#325 Spoink
General Location Attacks Stats Egg Moves SpinOff Dex
Gen IX Dex Gen VIII Dex Gen VII Dex Gen VI Dex Gen V Dex
Gen IV Dex Gen III Dex

Images
Normal Sprite Shiny Sprite
Name Other Names No. Gender Ratio Type
Spoink
Japan: Banebu
バネブー
French: Spoink
German: Spoink
Korean: 피그점프
National: #325
BW Unova: #---
B2W2 Unova: #206
Male :50%
Female :50%
Abilities: Thick Fat - Own Tempo - Gluttony (Hidden Ability)
Thick Fat: Fire and Ice-type moves deal 50% damage.
Own Tempo: The Pokémon cannot be Confused while having this ability.
Hidden Ability (Available):
Gluttony: A held Berry is eaten earlier than usual when HP is low.
Classification Height Weight Capture Rate Base Egg Steps
Bounce Pokémon 2’04”
0.7m
67.5lbs
30.6kg
255 5,120
Experience Growth Base Happiness Effort Values Earned Flee FlagEntree Forest Level
800,000 Points
Fast
70 1 Sp. Defense Point(s)
82 Level 10
Damage Taken
*1 *1 *1 *1 *1 *1 *0.5 *1 *1 *1 *0.5 *2 *1 *2 *1 *2 *1
Wild Hold Item Egg Groups
Pokémon Black & White

Tanga Berry
- 5%
Pokémon Black 2 & White 2

Persim Berry
- 50%
Field
Evolutionary Chain
Locations
Black None. PokéTransfer or Dream World
White None. PokéTransfer or Dream World
Black 2 Reversal MountainDetails
White 2 Trade Required
Dream World Spooky Manor - Beginning Details
Trainer Locations  Details

Flavor Text
Black It bounces constantly, using its tail like a spring. The shock of bouncing keeps its heart beating.
White
Black 2 Using its tail like a spring, it keeps its heart beating by bouncing constantly. If it stops, it dies.
White 2

