#022 Fearow
General Location Attacks Egg Moves Stats
Gen VII Dex
Let's Go Dex
Gen VI Dex Gen V Dex Gen IV Dex Gen III Dex Gen II Dex Gen I Dex

Picture
Name Other Names No. Gender Ratio Type
Fearow
Japan: Onidrill
オニドリル
French: Rapasdepic
German: Ibitak
Korean: 깨비드릴조
National: #022
Johto: #014
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Beak Pokémon 3'11"
1.2m
83.8lbs
38kg
903,840
Experience Growth Base Happiness Effort Values Earned
1,000,000 Points
Medium Fast
70 65 Hit Points
90 Attack
65 Defense
61 Special Attack
61 Special Defense
100 Speed
Damage Taken
*1 *1 *1 *2 *0.5 *2 *1 *1 *0 *1 *1 *0.5 *2 *0 *1 *1 *1
Wild Hold Item Egg Groups
Wild
Sharp Beak - 5%
Gen I Trade
Berry - RBY
Flying
Evolutionary Chain
Locations - In-Depth Details
Gold Route 9, Route 10, Route 16, Route 17, Route 18, Route 22Details
Silver Route 9, Route 10, Route 16, Route 17, Route 18, Route 22Details
Crystal Route 42, Route 9, Route 10, Route 16, Route 17, Route 18, Route 22Details

Generation II Level Up
LevelAttack NameTypeAtt.Acc.PPEffect %
Peck 35 100 35 --
A standard FLYING-type attack. It is favored by Pokémon with beaks or horns.
Growl -- 100 40 --
A move that lowers the target's ATTACK power. Can normally be used up to six times.
Leer -- 100 30 --
A move that lowers the target's DEFENSE. Useful against tough, armored Pokémon.
Fury Attack 15 85 20 --
A NORMAL-type attack. The Pokémon rapidly jabs at its opponent several times.
7 Leer -- 100 30 --
A move that lowers the target's DEFENSE. Useful against tough, armored Pokémon.
13 Fury Attack 15 85 20 --
A NORMAL-type attack. The Pokémon rapidly jabs at its opponent several times.
26 Pursuit 40 100 20 --
A DARK-type attack. It inflicts major damage if the target switches out in the same turn.
32 Mirror Move -- 100 20 --
A move that strikes back with the opponent's last move. It comes after the enemy's move.
40 Drill Peck 80 100 20 --
A standard FLYING-type attack. It is strong and highly likely to hit the target.
47 Agility -- 100 30 --
A special move that greatly boosts the user's SPEED. Normally used up to three times.
TM & HM Attacks
TM/HM #Attack NameTypeAtt.Acc.PPEffect %
TM03 Curse -- -- 10 --
Raises ATTACK and DEFENSE at the expense of SPEED. It works differently for the GHOST type.
TM06 Toxic -- 85 10 --
A move that badly poisons the target. The amount of poison damage increases every turn.
TM10 Hidden Power ?? 100 15 --
A peculiar move that changes type and power depending on the Pokémon using it.
TM11 Sunny Day -- 90 5 --
Makes the weather sunny for five turns. When sunny, FIRE-type moves are more powerful.
TM13 Snore 40 100 15 30
Has a one-in-three chance of making the target flinch. Can be used only by a sleeping Pokémon.
TM15 Hyper Beam 150 90 5 --
An extremely powerful attack. The attacker becomes so tired, it has to rest the next turn.
TM17 Protect -- 100 10 --
Completely foils an opponent's attack. If used consecutively, its success rate decreases.
TM20 Endure -- 100 10 --
Always leaves the user with at least one HP. Success rate decreases if used repeatedly.
TM21 Frustration ?? 100 20 --
A NORMAL-type attack. The more the user dislikes its trainer, the more powerful the move.
TM27 Return ?? 100 20 --
A NORMAL-type attack. The tamer the user, the more powerful the move.
TM31 Mud-Slap 20 100 10 100
An attack that fires dirt, inflicting damage and reducing the target's accuracy.
TM32 Double Team -- 100 15 --
Creates illusionary copies of the user. They disorient the enemy, reducing its accuracy.
TM34 Swagger -- 90 15 100
A move that infuriates and confuses the opponent, but it increases the target's ATTACK.
TM35 Sleep Talk -- 100 10 --
Randomly chooses one of the user's moves. Can be used only by a sleeping Pokémon.
TM39 Swift 60 100 20 --
A NORMAL-type attack. It is highly accurate, so it can be counted on to inflict damage.
TM43 Detect -- 100 5 --
Allows user to completely evade attack. If used consecutively, its success rate decreases.
TM44 Rest -- 100 10 --
The user takes a nap to fully restore its HP and recover from any status abnormalities.
TM45 Attract -- 100 15 --
Infatuates targets, making it hard for them to attack foes of the opposite gender.
TM46 Thief 40 100 10 100
A DARK-type attack. The attacking Pokémon may steal an item held by the target.
TM47 Steel Wing 70 90 25 10
Strikes the target with stiff wings. Has a one-in-ten chance of raising the user's DEFENSE.
HM02 Fly 70 95 15 --
The Pokémon flies high, then strikes in the next turn. Used to fly to places already visited.
Egg Moves (Details)
Attack NameTypeAtt.Acc.PPEffect %  
False Swipe 40 100 40 -- Details
A move that adjusts ATTACK so that the foe has one HP left. Can't cause the foe to faint.
Faint Attack 60 100 20 -- Details
A DARK-type attack. The move catches the opponent off guard, so it never misses.
Quick Attack 40 100 30 -- Details
Always strikes first. If both Pokémon use this, the one with higher SPEED attacks first.
Scary Face -- 90 10 -- Details
A horrific look that scares the victim, sharply reducing the target's SPEED.
Tri Attack 80 100 10 20 Details
A NORMAL-type attack. A triangular field of energy is created and launched.
Gen I Only Moves (Details)
Attack NameTypeAtt.Acc.PPEffect %Method
Razor Wind 80 75 10 -- Gen I TM02
A two-turn attack with the wind attack in the second turn. Learned by many FLYING types.
Whirlwind -- 100 20 -- Gen I TM04
A powerful wind that blows the target away. The opposing trainer must use a new Pokémon.
Take Down 90 85 20 -- Gen I TM09
A charging attack. One quarter of the damage it inflicts comes back to hurt the attacker.
Double-Edge 120 100 15 -- Gen I TM10
A charging tackle attack. One quarter of the damage comes back to hurt the attacker.
Rage 20 100 20 -- Gen I TM20
A non-stop attack move. The user's ATTACK power increases every time it sustains damage.
Mimic -- 100 10 -- Gen I TM31
A move for learning one of the opponent's moves, for use during that battle only.
Bide -- 100 10 -- Gen I TM34
The user waits for several turns. At the end, it returns double the damage it received.
Sky Attack 140 90 5 -- Gen I TM43
Strongest FLYING-type attack. Stores energy in the first turn, then fires in the next.
Substitute -- 100 10 -- Gen I TM50
Uses 1/4 of the user's maximum HP to create a substitute that takes the opponent's attacks.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 442 65 90 65 61 61 100
Max Stats Lv. 50 125 - 171 95 - 141 70 - 116 66 - 112 66 - 112 105 - 151
Lv. 100 240 - 333 185 - 278 135 - 228 127 - 220 127 - 220 205 - 298

<--- #021
Spearow
#023
Ekans
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