| Generation II Level Up | 
|
				| — | 
				Tackle | 
				  | 
				35 | 
				95 | 
				35 | 
				-- | 
				| A NORMAL-type attack. Many Pokémon know this attack right from the start. | 
				| — | 
				Sand-Attack | 
				  | 
				-- | 
				100 | 
				15 | 
				-- | 
				| An attack in which sand is used to blind the target and reduce its attack accuracy. | 
				| — | 
				Gust | 
				  | 
				40 | 
				100 | 
				35 | 
				-- | 
				| A FLYING-type attack. The bird Pokémon flaps its wings to create a powerful wind. | 
				| — | 
				Quick Attack | 
				  | 
				40 | 
				100 | 
				30 | 
				-- | 
				| Always strikes first. If both Pokémon use this, the one with higher SPEED attacks first. | 
				| 5 | 
				Sand-Attack | 
				  | 
				-- | 
				100 | 
				15 | 
				-- | 
				| An attack in which sand is used to blind the target and reduce its attack accuracy. | 
				| 9 | 
				Gust | 
				  | 
				40 | 
				100 | 
				35 | 
				-- | 
				| A FLYING-type attack. The bird Pokémon flaps its wings to create a powerful wind. | 
				| 15 | 
				Quick Attack | 
				  | 
				40 | 
				100 | 
				30 | 
				-- | 
				| Always strikes first. If both Pokémon use this, the one with higher SPEED attacks first. | 
				| 23 | 
				Whirlwind | 
				  | 
				-- | 
				100 | 
				20 | 
				-- | 
				| A powerful wind that blows the target away. The opposing trainer must use a new Pokémon. | 
				| 33 | 
				Wing Attack | 
				  | 
				60 | 
				100 | 
				35 | 
				-- | 
				| A FLYING-type attack. The attacking  Pokémon spreads its wings and charges. | 
				| 46 | 
				Agility | 
				  | 
				-- | 
				100 | 
				30 | 
				-- | 
				| A special move that greatly boosts the user's SPEED. Normally used up to three times. | 
				| 61 | 
				Mirror Move | 
				  | 
				-- | 
				100 | 
				20 | 
				-- | 
				| A move that strikes back with the opponent's last move. It comes after the enemy's move. | 
| TM & HM Attacks | 
|
| TM03 | 
					Curse
				 | 
					  | 
					-- | 
					-- | 
					10 | 
					-- | 
					| Raises ATTACK and DEFENSE at the expense of SPEED. It works differently for the GHOST type. | 
| TM06 | 
					Toxic
				 | 
					  | 
					-- | 
					85 | 
					10 | 
					-- | 
					| A move that badly poisons the target. The amount of poison damage increases every turn. | 
| TM10 | 
					Hidden Power
				 | 
					  | 
					?? | 
					100 | 
					15 | 
					-- | 
					| A peculiar move that changes type and power depending on the Pokémon using it. | 
| TM11 | 
					Sunny Day
				 | 
					  | 
					-- | 
					90 | 
					5 | 
					-- | 
					| Makes the weather sunny for five turns. When sunny, FIRE-type moves are more powerful. | 
| TM13 | 
					Snore
				 | 
					  | 
					40 | 
					100 | 
					15 | 
					30 | 
					| Has a one-in-three chance of making the target flinch. Can be used only by a sleeping Pokémon. | 
| TM15 | 
					Hyper Beam
				 | 
					  | 
					150 | 
					90 | 
					5 | 
					-- | 
					| An extremely powerful attack. The attacker becomes so tired, it has to rest the next turn. | 
| TM17 | 
					Protect
				 | 
					  | 
					-- | 
					100 | 
					10 | 
					-- | 
					| Completely foils an opponent's attack. If used consecutively, its success rate decreases. | 
| TM20 | 
					Endure
				 | 
					  | 
					-- | 
					100 | 
					10 | 
					-- | 
					| Always leaves the user with at least one HP. Success rate decreases if used repeatedly. | 
| TM21 | 
					Frustration
				 | 
					  | 
					?? | 
					100 | 
					20 | 
					-- | 
					| A NORMAL-type attack. The more the user dislikes its trainer, the more powerful the move. | 
| TM27 | 
					Return
				 | 
					  | 
					?? | 
					100 | 
					20 | 
					-- | 
					| A NORMAL-type attack. The tamer the user, the more powerful the move. | 
