Name | IQ Level | Effect | Group |
Course Checker | Base | Does not use attacks when a wall or ally is in the way. | All Groups |
Escapist | Base | The Explorer Badge can be used to leave the dungeon. | All Groups |
Item Catcher | Base | Can catch a thrown item to hold. | All Groups |
Item Master | Base | Can use and throw held item. | All Groups |
Exclusive Move-User | Base | Uses moves and not regular attack. | All Groups |
Nontraitor |  | When confused or cowering, Pokemon will not attack friends. | All Groups |
Status Checker |  | Does not use moves that inflict status that a foe may already have. | All Groups |
PP Saver |  | Sometimes gets to use a move without draining PP. | Group A Group D Group F Group G Group I |
Type-Advantage Master |  | Raises critical hit rate of type-effective moves. | Group A Group B Group C Group F |
Self-Curer |  | Shortens required turns for Pokemon to heal from status. | Group D Group F Group G Group H Group I |
Weak-Type Picker |   | Targets foes with good type compatibility. | Group F Group J |
Wary Fighter |   | Steps back one tile when it misses a move. | Group E Group F Group H |
Hit-and-Runner |   | Sometimes cancels foe's counter-attacks. | Group F Group G Group J |
Gap Prober |   | Ranged moves and throwing items can pass allies without causing damage. | Group B Group D Group F Group J |
Sharp Shooter |    | Raises critical-hit ratio. | Group D Group F Group I |
Lava Evader |    | Avoids walking on lava. | All Groups |
Multitalent |     | Adds 5 to Pokemon's max PP. | Group A Group F Group J |
Exp. Elite |     | Earns more experience when defeating foes. | Group F Group G |
All-Terrain Hiker |     | Can walk on water, lava and valleys. | Group A Group F Group H Group I |
Trap Buster |      | Sometimes destroys traps by stepping on them. | Group A Group B Group F Group H |
Stair Sensor |      | Learns the location of stairs when changing floors. | Group A Group D Group F Group G Group J |
No-Charger |       | Automatically uses charged attack without delay at the cost of 2PP. | Group C Group F |
House Avoider |         | Will not enter Monster Houses. | Group A Group E Group F Group H Group I Group J |
Pierce Hurler |          | Throwing items penetrate Pokemon and keep flying. | Group A Group C Group F |