- | 1 | - | Short-Distance | Medium | Increases user's Evasion |
Tickle | ![]() |
- | 1 | Close | Short-Distance | Fast | Lowers opponent's Attack & Defense |
Pound | ![]() |
★★ | 1 | Close | Short-Distance | Fast | No additional effect |
East Town Moves | |||||||
Name | Type | Strength | Hits | Direction | Distance | Speed | Effect |
Charm | ![]() |
- | 1 | Wave | Wide | Medium | Lowers opponent's Attack |
Torment | ![]() |
- | 1 | Wave | Wide | Slow | Can't use the same attack twice |
Swagger | ![]() |
- | 1 | Wave | Wide | Medium | Increases strength but confuses user |
Fake Tears | ![]() |
- | 1 | Wave | Wide | Medium | Lowers opponent's Defense |
Doubleslap | ![]() |
★★ | 1 | Close | Short-Distance | Medium | No additional effect |
Flatter | ![]() |
- | 1 | Distant Point | Wide | Medium | Increases power but confuses user |
Facade | ![]() |
★★ | 1 | Close | Short-Distance | Medium | Doubles damage if user is affected by a status condition |
Rock Tomb | ![]() |
★★ | 1 | - | Short-Distance | Fast | Lowers opponent's Speed |
Faint Attack | ![]() |
★★ | 1 | Assault | Wide | Medium | No additional effect |
Telekinesis | ![]() |
- | 1 | Distant Point | Wide | Medium | Makes the opponent float |
Thunder Wave | ![]() |
- | 1 | Wave | Wide | Medium | Paralyses opponent |
Thief | ![]() |
★★ | 1 | Close | Wide | Medium | Increases the money dropped by the opponent |
Confusion | ![]() |
★★ | 1 | Distant Point | Wide | Medium | May confuse opponent |
Flash | ![]() |
- | 1 | Wave | Wide | Medium | Lowers the opponent's Accuracy |
Calm Mind | ![]() |
- | 1 | - | Long Distance | Slow | Increases the user's Attack & Defense |
Round | ![]() |
★★ | 1 | Wave | Wide | Medium | Increases damage if partners also use this move |
West Town Moves | |||||||
Name | Type | Strength | Hits | Direction | Distance | Speed | Effect |
Grass Knot | ![]() |
★★★ | 1 | Close | Wide | Medium | Does more damage the heavier the opponent |
Mean Look | ![]() |
- | 1 | Wave | Wide | Medium | Stops the opponent from moving |
Psybeam | ![]() |
★★★ | 1 | Wave | Wide | Slow | May confuse opponent |
Payback | ![]() |
★★★ | 1 | Close | Wide | Fast | Doubles damage if the user has just been hit |
Safeguard | ![]() |
- | 1 | All Directions | Long Distance | Slow | Prevents status afflictions |
Charge Beam | ![]() |
★★★ | 2 | Wave | Wide | Slow | May raise the user's Attack |
Fling | ![]() |
★★★ | 1 | Projectile | Short-Distance | Medium | Throws coins at the opponent |
Rest | ![]() |
- | 1 | - | Long Distance | Medium | Puts the user to sleep but heals all HP |
Light Screen | ![]() |
- | 1 | All Directions | Long Distance | Slow | Halves damage received while this move is in effect |
Substitute | ![]() |
- | 1 | - | Long Distance | Slow | Lowers your HP but creates a substitute |
Mirror Coat | ![]() |
- | 1 | - | Long Distance | Slow | Does damage to the opponent equal to the damage received |
Hidden Power | ![]() |
★★★ | 1 | All Directions | Short-Distance | Medium | Does different damage depending on the Pokémon species |
Reflect | ![]() |
- | 1 | All Directions | Long Distance | Slow | Halves damage received while this move is in effect |
North Town Moves | |||||||
Name | Type | Strength | Hits | Direction | Distance | Speed | Effect |
Dark Pulse | ![]() |
★★★★ | 1 | All Directions | Wide | Slow | Causes opponent to Flinch |
Rock Slide | ![]() |
★★★★ | 1 | Distant Point | Wide | Medium | Causes opponent to Flinch |
Energy Ball | ![]() |
★★★ | 1 | Projectile | Short-Distance | Medium | Lowers opponent's Defense |
Psyshock | ![]() |
★★★★ | 1 | Distant Point | Wide | Medium | No additional effect |
Uproar | ![]() |
★★★★ | 3 | All Directions | Wide | Slow | Wakes up sleeping opponents |
Shadow Ball | ![]() |
★★★★ | 1 | Projectile | Short-Distance | Medium | Lowers opponent's Defense |
Thunderbolt | ![]() |
★★★★ | 3 | Distant Point | Long Distance | Slow | No additional effect |
Toxic | ![]() |
- | 1 | Distant Point | Wide | Medium | Badly poisons the opponent |
Protect | ![]() |
- | 1 | - | Wide | Fast | Protects the user from damage |
Other Moves - Move School | |||||||
Name | Type | Strength | Hits | Direction | Distance | Speed | Effect |
Return | ![]() |
★★★★★ | 1 | Close | Short-Distance | Fast | More powerful the longer the Pokémon has been out in battle |
Psychic | ![]() |
★★★★★ | 2 | Wave | Short-Distance | Medium | May lower opponent's Defense |
Future Sight | ![]() |
★★★★★ | 1 | Distant Point | Wide | Medium | Does delayed damage |
Frustration | ![]() |
★★★★★ | 1 | Close | Short-Distance | Fast | If a Pokémon who hasn't attacked for a long time uses this move, the move's damage is increased |
Pokémon Mystery Dungeon: Gates to Infinity Data | |||||
Evolutionary Chain | |||||
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Level Up | ||||||||||
Level | Attack Name | Type | Effect | |||||||
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— | Pound | ![]() |
The target is physically pounded with a long tail or a foreleg, etc. | |||||||
3 | Confusion | ![]() |
The target is hit by a weak telekinetic force. It may also leave the target confused. | |||||||
7 | Tickle | ![]() |
The user tickles the target into laughing, reducing its Attack and Defense stats. | |||||||
10 | Fake Tears | ![]() |
The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. | |||||||
14 | Doubleslap | ![]() |
