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General | Location | Attacks | Stats | Egg Moves | SpinOff Dex |
Gen IX Dex | Gen VIII Dex | Gen VII Dex | Gen VI Dex | Gen V Dex |
Images | ||||
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Name | Other Names | No. | Gender Ratio | Type | ||||||||||||||||||
Timburr |
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Abilities: Guts - Sheer Force - Iron Fist (Hidden Ability) | ||||||||||||||||||||||
Guts: Attack raises to 1.5 times when induced with a status (BURN, PARALYZE, SLEEP, POISON, FREEZE). BURN’s effect of lowering Attack is not applied. Sheer Force: Moves with a secondary effect are increased in power by 33% but lose their secondary effect Hidden Ability (Available): Iron Fist: The power of punching moves is increased by 20%. |
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Classification | Height | Weight | Capture Rate | Base Egg Steps | ||||||||||||||||||
Muscular Pokémon | 2’00” 0.6m |
27.6lbs 12.5kg |
180 | 5,120 | ||||||||||||||||||
Experience Growth | Base Happiness | Effort Values Earned | Flee Flag | |||||||||||||||||||
1,059,860 Points Medium Slow |
70 | 1 Attack Point(s) |
89 |
Damage Taken | ||||||||||||||||
*1 | *1 | *1 | *1 | *1 | *1 | *1 | *1 | *1 | *2 | *2 | *0.5 | *0.5 | *1 | *1 | *0.5 | *1 |
Wild Hold Item | Egg Groups | ||
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Evolutionary Chain | |||||
Locations - In-Depth Details | ||
Black | Pinwheel Forest, Cold Storage | Details |
White | Pinwheel Forest, Cold Storage | Details |
Black 2 | Relic Passage | Details |
White 2 | Relic Passage | Details |
Trainer Locations | Details |
Flavor Text | ||
Black | It fights by swinging a piece of lumber around. It is close to evolving when it can handle the lumber without difficulty. | |
White | These Pokémon appear at building sites and help out with construction. They always carry squared logs. | |
Black 2 | Always carrying squared logs, they help out with construction. As they grow, they carry bigger logs. | |
White 2 |
Black/White/Black 2/White 2 Level Up | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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— | Pound | 40 | 100 | 35 | -- | ||||
The target is physically pounded with a long tail or a foreleg, etc. | |||||||||
— | Leer | -- | 100 | 30 | -- | ||||
The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced. | |||||||||
4 | Focus Energy | -- | -- | 30 | -- | ||||
The user takes a deep breath and focuses so that critical hits land more easily. | |||||||||
8 | Bide | ?? | -- | 10 | -- | ||||
The user endures attacks for two turns, then strikes back to cause double the damage taken. | |||||||||
12 | Low Kick | ?? | 100 | 20 | -- | ||||
A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets. | |||||||||
16 | Rock Throw | 50 | 90 | 15 | -- | ||||
The user picks up and throws a small rock at the target to attack. | |||||||||
20 | Wake-up Slap | 60 | 100 | 10 | -- | ||||
This attack inflicts big damage on a sleeping target. It also wakes the target up, however. | |||||||||
24 | Chip Away | 70 | 100 | 20 | -- | ||||
Looking for an opening, the user strikes continually. The target's stat changes don't affect this attack's damage. | |||||||||
28 | Bulk Up | -- | -- | 20 | -- | ||||
The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats. | |||||||||
31 | Rock Slide | 75 | 90 | 10 | -- | ||||
Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. | |||||||||
34 | Dynamicpunch | 100 | 50 | 5 | 100 | ||||
The user punches the target with full, concentrated power. It confuses the target if it hits. | |||||||||
37 | Scary Face | -- | 100 | 10 | -- | ||||
The user frightens the target with a scary face to harshly reduce its Speed stat. | |||||||||
40 | Hammer Arm | 100 | 90 | 10 | -- | ||||
The user swings and hits with its strong and heavy fist. It lowers the user's Speed, however. | |||||||||
43 | Stone Edge | 100 | 80 | 5 | -- | ||||
The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio. | |||||||||
46 | Focus Punch | 150 | 100 | 20 | -- | ||||
