#023 Ekans
General Location Attacks Egg Moves Stats
Gen IX Dex Gen VIII Dex Gen VII Dex
Let's Go Dex
Gen VI Dex Gen V Dex
Gen IV Dex Gen III Dex Gen II Dex Gen I Dex

Picture
Name Other Names No. Gender Ratio Type
Ekans
Japan: Arbo
アーボ
French: Abo
German: Rettan
Korean: 아보
National: #023
Johto: #050
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Snake Pokémon 6'07"
2m
15.2lbs
6.9kg
2555,120
Experience Growth Base Happiness Effort Values Earned
1,000,000 Points
Medium Fast
70 35 Hit Points
60 Attack
44 Defense
40 Special Attack
54 Special Defense
55 Speed
Damage Taken
*1 *1 *1 *1 *0.5 *1 *0.5 *0.5 *2 *1 *2 *0.5 *1 *1 *1 *1 *1
Wild Hold Item Egg Groups
 Gen I Trade
Berry - RBY
Field
Dragon
Evolutionary Chain
Locations - In-Depth Details
Gold Goldenrod City Game Corner
Silver Route 32, Route 33, Route 3, Route 4Details
Crystal Route 32, Route 33, Route 42, Route 44, Route 3, Route 4, Route 26, Route 27Details

Generation II Level Up
LevelAttack NameTypeAtt.Acc.PPEffect %
Wrap 15 85 20 --
Traps and squeezes the target over two to five turns, making the target unable to move.
Leer -- 100 30 --
A move that lowers the target's DEFENSE. Useful against tough, armored Pokémon.
9 Poison Sting 15 100 35 30
A POISON-type attack. Has a one-in-three chance of leaving the target poisoned.
15 Bite 60 100 25 30
A bite made using sharp fangs. This may cause the opponent to flinch, and it might not attack.
23 Glare -- 75 30 --
Transfixes the enemy with terrifying sharp eyes, frightening it into paralysis.
29 Screech -- 85 40 --
A move that makes a horrible noise. It sharply reduces the target's DEFENSE.
37 Acid 40 100 30 10
A POISON-type attack. Has a one-in-ten chance of lowering the target's DEFENSE.
43 Haze -- 100 30 --
Eliminates all changes affecting stats, such as SPEED, of both Pokémon in battle.
TM & HM Attacks
TM/HM #Attack NameTypeAtt.Acc.PPEffect %
TM02 Headbutt 70 100 15 30
A NORMAL-type attack. Has a one-in-three chance of making the target flinch if it hits.
TM03 Curse -- -- 10 --
Raises ATTACK and DEFENSE at the expense of SPEED. It works differently for the GHOST type.
TM06 Toxic -- 85 10 --
A move that badly poisons the target. The amount of poison damage increases every turn.
TM10 Hidden Power ?? 100 15 --
A peculiar move that changes type and power depending on the Pokémon using it.
TM11 Sunny Day -- 90 5 --
Makes the weather sunny for five turns. When sunny, FIRE-type moves are more powerful.
TM13 Snore 40 100 15 30
Has a one-in-three chance of making the target flinch. Can be used only by a sleeping Pokémon.
TM17 Protect -- 100 10 --
Completely foils an opponent's attack. If used consecutively, its success rate decreases.
TM19 Giga Drain 60 100 5 --
Half of the HP drained from the target is added to the attacker's HP.
TM20 Endure -- 100 10 --
Always leaves the user with at least one HP. Success rate decreases if used repeatedly.
TM21 Frustration ?? 100 20 --
A NORMAL-type attack. The more the user dislikes its trainer, the more powerful the move.
TM26 Earthquake 100 100 10 --
An attack that inflicts damage by shaking the ground. Useless against the FLYING type.
TM27 Return ?? 100 20 --
A NORMAL-type attack. The tamer the user, the more powerful the move.
TM28 Dig 60 100 10 --
The attacker digs underground in the first turn, then pops up in the next turn to attack.
TM32 Double Team -- 100 15 --
Creates illusionary copies of the user. They disorient the enemy, reducing its accuracy.
TM34 Swagger -- 90 15 100
A move that infuriates and confuses the opponent, but it increases the target's ATTACK.
TM35 Sleep Talk -- 100 10 --
Randomly chooses one of the user's moves. Can be used only by a sleeping Pokémon.
TM36 Sludge Bomb 90 100 10 30
A POISON-type attack. Has a one-in-three chance of leaving the target poisoned.
TM44 Rest -- 100 10 --
The user takes a nap to fully restore its HP and recover from any status abnormalities.
TM45 Attract -- 100 15 --
Infatuates targets, making it hard for them to attack foes of the opposite gender.
TM46 Thief 40 100 10 100
A DARK-type attack. The attacking Pokémon may steal an item held by the target.
HM04 Strength 80 100 15 --
A very powerful NORMAL-type attack. Also used for moving obstacles like boulders.
Egg Moves (Details)
Attack NameTypeAtt.Acc.PPEffect %  
Beat Up 10 100 10 -- Details
A DARK-type attack. The user's fellow party Pokémon appear to pummel the target.
Crunch
Crystal Only
80 100 15 20 Details
A DARK-type attack. Has a one-in-five chance of reducing the target's SPCL.DEF.
Pursuit 40 100 20 -- Details
A DARK-type attack. It inflicts major damage if the target switches out in the same turn.
Slam 80 75 20 -- Details
A NORMAL-type attack move. The attacker uses an appendage to slam the target hard.
Spite -- 100 10 -- Details
A vengeful move that slightly reduces the PP of the opponent's last move.
Gen I Only Moves (Details)
Attack NameTypeAtt.Acc.PPEffect %Method
Body Slam 85 100 15 30 Gen I TM08
A NORMAL-type attack. Has a one-in-three chance of paralyzing the target if it hits.
Take Down 90 85 20 -- Gen I TM09
A charging attack. One quarter of the damage it inflicts comes back to hurt the attacker.
Double-Edge 120 100 15 -- Gen I TM10
A charging tackle attack. One quarter of the damage comes back to hurt the attacker.
Rage 20 100 20 -- Gen I TM20
A non-stop attack move. The user's ATTACK power increases every time it sustains damage.
Mega Drain 40 100 10 -- Gen I TM21
A GRASS-type attack. It adds half the HP it drained from the target to the attacker's HP.
Fissure ?? 30 5 -- Gen I TM27
Causes a single-hit knockout if it hits. Useless against FLYING-type Pokémon.
Mimic -- 100 10 -- Gen I TM31
A move for learning one of the opponent's moves, for use during that battle only.
Bide -- 100 10 -- Gen I TM34
The user waits for several turns. At the end, it returns double the damage it received.
Skull Bash 100 100 15 -- Gen I TM40
In the first turn, the attacker tucks its head. The next turn, it head-butts at full steam.
Rock Slide 75 90 10 30 Gen I TM48
A ROCK-type attack that hits the target with an avalanche of rocks and boulders.
Substitute -- 100 10 -- Gen I TM50
Uses 1/4 of the user's maximum HP to create a substitute that takes the opponent's attacks.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 288 35 60 44 40 54 55
Max Stats Lv. 50 95 - 141 65 - 111 49 - 95 45 - 91 59 - 105 60 - 106
Lv. 100 180 - 273 125 - 218 93 - 186 85 - 178 113 - 206 115 - 208

<--- #022
Fearow
#024
Arbok
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