| TM31 | 
					Mud-Slap
				 | 
					  | 
					20 | 
					100 | 
					10 | 
					100 | 
					| An attack that fires dirt, inflicting damage and reducing the target's accuracy. | 
| TM32 | 
					Double Team
				 | 
					  | 
					-- | 
					100 | 
					15 | 
					-- | 
					| Creates illusionary copies of the user. They disorient the enemy, reducing its accuracy. | 
| TM34 | 
					Swagger
				 | 
					  | 
					-- | 
					90 | 
					15 | 
					100 | 
					| A move that infuriates and  confuses the opponent, but it increases the target's ATTACK. | 
| TM35 | 
					Sleep Talk
				 | 
					  | 
					-- | 
					100 | 
					10 | 
					-- | 
					| Randomly chooses one of the user's moves. Can be used only by a sleeping Pokémon. | 
| TM39 | 
					Swift
				 | 
					  | 
					60 | 
					100 | 
					20 | 
					-- | 
					| A NORMAL-type attack. It is highly accurate, so it can be counted on to inflict damage. | 
| TM43 | 
					Detect
				 | 
					  | 
					-- | 
					100 | 
					5 | 
					-- | 
					| Allows user to completely evade attack. If used consecutively, its success rate decreases. | 
| TM44 | 
					Rest
				 | 
					  | 
					-- | 
					100 | 
					10 | 
					-- | 
					| The user takes a nap to fully restore its HP and recover from any status abnormalities. | 
| TM45 | 
					Attract
				 | 
					  | 
					-- | 
					100 | 
					15 | 
					-- | 
					| Infatuates targets, making it hard for them to attack foes of the opposite gender. | 
| TM46 | 
					Thief
				 | 
					  | 
					40 | 
					100 | 
					10 | 
					100 | 
					| A DARK-type attack. The attacking Pokémon may steal an item held by the target. | 
| TM47 | 
					Steel Wing
				 | 
					  | 
					70 | 
					90 | 
					25 | 
					10 | 
					| Strikes the target with stiff wings. Has a one-in-ten chance of raising the user's DEFENSE. | 
| HM02 | 
					Fly
				 | 
					  | 
					70 | 
					95 | 
					15 | 
					-- | 
					| The Pokémon flies high, then strikes in the next turn. Used to fly to places already visited. | 
| Gen I Only Moves (Details) | 
|
						| Razor Wind | 
					  | 
					80 | 
					75 | 
					10 | 
					-- | 
				Gen I TM02 | 
				| A two-turn attack with the wind attack in the second turn. Learned by many FLYING types. | 
						| Take Down | 
					  | 
					90 | 
					85 | 
					20 | 
					-- | 
				Gen I TM09 | 
				| A charging attack. One quarter of the damage it inflicts comes back to hurt the attacker. | 
						| Double-Edge | 
					  | 
					120 | 
					100 | 
					15 | 
					-- | 
				Gen I TM10 | 
				| A charging tackle attack. One quarter of the damage comes back to hurt the attacker. | 
						| Rage | 
					  | 
					20 | 
					100 | 
					20 | 
					-- | 
				Gen I TM20 | 
				| A non-stop attack move. The user's ATTACK power increases every time it sustains damage. | 
						| Mimic | 
					  | 
					-- | 
					100 | 
					10 | 
					-- | 
				Gen I TM31 | 
				| A move for learning one of the opponent's moves, for use during that battle only. | 
						| Reflect | 
					  | 
					-- | 
					100 | 
					20 | 
					-- | 
				Gen I TM33 | 
				| Reduces damage from physical attacks by about half. A special PSYCHIC-type move. | 
						| Bide | 
					  | 
					-- | 
					100 | 
					10 | 
					-- | 
				Gen I TM34 | 
				| The user waits for several turns. At the end, it returns double the damage it received. | 
						| Sky Attack | 
					  | 
					140 | 
					90 | 
					5 | 
					-- | 
				Gen I TM43 | 
				| Strongest FLYING-type attack. Stores energy in the first turn, then fires in the next. | 
						| Substitute | 
					  | 
					-- | 
					100 | 
					10 | 
					-- | 
				Gen I TM50 | 
				| Uses 1/4 of the user's maximum HP to create a substitute that takes the opponent's attacks. |