Black/White Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Splash -- -- 40 --
The user just flops and splashes around to no effect at all...
7 Psywave ?? 80 15 --
The target is attacked with an odd psychic wave. The attack varies in intensity.
10 Odor Sleuth -- -- 40 --
Enables a Ghost-type target to be hit with Normal- and Fighting-type attacks. It also enables an evasive target to be hit.
14 Psybeam 65 100 20 10
The target is attacked with a peculiar ray. It may also cause confusion.
15 Psych Up -- -- 10 --
The user hypnotizes itself into copying any stat change made by the target.
18 Confuse Ray -- 100 10 --
The target is exposed to a sinister ray that triggers confusion.
21 Magic Coat -- -- 15 --
A barrier reflects back to the target moves like Leech Seed and moves that damage status.
26 Zen Headbutt 80 90 15 --
The user focuses its willpower to its head and attacks the target. It may also make the target flinch.
29 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
29 Snore 40 100 15 --
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
34 Psyshock 80 100 10 --
The user materializes an odd psychic wave to attack the target. This attack does physical damage.
41 Payback 50 100 10 --
If the user moves after the target, this attack's power will be doubled.
46 Psychic 90 100 10 --
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
48 Power Gem 70 100 20 --
The user attacks with a ray of light that sparkles as if it were made of gemstones.
53 Bounce 85 85 5 30
The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis.
Black 2/White 2 Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Splash -- -- 40 --
The user just flops and splashes around to no effect at all...
7 Psywave ?? 80 15 --
The target is attacked with an odd psychic wave. The attack varies in intensity.
10 Odor Sleuth -- -- 40 --
Enables a Ghost-type target to be hit with Normal- and Fighting-type attacks. It also enables an evasive target to be hit.
14 Psybeam 65 100 20 10
The target is attacked with a peculiar ray. It may also cause confusion.
15 Psych Up -- -- 10 --
The user hypnotizes itself into copying any stat change made by the target.
18 Confuse Ray -- 100 10 --
The target is exposed to a sinister ray that triggers confusion.
21 Magic Coat -- -- 15 --
A barrier reflects back to the target moves like Leech Seed and moves that damage status.
26 Zen Headbutt 80 90 15 --
The user focuses its willpower to its head and attacks the target. It may also make the target flinch.
29 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
29 Snore 40 100 15 --
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
33 Power Gem 70 100 20 --
The user attacks with a ray of light that sparkles as if it were made of gemstones.
38 Psyshock 80 100 10 --
The user materializes an odd psychic wave to attack the target. This attack does physical damage.
40 Payback 50 100 10 --
If the user moves after the target, this attack's power will be doubled.
44 Psychic 90 100 10 --
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
50 Bounce 85 85 5 30
The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM03 Psyshock 80 100 10 --
The user materializes an odd psychic wave to attack the target. This attack does physical damage.
TM04 Calm Mind -- -- 20 --
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power ?? 100 15 --
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves.
TM12 Taunt -- 100 20 --
The target is taunted into a rage that allows it to use only attack moves for three turns.
TM16 Light Screen -- -- 30 --
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM19 Telekinesis -- -- 15 --
The user makes the target float with its psychic power. The target is easier to hit for three turns.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM29 Psychic 90 100 10 --
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
TM30 Shadow Ball 80 100 15 --
The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM33 Reflect -- -- 20 --
A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
TM41 Torment -- 100 15 --
The user torments and enrages the target, making it incapable of using the same move twice in a row.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM46 Thief 40 100 10 --
The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM57 Charge Beam 50 90 10 --
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
TM66 Payback 50 100 10 --
If the user moves after the target, this attack's power will be doubled.
TM70 Flash -- 100 20 --
The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves.
TM73 Thunder Wave -- 100 20 --
A weak electric charge is launched at the target. It causes paralysis if it hits.
TM77 Psych Up -- -- 10 --
The user hypnotizes itself into copying any stat change made by the target.
TM85 Dream Eater 100 100 15 --
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP.
TM86 Grass Knot ?? 100 20 --
The user snares the target with grass and trips it. The heavier the target, the greater the damage.
TM87 Swagger -- 90 15 --
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM92 Trick Room -- -- 5 --
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Future Sight 100 100 10 -- Details
Two turns after this move is used, a hunk of psychic energy attacks the target.
Extrasensory 80 100 30 -- Details
The user attacks with an odd, unseeable power. It may also make the target flinch.
Trick -- 100 10 -- Details
The user catches the target off guard and swaps its held item with its own.
Zen Headbutt 80 90 15 -- Details
The user focuses its willpower to its head and attacks the target. It may also make the target flinch.
Amnesia -- -- 20 -- Details
The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat.
Mirror Coat ?? 100 20 -- Details
A retaliation move that counters any special attack, inflicting double the damage taken.
Skill Swap -- -- 10 -- Details
The user employs its psychic power to exchange Abilities with the target.
Whirlwind -- 100 20 -- Details
The target is blown away, to be replaced by another Pokémon in its party. In the wild, the battle ends.
Lucky Chant -- -- 30 -- Details
The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits.
Endure -- -- 10 -- Details
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Black 2/White 2 Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Bounce8585530
The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis.
Covet6010040--
The user endearingly approaches the target, then steals the target's held item.
Heal Bell----5--
The user makes a soothing bell chime to heal the status problems of all the party Pokémon.
Icy Wind559515--
The user attacks with a gust of chilled air. It also reduces the targets' Speed stat.
Iron Tail1007515--
The target is slammed with a steel-hard tail. It may also lower the target's Defense stat.
Magic Coat----15--
A barrier reflects back to the target moves like Leech Seed and moves that damage status.
Recycle----10--
The user recycles a held item that has been used in battle so it can be used again.
Role Play----10--
The user mimics the target completely, copying the target's natural Ability.
Signal Beam751001510
The user attacks with a sinister beam of light. It may also confuse the target.
Skill Swap----10--
The user employs its psychic power to exchange Abilities with the target.
Sleep Talk----10--
While it is asleep, the user randomly uses one of the moves it knows.
Snatch----10--
The user steals the effects of any healing or stat-changing move the opponent attempts to use.
Snore4010015--
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
Trick--10010--
The user catches the target off guard and swaps its held item with its own.
Zen Headbutt809015--
The user focuses its willpower to its head and attacks the target. It may also make the target flinch.
Special Moves
Attack NameTypeCat.Att.Acc.PPEffect %
Recycle----10--
The user recycles a held item that has been used in battle so it can be used again.Dream World

Gen III & IV Only Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %Method
Shock Wave 60 -- 20 -- Gen IV TM34
The user strikes the target with a quick jolt of electricity. This attack cannot be evaded.
Secret Power 70 100 20 30 Gen IV TM43
The user attacks the target with a secret power. Its added effects vary depending on the user's environment.
Captivate -- 100 20 -- Gen IV TM78
If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.
Natural Gift ?? 100 15 -- Gen IV TM83
The user draws power to attack by using its held Berry. The Berry determines its type and power.
Swift 60 -- 20 -- Move Tutor - PtHGSS
Star-shaped rays are shot at the opposing team. This attack never misses.
Headbutt 70 100 15 -- Move Tutor - HGSS
The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.
Body Slam 85 100 15 30 Move Tutor - FRLG
The user drops onto the target with its full body weight. It may also leave the target with paralysis.
Double-edge 120 100 15 -- Move Tutor - FRLG
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
Mimic -- -- 10 -- Move Tutor - FRLG
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats 60 25 35 70 80 60
Max Stats
Hindering Nature
Lv. 50 120 - 167 27 - 69 36 - 78 67 - 109 76 - 118 58 - 100
Lv. 100 230 - 324 49 - 134 67 - 152 130 - 215 148 - 233 112 - 197
Max Stats
Neutral Nature
Lv. 50 120 - 167 30 - 77 40 - 87 75 - 122 85 - 132 65 - 112
Lv. 100 230 - 324 55 - 149 75 - 169 145 - 239 165 - 259 125 - 219
Max Stats
Beneficial Nature
Lv. 50 120 - 167 33 - 84 44 - 95 82 - 134 93 - 145 71 - 123
Lv. 100 230 - 324 60 - 163 82 - 185 159 - 262 181 - 284 137 - 240

<--- #324
Torkoal
#326
Grumpig
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