The target is slapped repeatedly, back and forth, two to five times in a row. | |||||||
16 | Psybeam | ![]() |
The target is attacked with a peculiar ray. It may also cause confusion. | |||||||
19 | Embargo | ![]() |
It prevents the target from using its held item. Its Trainer is also prevented from using items on it. | |||||||
24 | Faint Attack | ![]() |
The user approaches the target disarmingly, then throws a sucker punch. It hits without fail. | |||||||
25 | Psyshock | ![]() |
The user materializes an odd psychic wave to attack the target. This attack does physical damage. | |||||||
28 | Flatter | ![]() |
Flattery is used to confuse the target. However, it also raises the target's Sp. Atk stat. | |||||||
31 | Future Sight | ![]() |
Two turns after this move is used, a hunk of psychic energy attacks the target. | |||||||
33 | Heal Block | ![]() |
For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP. | |||||||
37 | Psychic | ![]() |
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. | |||||||
40 | Telekinesis | ![]() |
The user makes the target float with its psychic power. The target is easier to hit for three turns. | |||||||
46 | Charm | ![]() |
The user gazes at the target rather charmingly, making it less wary. The target's Attack is harshly lowered. | |||||||
48 | Magic Room | ![]() |
The user creates a bizarre area in which Pokémon's held items lose their effects for five turns. |
Machine Moves | |||||||||
Attack Name | Type | Effect | |||||||
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Psyshock | ![]() |
The user materializes an odd psychic wave to attack the target. This attack does physical damage. | |||||||
Calm Mind | ![]() |
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | |||||||
Toxic | ![]() |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||||
Hidden Power | ![]() |
A unique attack that varies in type and intensity depending on the Pokémon using it. | |||||||
Taunt | ![]() |
The target is taunted into a rage that allows it to use only attack moves for three turns. | |||||||
Light Screen | ![]() |
A wondrous wall of light is put up to suppress damage from special attacks for five turns. | |||||||
Protect | ![]() |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||
Rain Dance | ![]() |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. | |||||||
Telekinesis | ![]() |
The user makes the target float with its psychic power. The target is easier to hit for three turns. | |||||||
Safeguard | ![]() |
The user creates a protective field that prevents status problems for five turns. | |||||||
Frustration | ![]() |
A full-power attack that grows more powerful the less the user likes its Trainer. | |||||||
Thunderbolt | ![]() |
A strong electric blast is loosed at the target. It may also leave the target with paralysis. | |||||||
Return | ![]() |
A full-power attack that grows more powerful the more the user likes its Trainer. | |||||||
Psychic | ![]() |
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. | |||||||
Shadow Ball | ![]() |
The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. | |||||||
Double Team | ![]() |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||
Reflect | ![]() |
A wondrous wall of light is put up to suppress damage from physical attacks for five turns. | |||||||
Rock Tomb | ![]() |
Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement. | |||||||
Torment | ![]() |
The user torments and enrages the target, making it incapable of using the same move twice in a row. | |||||||
Facade | ![]() |
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | |||||||
Rest | ![]() |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |||||||
Attract | ![]() |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |||||||
Thief | ![]() |
The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item. | |||||||
Round | ![]() |
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | |||||||
Energy Ball | ![]() |
The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def. | |||||||
Fling | ![]() |
The user flings its held item at the target to attack. Its power and effects depend on the item. | |||||||
Charge Beam | ![]() |
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. | |||||||
Embargo | ![]() |
It prevents the target from using its held item. Its Trainer is also prevented from using items on it. | |||||||
Payback | ![]() |
If the user moves after the target, this attack's power will be doubled. | |||||||
Flash | ![]() |
The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves. | |||||||
Thunder Wave | ![]() |
A weak electric charge is launched at the target. It causes paralysis if it hits. | |||||||
Psych Up | ![]() |
The user hypnotizes itself into copying any stat change made by the target. | |||||||
Rock Slide | ![]() |
Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. | |||||||
Dream Eater | ![]() |
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP. | |||||||
Grass Knot | ![]() |
The user snares the target with grass and trips it. The heavier the target, the greater the damage. | |||||||
Swagger | ![]() |
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. | |||||||
Substitute | ![]() |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |||||||
Trick Room | ![]() |
The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
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