#078 Rapidash
General Location Attacks Egg Moves Stats
Gen VIII Dex Gen VII Dex
Let's Go Dex
Gen VI Dex Gen V Dex
Gen IV Dex Gen III Dex Gen II Dex Gen I Dex

Picture
Name Other Names No. Gender Ratio Type
Rapidash
Japan: Gallop
ギャロップ
French: Galopa
German: Gallopa
Korean: 날쌩마
National: #078
Johto: #202
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Fire Horse Pokémon 5'07"
1.7m
209.4lbs
95kg
605,120
Experience Growth Base Happiness Effort Values Earned
1,000,000 Points
Medium Fast
70 65 Hit Points
100 Attack
70 Defense
80 Special Attack
80 Special Defense
105 Speed
Damage Taken
*1 *0.5 *2 *1 *0.5 *0.5 *1 *1 *2 *1 *1 *0.5 *2 *1 *1 *1 *0.5
Wild Hold Item Egg Groups
 Gen I Trade
Silver Leaf - RBY
Field
Evolutionary Chain
Locations - In-Depth Details
Gold Mt. Silver, Route 28Details
Silver Mt. Silver, Route 28Details
Crystal Mt. Silver, Route 28Details

Generation II Level Up
LevelAttack NameTypeAtt.Acc.PPEffect %
Tackle 35 95 35 --
A NORMAL-type attack. Many Pokémon know this attack right from the start.
Growl -- 100 40 --
A move that lowers the target's ATTACK power. Can normally be used up to six times.
Tail Whip -- 100 30 --
A move that lowers the target's DEFENSE. Useful against tough, armored Pokémon.
Ember 40 100 25 10
A FIRE-type attack. Has a onein-ten chance of leaving the target with a damaging burn.
4 Growl -- 100 40 --
A move that lowers the target's ATTACK power. Can normally be used up to six times.
8 Tail Whip -- 100 30 --
A move that lowers the target's DEFENSE. Useful against tough, armored Pokémon.
13 Ember 40 100 25 10
A FIRE-type attack. Has a onein-ten chance of leaving the target with a damaging burn.
19 Stomp 65 100 20 30
A NORMAL-type attack. Has a one-in-three chance of making the target flinch if it hits.
26 Fire Spin 15 70 15 --
A FIRE-type attack that lasts two to five turns. The flames make the target unable to move.
34 Take Down 90 85 20 --
A charging attack. One quarter of the damage it inflicts comes back to hurt the attacker.
40 Fury Attack 15 85 20 --
A NORMAL-type attack. The Pokémon rapidly jabs at its opponent several times.
47 Agility -- 100 30 --
A special move that greatly boosts the user's SPEED. Normally used up to three times.
61 Fire Blast 120 85 5 10
Strongest FIRE-type attack. Has a one-in-ten chance of inflicting a burn on the target.
TM & HM Attacks
TM/HM #Attack NameTypeAtt.Acc.PPEffect %
TM02 Headbutt 70 100 15 30
A NORMAL-type attack. Has a one-in-three chance of making the target flinch if it hits.
TM03 Curse -- -- 10 --
Raises ATTACK and DEFENSE at the expense of SPEED. It works differently for the GHOST type.
TM06 Toxic -- 85 10 --
A move that badly poisons the target. The amount of poison damage increases every turn.
TM10 Hidden Power ?? 100 15 --
A peculiar move that changes type and power depending on the Pokémon using it.
TM11 Sunny Day -- 90 5 --
Makes the weather sunny for five turns. When sunny, FIRE-type moves are more powerful.
TM13 Snore 40 100 15 30
Has a one-in-three chance of making the target flinch. Can be used only by a sleeping Pokémon.
TM15 Hyper Beam 150 90 5 --
An extremely powerful attack. The attacker becomes so tired, it has to rest the next turn.
TM17 Protect -- 100 10 --
Completely foils an opponent's attack. If used consecutively, its success rate decreases.
TM20 Endure -- 100 10 --
Always leaves the user with at least one HP. Success rate decreases if used repeatedly.
TM21 Frustration ?? 100 20 --