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. | |||||||||
49 | Superpower | 120 | 100 | 5 | -- | ||||
The user attacks the target with great power. However, it also lowers the user's Attack and Defense. |
TM & HM Attacks | |||||||||
TM/HM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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TM06 | Toxic | -- | 90 | 10 | -- | ||||
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||||||
TM08 | Bulk Up | -- | -- | 20 | -- | ||||
The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats. | |||||||||
TM10 | Hidden Power | ?? | 100 | 15 | -- | ||||
A unique attack that varies in type and intensity depending on the Pokémon using it. | |||||||||
TM11 | Sunny Day | -- | -- | 5 | -- | ||||
The user intensifies the sun for five turns, powering up Fire-type moves. | |||||||||
TM12 | Taunt | -- | 100 | 20 | -- | ||||
The target is taunted into a rage that allows it to use only attack moves for three turns. | |||||||||
TM17 | Protect | -- | -- | 10 | -- | ||||
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||||
TM18 | Rain Dance | -- | -- | 5 | -- | ||||
The user summons a heavy rain that falls for five turns, powering up Water-type moves. | |||||||||
TM21 | Frustration | ?? | 100 | 20 | -- | ||||
A full-power attack that grows more powerful the less the user likes its Trainer. | |||||||||
TM23 | Smack Down | 50 | 100 | 15 | 100 | ||||
The user throws a stone or projectile to attack an opponent. A flying Pokémon will fall to the ground when hit. | |||||||||
TM27 | Return | ?? | 100 | 20 | -- | ||||
A full-power attack that grows more powerful the more the user likes its Trainer. | |||||||||
TM28 | Dig | 80 | 100 | 10 | -- | ||||
The user burrows, then attacks on the second turn. It can also be used to exit dungeons. | |||||||||
TM31 | Brick Break | 75 | 100 | 15 | -- | ||||
The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect. | |||||||||
TM32 | Double Team | -- | -- | 15 | -- | ||||
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||||
TM39 | Rock Tomb | 50 | 80 | 10 | -- | ||||
Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement. | |||||||||
TM42 | Facade | 70 | 100 | 20 | -- | ||||
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | |||||||||
TM44 | Rest | -- | -- | 10 | -- | ||||
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |||||||||
TM45 | Attract | -- | 100 | 15 | -- | ||||
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |||||||||
TM47 | Low Sweep | 60 | 100 | 20 | -- | ||||
The user attacks the target's legs swiftly, reducing the target's Speed stat. | |||||||||
TM48 | Round | 60 | 100 | 15 | -- | ||||
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | |||||||||
TM52 | Focus Blast | 120 | 70 | 5 | -- | ||||
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. | |||||||||
TM56 | Fling | ?? | 100 | 10 | -- | ||||
The user flings its held item at the target to attack. Its power and effects depend on the item. | |||||||||
TM66 | Payback | 50 | 100 | 10 | -- | ||||
If the user moves after the target, this attack's power will be doubled. | |||||||||
TM67 | Retaliate | 70 | 100 | 5 | -- | ||||
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. | |||||||||
TM71 | Stone Edge | 100 | 80 | 5 | -- | ||||
The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio. | |||||||||
TM80 | Rock Slide | 75 | 90 | 10 | -- | ||||
Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. | |||||||||
TM83 | Work Up | -- | -- | 30 | -- | ||||
The user is roused, and its Attack and Sp. Atk stats increase. | |||||||||
TM84 | Poison Jab | 80 | 100 | 20 | 30 | ||||
The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target. | |||||||||
TM86 | Grass Knot | ?? | 100 | 20 | -- | ||||
The user snares the target with grass and trips it. The heavier the target, the greater the damage. | |||||||||
TM87 | Swagger | -- | 90 | 15 | -- | ||||
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. | |||||||||
TM90 | Substitute | -- | -- | 10 | -- | ||||
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |||||||||
TM94 | Rock Smash | 40 | 100 | 15 | -- | ||||
