West Town Moves |
Name |
Type |
Strength |
Hits |
Direction |
Distance |
Speed | Effect |
Grass Knot |
 |
★★★ |
1 |
Close |
Wide |
Medium |
Does more damage the heavier the opponent |
Mean Look |
 |
- |
1 |
Wave |
Wide |
Medium |
Stops the opponent from moving |
Psybeam |
 |
★★★ |
1 |
Wave |
Wide |
Slow |
May confuse opponent |
Payback |
 |
★★★ |
1 |
Close |
Wide |
Fast |
Doubles damage if the user has just been hit |
Safeguard |
 |
- |
1 |
All Directions |
Long Distance |
Slow |
Prevents status afflictions |
Charge Beam |
 |
★★★ |
2 |
Wave |
Wide |
Slow |
May raise the user's Attack |
Fling |
 |
★★★ |
1 |
Projectile |
Short-Distance |
Medium |
Throws coins at the opponent |
Rest |
 |
- |
1 |
- |
Long Distance |
Medium |
Puts the user to sleep but heals all HP |
Light Screen |
 |
- |
1 |
All Directions |
Long Distance |
Slow |
Halves damage received while this move is in effect |
Substitute |
 |
- |
1 |
- |
Long Distance |
Slow |
Lowers your HP but creates a substitute |
Mirror Coat |
 |
- |
1 |
- |
Long Distance |
Slow |
Does damage to the opponent equal to the damage received |
Hidden Power |
 |
★★★ |
1 |
All Directions |
Short-Distance |
Medium |
Does different damage depending on the Pokémon species |
Reflect |
 |
- |
1 |
All Directions |
Long Distance |
Slow |
Halves damage received while this move is in effect |
Level Up |
|
— |
Pound |
 |
The target is physically pounded with a long tail or a foreleg, etc. |
— |
Confusion |
 |
The target is hit by a weak telekinetic force. It may also leave the target confused. |
— |
Tickle |
 |
The user tickles the target into laughing, reducing its Attack and Defense stats. |
— |
Fake Tears |
 |
The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. |
3 |
Confusion |
 |
The target is hit by a weak telekinetic force. It may also leave the target confused. |
7 |
Tickle |
 |
The user tickles the target into laughing, reducing its Attack and Defense stats. |
10 |
Fake Tears |
 |
The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. |
14 |
Doubleslap |
 |
The target is slapped repeatedly, back and forth, two to five times in a row. |
16 |
Psybeam |
 |
The target is attacked with a peculiar ray. It may also cause confusion. |
19 |
Embargo |
 |
It prevents the target from using its held item. Its Trainer is also prevented from using items on it. |
24 |
Faint Attack |
 |
The user approaches the target disarmingly, then throws a sucker punch. It hits without fail. |
25 |
Psyshock |
 |
The user materializes an odd psychic wave to attack the target. This attack does physical damage. |
28 |
Flatter |
 |
Flattery is used to confuse the target. However, it also raises the target's Sp. Atk stat. |
31 |
Future Sight |
 |
Two turns after this move is used, a hunk of psychic energy attacks the target. |
34 |
Heal Block |
 |
For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP. |
39 |
Psychic |
 |
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. |
43 |
Telekinesis |
 |
The user makes the target float with its psychic power. The target is easier to hit for three turns. |
50 |
Charm |
 |
The user gazes at the target rather charmingly, making it less wary. The target's Attack is harshly lowered. |
53 |
Magic Room |
 |
The user creates a bizarre area in which Pokémon's held items lose their effects for five turns. |