A NORMAL-type attack. The more the user dislikes its trainer, the more powerful the move.
TM23 Iron Tail 100 75 15 30
Strikes the target with a stiff tail. Has a one-in-three shot at lowering the target's DEFENSE.
TM27 Return ?? 100 20 --
A NORMAL-type attack. The tamer the user, the more powerful the move.
TM32 Double Team -- 100 15 --
Creates illusionary copies of the user. They disorient the enemy, reducing its accuracy.
TM34 Swagger -- 90 15 100
A move that infuriates and confuses the opponent, but it increases the target's ATTACK.
TM35 Sleep Talk -- 100 10 --
Randomly chooses one of the user's moves. Can be used only by a sleeping Pokémon.
TM38 Fire Blast 120 85 5 10
Strongest FIRE-type attack. Has a one-in-ten chance of inflicting a burn on the target.
TM39 Swift 60 100 20 --
A NORMAL-type attack. It is highly accurate, so it can be counted on to inflict damage.
TM44 Rest -- 100 10 --
The user takes a nap to fully restore its HP and recover from any status abnormalities.
TM45 Attract -- 100 15 --
Infatuates targets, making it hard for them to attack foes of the opposite gender.
Egg Moves (Details)
Attack NameTypeAtt.Acc.PPEffect %  
Charm -- 100 20 -- Details
A move that charms the target into complacency, sharply reducing its ATTACK power.
Double Kick 30 100 30 -- Details
A FIGHTING-type attack. As the name implies, it is actually two quick kicks in succession.
Flame Wheel 60 100 25 10 Details
A FIRE-type attack. Has a one-in-ten chance of inflicting a burn on the target.
Hypnosis -- 60 20 -- Details
A special PSYCHIC-type move. The target is hypnotized into a deep sleep.
Quick Attack 40 100 30 -- Details
Always strikes first. If both Pokémon use this, the one with higher SPEED attacks first.
Thrash 90 100 20 -- Details
An attack that lasts two to three turns. Afterwards, the attacker becomes confused.
Crystal Move Tutor Attacks
Attack NameTypeAtt.Acc.PPEffect %
Flamethrower 95 100 15 10
A powerful FIRE-type attack. Has a one-in-ten chance of leaving the target with a burn.
Gen I Only Moves (Details)
Attack NameTypeAtt.Acc.PPEffect %Method
Horn Drill ?? 30 5 -- Gen I TM07
A single-hit knockout attack. Learned only by Pokémon with a horn or horns.
Body Slam 85 100 15 30 Gen I TM08
A NORMAL-type attack. Has a one-in-three chance of paralyzing the target if it hits.
Double-Edge 120 100 15 -- Gen I TM10
A charging tackle attack. One quarter of the damage comes back to hurt the attacker.
Rage 20 100 20 -- Gen I TM20
A non-stop attack move. The user's ATTACK power increases every time it sustains damage.
Mimic -- 100 10 -- Gen I TM31
A move for learning one of the opponent's moves, for use during that battle only.
Reflect -- 100 20 -- Gen I TM33
Reduces damage from physical attacks by about half. A special PSYCHIC-type move.
Bide -- 100 10 -- Gen I TM34
The user waits for several turns. At the end, it returns double the damage it received.
Skull Bash 100 100 15 -- Gen I TM40
In the first turn, the attacker tucks its head. The next turn, it head-butts at full steam.
Substitute -- 100 10 -- Gen I TM50
Uses 1/4 of the user's maximum HP to create a substitute that takes the opponent's attacks.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 500 65 100 70 80 80 105
Max Stats Lv. 50 125 - 171 105 - 151 75 - 121 85 - 131 85 - 131 110 - 156
Lv. 100 240 - 333 205 - 298 145 - 238 165 - 258 165 - 258 215 - 308

<--- #077
Ponyta
#079
Slowpoke
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