The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat. | |||||||||
HM04 | Strength | 80 | 100 | 15 | -- | ||||
The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. |
Egg Moves (Details) | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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Drain Punch | 75 | 100 | 10 | -- | Details | |||
An energy-draining punch. The user's HP is restored by half the damage taken by the target. | ||||||||
Endure | -- | -- | 10 | -- | Details | |||
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | ||||||||
Counter | ?? | 100 | 20 | -- | Details | |||
A retaliation move that counters any physical attack, inflicting double the damage taken. | ||||||||
Comet Punch | 18 | 85 | 15 | -- | Details | |||
The target is hit with a flurry of punches that strike two to five times in a row. | ||||||||
Foresight | -- | -- | 40 | -- | Details | |||
Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. It also enables an evasive target to be hit. | ||||||||
Smellingsalt | 60 | 100 | 10 | -- | Details | |||
This attack inflicts double damage on a target with paralysis. It also cures the target's paralysis, however. | ||||||||
Detect | -- | -- | 5 | -- | Details | |||
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | ||||||||
Wide Guard | -- | -- | 10 | -- | Details | |||
The user and its allies are protected from wide-ranging attacks for one turn. If used in succession, its chance of failing rises. | ||||||||
Force Palm | 60 | 100 | 10 | 30 | Details | |||
The target is attacked with a shock wave. It may also leave the target with paralysis. | ||||||||
Reversal | ?? | 100 | 15 | -- | Details | |||
An all-out attack that becomes more powerful the less HP the user has. | ||||||||
Mach Punch | 40 | 100 | 30 | -- | Details | |||
The user throws a punch at blinding speed. It is certain to strike first. |
Black 2/White 2 Move Tutor Attacks | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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Block | -- | -- | 5 | -- | ||||
The user blocks the target's way with arms spread wide to prevent escape. | ||||||||
Drain Punch | 75 | 100 | 10 | -- | ||||
An energy-draining punch. The user's HP is restored by half the damage taken by the target. | ||||||||
Fire Punch | 75 | 100 | 15 | 10 | ||||
The target is punched with a fiery fist. It may also leave the target with a burn. | ||||||||
Helping Hand | -- | -- | 20 | -- | ||||
The user assists an ally by boosting the power of its attack. | ||||||||
Ice Punch | 75 | 100 | 15 | 10 | ||||
The target is punched with an icy fist. It may also leave the target frozen. | ||||||||
Knock Off | 20 | 100 | 20 | -- | ||||
The user slaps down the target's held item, preventing that item from being used in the battle. | ||||||||
Low Kick | ?? | 100 | 20 | -- | ||||
A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets. | ||||||||
Sleep Talk | -- | -- | 10 | -- | ||||
While it is asleep, the user randomly uses one of the moves it knows. | ||||||||
Snore | 40 | 100 | 15 | -- | ||||
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. | ||||||||
Superpower | 120 | 100 | 5 | -- | ||||
The user attacks the target with great power. However, it also lowers the user's Attack and Defense. | ||||||||
Thunderpunch | 75 | 100 | 15 | 10 | ||||
The target is punched with an electrified fist. It may also leave the target with paralysis. |
Stats | |||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
Base Stats | 75 | 80 | 55 | 25 | 35 | 35 | |
Max Stats Hindering Nature |
Lv. 50 | 135 - 182 | 76 - 118 | 54 - 96 | 27 - 69 | 36 - 78 | 36 - 78 |
Lv. 100 | 260 - 354 | 148 - 233 | 103 - 188 | 49 - 134 | 67 - 152 | 67 - 152 | |
Max Stats Neutral Nature |
Lv. 50 | 135 - 182 | 85 - 132 | 60 - 107 | 30 - 77 | 40 - 87 | 40 - 87 |
Lv. 100 | 260 - 354 | 165 - 259 | 115 - 209 | 55 - 149 | 75 - 169 | 75 - 169 | |
Max Stats Beneficial Nature |
Lv. 50 | 135 - 182 | 93 - 145 | 66 - 117 | 33 - 84 | 44 - 95 | 44 - 95 |
Lv. 100 | 260 - 354 | 181 - 284 | 126 - 229 | 60 - 163 | 82 - 185 | 82 - 185 |
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