#078 Rapidash
General Location Attacks Stats
Gen VIII Dex Gen VII Dex
Let's Go Dex
Gen VI Dex Gen V Dex
Gen IV Dex Gen III Dex Gen II Dex Gen I Dex

Picture
GameBoy Game Boy Color
Name Other Names No. Type
Rapidash
Japan: Gallop
ギャロップ
French: Galopa
German: Gallopa
Korean: 날쌩마
#078
Classification Height Weight Capture Rate
Fire Horse Pokémon 5'07"
1.7m
209.4lbs
95kg
60
Experience Growth Effort Values Earned
1,000,000 Points
Medium Fast
65 Hit Points
100 Attack
70 Defense
80 Special
105 Speed
Damage Taken
*1 *0.5 *2 *1 *0.5 *1 *1 *1 *2 *1 *1 *0.5 *2 *1 *1
Evolutionary Chain
Locations - In-Depth Details
Red Evolve Ponyta
Green (Jp.)Blue (Intl.) Evolve Ponyta
Blue (Jp.) Cerulean CaveDetails
Yellow Evolve Ponyta

Generation I Level Up
LevelAttack NameTypeAtt.Acc.PPEffect %
Ember 40 100 25 10
A FIRE-type attack. Has a one-in-ten chance of leaving the target with a damaging burn.
Tail Whip -- 100 30 --
A technique that lowers the target's DEFENSE. Useful against tough, armored Pokémon.
Stomp 65 100 20 33
A NORMAL-type attack. Has a one-in-three chance of making the target flinch if it connects.
Growl -- 100 40 --
A technique that lowers the target's ATTACK power. Can normally be used up to six times.
30 Tail Whip -- 100 30 --
A technique that lowers the target's DEFENSE. Useful against tough, armored Pokémon.
32 Stomp 65 100 20 33
A NORMAL-type attack. Has a one-in-three chance of making the target flinch if it connects.
35 Growl -- 100 40 --
A technique that lowers the target's ATTACK power. Can normally be used up to six times.
39 Fire Spin 15 70 15 --
A FIRE-type attack that lasts two to five turns. The target cannot move while surrounded by flames.
43 Take Down 90 85 20 --
A charging attack. One quarter of the damage it inflicts comes back to hurt the attacker.
48 Agility -- 100 30 --
A special technique that greatly boosts the user's SPEED. Can normally be used up to three times.
TM & HM Attacks
TM/HM #Attack NameTypeAtt.Acc.PPEffect %
TM06 Toxic -- 85 10 --
A technique that badly poisons the target. The amount of damage from the poison increases every turn.
TM07 Horn Drill ?? 30 5 --
A single-hit knockout attack. Learned only by Pokémon with a horn or horns.
TM08 Body Slam 85 100 15 33
A NORMAL-type attack. Has a one-in-three chance of paralyzing the target if it connects.
TM09 Take Down 90 85 20 --
A charging attack. One quarter of the damage it inflicts comes back to hurt the attacker.
TM10 Double-Edge 100 100 15 --
A charging tackle attack. One quarter of the damage it inflicts comes back to hurt the attacker.
TM15 Hyper Beam 150 90 5 --
An extremely powerful attack. The attacker becomes so tired, it has to rest the next turn.
TM20 Rage 20 100 20 --
A non-stop attack move. The user's ATTACK power increases every time it sustains damage.
TM31 Mimic -- 100 10 --
A move for learning one of the opponent's moves, for use during that battle only.
TM32 Double Team -- 100 15 --
Creates illusionary copies of the user. The copies disorient the enemy, reducing its accuracy.
TM33 Reflect -- 100 20 --
Reduces damage from physical attacks by about half. A special PSYCHIC-type technique.
TM34 Bide -- 100 10 --
The user waits for several turns. At the end, it returns double the damage it received.
TM38 Fire Blast 120 85 5 33
The strongest FIRE-type attack. Has a one-in-three chance of inflicting a burn on the target.
TM39 Swift 60 100 20 --
A NORMAL-type attack. It is highly accurate, so it can be counted on to inflict damage.
TM40 Skull Bash 100 100 15 --
In the first turn, the attacker tucks in its head. The next turn, it head-butts at full steam.
TM44 Rest -- 100 10 --
The user takes a nap to fully restore its HP and recover from any status abnormalities.
TM50 Substitute -- 100 10 --
Uses 1/4 of the user's maximum HP to create a substitute that takes the opponent's attacks.


Stats
  HP Attack Defense Special Speed
Base Stats - Total: 420 65 100 70 80 105
Max Stats Lv. 50 125 - 171 105 - 151 75 - 121 85 - 131 110 - 156
Lv. 100 240 - 333 205 - 298 145 - 238 165 - 258 215 - 308

<--- #077
Ponyta
#079
Slowpoke
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